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− | {{sideicon|FFXII}} |
+ | {{sideicon|prime=FFXII|PFF}} |
+ | {{DISPLAYTITLE:Jelly (''Final Fantasy XII'')}} |
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− | {{FFXII Enemies |
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+ | {{infobox enemy |
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− | | |
+ | | release = FFXII |
+ | |name = Jelly |
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+ | | japanese = ゼリー |
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| romaji = Zerī |
| romaji = Zerī |
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− | | image = |
+ | | image = Jelly FFXII.jpg |
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+ | }} |
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+ | '''Jelly''' is an amorph/[[Flan (enemy family)|flan]]-type enemy in ''[[Final Fantasy XII]]'' found in the [[Henne Mines]]. Because they spawn in great numbers, they can be used for [[level grinding]] (see below). Eight Jellies are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#12|Stage 12]]. |
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+ | |||
+ | They have the [[Flametongue (Final Fantasy XII)|Flametongue]] weapon as a rare [[poach]]. |
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+ | |||
+ | == Bestiary entry == |
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⚫ | :''Being a variant of [[Flan (Final Fantasy XII)|flan]] covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.'' |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats FFXII |
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| prev = Thunderbug |
| prev = Thunderbug |
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| bestiary = 080 |
| bestiary = 080 |
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| next = Tyranorox |
| next = Tyranorox |
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− | | |
+ | | genus = Amorph |
− | | |
+ | | class = Flan |
− | | |
+ | | level min = 24 |
− | | |
+ | | evade = 0 |
− | | |
+ | | hp min = 1,913 |
− | | |
+ | | mp min = 810 |
− | | |
+ | | strength min = 27 |
− | | |
+ | | defense min = 28 |
− | | |
+ | | magick power min = 18 |
− | | |
+ | | magick resist min = 10 |
− | | |
+ | | vitality min = 32 |
− | | |
+ | | speed = 14 |
− | | |
+ | | attack power min = 31 |
− | | |
+ | | exp min = 1,104 |
− | | |
+ | | cp min = 162 |
− | | |
+ | | gil = 0 |
− | | |
+ | | level max = 25 |
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+ | | hp max = 2,018 |
− | | |
+ | | mp max = 850 |
− | | |
+ | | strength max = 28 |
− | | |
+ | | defense max = 31 |
− | | |
+ | | magick power max = 20 |
− | | |
+ | | magick resist max = 12 |
− | | |
+ | | vitality max = 33 |
− | | |
+ | | attack power max = 33 |
− | | |
+ | | exp max = 1,213 |
− | | |
+ | | cp max = 256 |
− | | |
+ | | fire = Weak |
+ | | location = [[Henne Mines]] (Pithead Junction A, Pithead Junction B) |
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− | | Fire = Weak |
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− | | |
+ | | lp = 1 |
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− | | Lightning = - |
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− | | Water = - |
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− | | |
+ | | steal 3 = 500 [[gil]] |
+ | | drop 1 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]] |
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− | | Earth = - |
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+ | | drop 2 = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]] |
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− | | Dark = - |
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− | | Holy = - |
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+ | | monograph = Pebble |
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− | | Bestiary Location = The Henne Mines |
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− | | |
+ | | monograph rate = 30 |
+ | | monograph type = Warmage |
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+ | | canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]] |
− | | |
+ | | canopic rate = 9 |
+ | | poach 1 = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]] |
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− | | High Drop = Water Magicite |
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− | | Medium Drop = Yellow Liquid |
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+ | | stop = Immune |
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+ | | disable = Immune |
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+ | | immobilize = Immune |
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− | | Monograph = [[Loot (Final Fantasy XII)#Pebble|Pebble]] (30% - Warmage's Monograph) |
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+ | | silence = Immune |
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+ | | sap = Immune |
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− | | Common Poach = Yellow Liquid |
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+ | | lure = Immune |
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− | | |
+ | | combo = 3 |
+ | | combo rate = 10 |
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− | | Immune to = [[Stop (Status)|Stop]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Sap (Status)|Sap]], [[Lure]] |
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+ | | technicks = [[Final Fantasy XII enemy abilities#Slap|Slap]], [[Final Fantasy XII enemy abilities#Phantasmal Gaze|Phantasmal Gaze]], [[Final Fantasy XII enemy abilities#Divide|Divide]] |
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− | | Attack(s) = Attack (3-hit max), [[Slap]] |
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− | | |
+ | | magicks = [[Final Fantasy XII enemy abilities#Water|Water]] (Aqua in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Poison|Poison]] |
+ | | innate augments = [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]] |
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− | | Innate = Resist Guns and Measures, Adrenaline |
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− | | Additional = N/A |
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}} |
}} |
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− | The '''Jelly''' is an amorph/[[flan]]-type enemy in ''[[Final Fantasy XII]]''. It can be found in the [[Henne Mines]]. A large group of Jellies drop down from the ceiling in the Pithead Junction A and Pithead Junction B areas when the blue gates are open. Casting [[Break (Ability)|Break]] on the Jellies causes them to [[Spawning Enemies|respawn]], thus making it possible for an infinite loop glitch. The glitch is possible with good armor, at least 40 [[Defense (Stat)|Defense]], and the spells [[Osmose|Syphon]] and Break. 8 Jellies are also fought in the ''International Zodiac Job System'' trial mode at stage 12. |
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− | == |
+ | == Battle == |
+ | In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three. |
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− | '''Genus''': Amorph<br> |
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− | '''Class''': Flan |
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+ | Jellies can Divide, creating a new Jelly. The new Jelly is divided by the process "binary fission", and shares the same [[level]], stats, abilities and EXP as well as LP earned with its parent. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. Jellies can only use Divide once; restoring its HP and cutting its HP down to half again would not make it use Divide. |
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⚫ | '' |
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+ | ===Level grinding trick=== |
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+ | The Jellies make a popular and convenient level grinding target because if they are killed by [[Final Fantasy XII statuses#Petrify|petrification]], they [[Spawning enemies|respawn]], creating an infinite supply of enemies. A simple set-up is to give one party member a [[Gambits|Gambit]] to cast [[Sleepga]] on the Jellies, and the other two party members Gambits to cast [[Break (ability)|Break]] on them. At this point all the player needs is a Gambit to restore the party's MP through use of [[Osmose (ability)|Syphon]] or [[Charge (physical attack ability)|Charge]], and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies. |
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+ | |||
+ | Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party cure [[Final Fantasy XII statuses#Confuse|Confuse]] on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect. |
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+ | |||
+ | ==Other appearances== |
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+ | ===''[[Pictlogica Final Fantasy]]''=== |
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+ | {{Enemy section|Pictlogica Final Fantasy}} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | Trial-Mode-Stage-12-FFXII-TZA.jpg|Trial Mode. |
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+ | </gallery> |
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+ | |||
+ | ==Etymology== |
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+ | {{Etym|Jelly}} |
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+ | |||
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+ | * [[White Mousse (Final Fantasy XII)|White Mousse]] (Mark) |
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− | *[[Foobar]] |
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[[de:Gallert]] |
[[de:Gallert]] |
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− | [[Category:Final Fantasy XII |
+ | [[Category:Enemies in Final Fantasy XII]] |
Revision as of 17:37, 10 April 2020
Template:Sideicon
Jelly is an amorph/flan-type enemy in Final Fantasy XII found in the Henne Mines. Because they spawn in great numbers, they can be used for level grinding (see below). Eight Jellies are also fought in the Zodiac versions' Trial Mode at Stage 12.
They have the Flametongue weapon as a rare poach.
Bestiary entry
Page 1: Observations
- Being a variant of flan covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.
Page 2: Sage Knowledge 74 of 78
Stats
Battle
In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three.
Jellies can Divide, creating a new Jelly. The new Jelly is divided by the process "binary fission", and shares the same level, stats, abilities and EXP as well as LP earned with its parent. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. Jellies can only use Divide once; restoring its HP and cutting its HP down to half again would not make it use Divide.
Level grinding trick
The Jellies make a popular and convenient level grinding target because if they are killed by petrification, they respawn, creating an infinite supply of enemies. A simple set-up is to give one party member a Gambit to cast Sleepga on the Jellies, and the other two party members Gambits to cast Break on them. At this point all the player needs is a Gambit to restore the party's MP through use of Syphon or Charge, and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies.
Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party cure Confuse on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect.
Other appearances
Pictlogica Final Fantasy
Gallery
Etymology
jelly refers to a clear or translucent fruit spread made from sweetened fruit (or vegetable) juice—thus differing from jam by excluding the fruit's flesh—and is set by using its naturally occurring pectin, whereas outside North America jelly usually refers to a gelatin-based dessert.
In the U.S. and Canada,