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{{sideicon|prime=FFXII|PFF}}
 
 
{{DISPLAYTITLE:Jelly (''Final Fantasy XII'')}}
 
{{DISPLAYTITLE:Jelly (''Final Fantasy XII'')}}
 
{{infobox enemy
 
{{infobox enemy
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'''Jelly''' is an amorph/[[Flan (enemy family)|flan]]-type enemy in ''[[Final Fantasy XII]]'' found in the [[Henne Mines]]. Because they spawn in great numbers, they can be used for [[level grinding]] (see below). Eight Jellies are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#12|Stage 12]].
 
'''Jelly''' is an amorph/[[Flan (enemy family)|flan]]-type enemy in ''[[Final Fantasy XII]]'' found in the [[Henne Mines]]. Because they spawn in great numbers, they can be used for [[level grinding]] (see below). Eight Jellies are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#12|Stage 12]].
   
They have the [[Flametongue (Final Fantasy XII)|Flametongue]] weapon as a rare [[poach]].
+
They have the [[Flametongue (Final Fantasy XII)|Flametongue]] weapon as a rare [[Poach (Final Fantasy XII)|poach]].
   
 
== Bestiary entry ==
 
== Bestiary entry ==
 
=== Page 1: Observations ===
 
=== Page 1: Observations ===
{{Quote|Being a variant of [[Flan (Final Fantasy XII)|flan]] covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.}}
+
:''Being a variant of [[Flan (Final Fantasy XII)|flan]] covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.''
   
 
=== Page 2: Sage Knowledge 74 of 78 ===
 
=== Page 2: Sage Knowledge 74 of 78 ===
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| next = Tyranorox
 
| next = Tyranorox
 
| genus = Amorph
 
| genus = Amorph
| class = Flan
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| classification = Flan
 
| level min = 24
 
| level min = 24
 
| evade = 0
 
| evade = 0
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===Level grinding trick===
 
===Level grinding trick===
 
[[File:Ff12 hennemines pithead junction b.jpg|thumb|Jelly cluster.]]
 
[[File:Ff12 hennemines pithead junction b.jpg|thumb|Jelly cluster.]]
The Jellies make a popular and convenient level grinding target because if they are killed by [[Final Fantasy XII statuses#Petrify|petrification]], they [[Spawning enemies|respawn]], creating an infinite supply of enemies. A simple set-up is to give one party member a [[Gambits|Gambit]] to cast [[Sleepga]] on the Jellies, and the other two party members Gambits to cast [[Break (ability)|Break]] on them. At this point all the player needs is a Gambit to restore the party's MP through use of [[Osmose (ability)|Syphon]] or [[Charge (physical attack ability)|Charge]], and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies.
+
The Jellies make a popular and convenient level grinding target because if they are killed by [[Petrify (Final Fantasy XII)|petrification]], they [[Spawning enemies|respawn]], creating an infinite supply of enemies. A simple set-up is to give one party member a [[Gambits|gambit]] to cast [[Sleepga (Final Fantasy XII)|Sleepga]] on the Jellies, and the other two party members Gambits to cast [[Break (Final Fantasy XII)|Break]] on them. However, Sleepga is a late game spell, and the deeper part of Henne Mines has an even better grinding spot. The single-targeting [[Sleep (Final Fantasy XII)|Sleep spell]] is available early on, however. The player needs a gambit to restore the party's MP through [[Syphon (Final Fantasy XII)|Syphon]] or [[Charge (Final Fantasy XII)|Charge]], and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies. The party can also wear [[Mirror Mail (Final Fantasy XII)|Mirror Mails]] to protect from the Jellies' attacks, but then the party cannot use [[White Magicks (Final Fantasy XII)|curative spells]] unless they wear the [[Opal Ring (Final Fantasy XII)|Opal Ring]].
   
Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party cure [[Final Fantasy XII statuses#Confuse|Confuse]] on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect.
+
Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able, the player should set up gambits to revive [[K.O. (Final Fantasy XII)|KO'd]] party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set gambits to have the party cure [[Confuse (Final Fantasy XII status effect)|Confuse]] on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. [[Unarmed (Final Fantasy XII)|De-equipping the party's weapons]] provides further protection against Confusion if it takes effect. The player can also wear [[Final Fantasy XII accessories|accessories]] that protect against Confuse.
   
 
==Other appearances==
 
==Other appearances==

Latest revision as of 08:10, 15 March 2024

Jelly is an amorph/flan-type enemy in Final Fantasy XII found in the Henne Mines. Because they spawn in great numbers, they can be used for level grinding (see below). Eight Jellies are also fought in the Zodiac versions' Trial Mode at Stage 12.

They have the Flametongue weapon as a rare poach.

Bestiary entry[]

Page 1: Observations[]

Being a variant of flan covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.

Page 2: Sage Knowledge 74 of 78[]

Stats[]

Battle[]

In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three.

Jellies can Divide, creating a new Jelly. The new Jelly is divided by the process "binary fission", and shares the same level, stats, abilities and EXP as well as LP earned with its parent. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. Jellies can only use Divide once; restoring its HP and cutting its HP down to half again would not make it use Divide.

Level grinding trick[]

Ff12 hennemines pithead junction b

Jelly cluster.

The Jellies make a popular and convenient level grinding target because if they are killed by petrification, they respawn, creating an infinite supply of enemies. A simple set-up is to give one party member a gambit to cast Sleepga on the Jellies, and the other two party members Gambits to cast Break on them. However, Sleepga is a late game spell, and the deeper part of Henne Mines has an even better grinding spot. The single-targeting Sleep spell is available early on, however. The player needs a gambit to restore the party's MP through Syphon or Charge, and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies. The party can also wear Mirror Mails to protect from the Jellies' attacks, but then the party cannot use curative spells unless they wear the Opal Ring.

Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able, the player should set up gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set gambits to have the party cure Confuse on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect. The player can also wear accessories that protect against Confuse.

Other appearances[]

Pictlogica Final Fantasy[]

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

Etymology[]

In the U.S. and Canada, jelly refers to a clear or translucent fruit spread made from sweetened fruit (or vegetable) juice—thus differing from jam by excluding the fruit's flesh—and is set by using its naturally occurring pectin, whereas outside North America jelly usually refers to a gelatin-based dessert.

Related enemies[]