Jenova∙SYNTHESIS is a boss in Final Fantasy VII. She is fought just before the final battle with Sephiroth as the first part of a series of bosses in the Northern Cave. This is the final Jenova boss. The track "Jenova Absolute" plays only during this battle.

Stats[edit | edit source]

A

B

C

Formations[edit | edit source]

# Formation
908 Jenova▪SYNTHESISA, Jenova▪SYNTHESISB, Jenova▪SYNTHESISC
909 Jenova▪SYNTHESIS
910 Jenova▪SYNTHESIS
911 Jenova▪SYNTHESIS

Locations[edit | edit source]

Northern Cave
Inside the Planet 908 (event)

Battle[edit | edit source]

Field model of Jenova∙SYNTHESIS.

The tentacles will damage the party for around 1,500 points, along with possibly inflicting Sadness with Absorb ability although this does not drains HP, which it only uses if part C is alive. She may inflict Fury with Repeating Slap, which it only uses if part B is alive. These tentacles recover from KO after necessarily both tentacles are KO, and both will be revived to 25% of their maximum HP.

Her Bio2 attack may inflict poison to all party members at once, and she only uses it if both tentacles are alive. Her Cure3 spell restore greatly the HP to all her allies at once and is only used if part C is alive but part B is dead. Her Stop ability is only used if part B is alive but part C is dead.

Once her health is below 15000 HP, Jenova will begin a countdown of five turns and if it reaches 0, she will cast Ultima as a final attack, which will reduce the EXP and AP gained from Jenova*SYNTHESISA to zero. However, when the countdown to Ultima is actived and if the party deplete completely the HP of the two tentacles it can still receive the AP from them. In any case if the party completely deplete the HP of the main body and the two tentacles at once will receive all spoils.

Summoning Knights of the Round during this battle will give the main body of Bizarro∙Sephiroth an extra 60,000 HP and Safer∙Sephiroth‎ an extra 80,000 HP.

Strategy[edit | edit source]

The player should take care of the tentacles first. Afterward, the party should use their best offenses to quickly dispose of the main body, which will not do much during the fight. Double Cut Materia mastered to the 4xCut ability is great for this fight.

AI script[edit | edit source]

AI: Setup {

TempVar:Ultima = 9
GlobalVar:JenovaKoR = 0
If (Self is Jenova*SYNTHESISA) Then
{
Turn on Death Handling for Jenova*SYNTHESISA
Jenova*SYNTHESISA's [4278] = 3
TempVar:AvgPLv: = Average Party Level
TempVar:CharNum: = Number of Party Members
TempVar:Cloud'sLv = Cloud's Level
TempVar:CharLv99:= No. of Characters at L99
TempVar:Char<Lv45 = No. of Characters below L45
TempVar:Char<Lv35 = No. of Characters below L35
}:
If (Self is Jenova*SYNTHESISB) Then
{
Jenova*SYNTHESISB's Max HP = 10000
Jenova*SYNTHESISB's: HP = 10000
Jenova*SYNTHESISB's [4278] = 16
Jenova*SYNTHESISB's EXP Value = 0
Jenova*SYNTHESISB's Gil Value = 0
}
If (Self is Jenova*SYNTHESISC) Then
{
Jenova*SYNTHESISC's Max HP = 8000
Jenova*SYNTHESISC's: HP = 8000
Jenova*SYNTHESISC's [4278] = 20
Jenova*SYNTHESISC's EXP Value = 0
Jenova*SYNTHESISC's Gil Value = 0
}

} AI: Main {

If (Self is Jenova*SYNTHESISA) Then
{
If (TempVar:Ultima < 6) Then
{
If (TempVar:Ultima == 0) Then
{
Choose All Opponents
Use Ultima on Target
If (TempVar:Cloud'sLv > 60) Then
{
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
{
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then
{
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then
{
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
Remove All Enemies
} Else If (TempVar:Ultima == 1) Then {
Print Message [1]
} Else If (TempVar:Ultima == 2) Then {
Print Message [2]
} Else If (TempVar:Ultima == 3) Then {
Print Message [3]
} Else If (TempVar:Ultima == 4) Then {
Print Message [4]
} Else If (TempVar:Ultima == 5) Then {
Print Message [5]
}
TempVar:Ultima = TempVar:Ultima - 1
} Else {
If (Count < 250) Then {
Count = Count + 1
} Else {
Count = Count - 9
}
Choose Random Opponent
TempVar:Sequence = (Count MOD 5)
If (TempVar:Sequence == 1 or 3) Then
{
If (Jenova*SYNTHESISB doesn't have Death Status) Then
{
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
Use <Repeating Slap> (C Alive Version) on Target
} Else {
Use <Repeating Slap> (C Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's Def = 80
}
} Else If (TempVar:Sequence == 2 or 4) Then {
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
If (Jenova*SYNTHESISB doesn't have Death Status) Then
{
Use Absorb (B Alive Version) on Target
} Else {
Use Absorb (B Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's MDf = 150
}
} Else {
If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then
{
Choose Self
Use <Right Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISC
Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4]
All Allies' IdleAnim = Left Arm Dead
Use <Left Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISB
Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4]
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
Jenova*SYNTHESISA's Def = 100
Jenova*SYNTHESISA's MDf = 180:::::
} Else If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB doesn't have Death Status)) Then {
Choose Random Opponent
If (Jenova*SYNTHESISA's MP >= 34) Then
{
Use Stop on Target
}
} Else If ((Jenova*SYNTHESISC doesn't have Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then {
Choose All Allies
If (Jenova*SYNTHESISA's MP >= 64) Then
{
Use Cure3 on Target
}
} Else {
Choose All Opponents
If (Jenova*SYNTHESISA's MP >= 36) Then
{
Use Bio2 on Target
}
}
}
}
}

} AI: Counter - General {

If (Self is Jenova*SYNTHESISA) Then
{
If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then
{
TempVar:Ultima = 5
}
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then
{
GlobalVar:JenovaKoR = 1
}
}

} AI: Counter - Death {

If (Self is Jenova*SYNTHESISA) Then
{
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then
{
GlobalVar:JenovaKoR = 1
}
Remove All Enemies
If (TempVar:Cloud'sLv > 60) Then
{
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
{
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then
{
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then
{
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
} Else If (Jenova*SYNTHESISA does not have Death Status) Then {
Choose Jenova*SYNTHESISA
If (Self is Jenova*SYNTHESISB) Then
{
Target's Def = 80
} Else {
Target's MDf = 150
}
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
If (Jenova*SYNTHESISB has Death Status) Then
{
All Allies' IdleAnim = Left Arm Dead
All Allies' HurtAnim = Flinch (Left Arm Dead)
}
} Else If (Jenova*SYNTHESISB has Death Status) Then {
All Allies' IdleAnim = Both Arms Dead
All Allies' HurtAnim = Flinch (Both Arms Dead)
} Else {
All Allies' IdleAnim = Right Arm Dead
All Allies' HurtAnim = Flinch (Right Arm Dead)
}
}

}

Musical themes[edit | edit source]

"Jenova Absolute" plays during the battle with Jenova∙SYNTHESIS. An orchestrated arrangement is included on the Distant Worlds IV: more music from FINAL FANTASY album performed by Distant Worlds Philharmonic Orchestra and Chorus.

The Jenova Returns track on the fanmade Voices of the Lifestream album is a remix of both this track and "J-E-N-O-V-A".

Other appearances[edit | edit source]

Theatrhythm Final Fantasy[edit | edit source]

Theatrhythm Jenova∙SYNTHESIS.png

Countless pieces, long divided, shall come together again in the end. To devour the Planet, Jenova's cells reunite and give rise to this complete form in order to destroy all life and cut short the Planet's future.

Jenova-SYNTHESIS' CollectaCard

Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.

Theatrhythm Final Fantasy Curtain Call[edit | edit source]

Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.

Final Fantasy Airborne Brigade[edit | edit source]

Jenova-SYNTHESIS.

Jenova-SYNTHESIS appears as an enemy during the second part of the "Operation Jenova" event. In order to get Jenova-SYNTHESIS to appear, the players must successfully shut down the three Mako Reactors. In battle, Jenova-SYNTHESIS uses Ultima.

Final Fantasy Record Keeper[edit | edit source]

FFRK Jenova Synthesis FFVII.png
Baknamy FFTA2.pngThis section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Mobius Final Fantasy[edit | edit source]

MFF Jenova Synthesis FFVII.jpg
Impresario-ffvi-ios.pngThis section in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Trading Card Game[edit | edit source]

Impresario-ffvi-ios.pngThis section in Final Fantasy Trading Card Game is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Behind the scenes[edit | edit source]

Dragon Zombie enemy in the Northern Cave is known for casting the ultimate Enemy Skill: Pandora's Box, but only once per save file. Thus, if the player does not learn it upon the first casting, Pandora's Box may be impossible to obtain. However, the global variable for Pandora's Box is also used in the Jenova∙SYNTHESIS battle, meaning that after triggering the battle, if one were to fight another Dragon Zombie, it would again use Pandora's Box. Jenova∙SYNTHESIS is past the point of no return, however, and the only ways to get back from that point is by using some tricks to trigger a glitch in the game.

The Tentacles are identical versions of Jenova∙SYNTHESIS with the same Enemy ID, programmed to be non-visible (as opposed to additional body parts with unique IDs). This is why the Quadra Magic Ultima glitch does not work against it.

Gallery[edit | edit source]

Etymology[edit | edit source]

The dot (・) is an interpunct used in Japanese to indicate that a full proper noun is two separate words. It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.

Related enemies[edit | edit source]

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