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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF}}
{{FFXII Enemies
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{{DISPLAYTITLE:Jelly (''Final Fantasy XII'')}}
| name = Jelly
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{{infobox enemy
| japan = ゼリー
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| release = FFXII
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|name = Jelly
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| japanese = ゼリー
 
| romaji = Zerī
 
| romaji = Zerī
| image = [[File:Jelly FFXII.jpg|200px]]
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| image = Jelly FFXII.jpg
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|location = [[Henne Mines]] (Pithead Junction A, Pithead Junction B); [[Trial Mode]] [[Trial Mode#12|Stage 12]] (''Zodiac'' versions)
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}}
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'''Jelly''' is an amorph/[[Flan (enemy family)|flan]]-type enemy in ''[[Final Fantasy XII]]'' found in the [[Henne Mines]]. Because they spawn in great numbers, they can be used for [[level grinding]] (see below). Eight Jellies are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#12|Stage 12]].
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They have the [[Flametongue (Final Fantasy XII)|Flametongue]] weapon as a rare [[poach]].
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== Bestiary entry ==
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=== Page 1: Observations ===
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{{Quote|Being a variant of [[Flan (Final Fantasy XII)|flan]] covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.}}
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=== Page 2: Sage Knowledge 74 of 78 ===
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{{main|Sage Knowledge 53-78#SK 74: The Henne Magicite Mines}}
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==Stats==
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{{infobox enemy stats FFXII
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| name = Jelly
 
| prev = Thunderbug
 
| prev = Thunderbug
 
| bestiary = 080
 
| bestiary = 080
 
| next = Tyranorox
 
| next = Tyranorox
| Lvl min = 24
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| genus = Amorph
| Evd min = 0
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| class = Flan
| HP min = 1,913
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| level min = 24
| MP min = 810
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| evade = 0
| Str min = 27
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| hp min = 1,913
| Def min = 28
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| mp min = 810
| Mag min = 18
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| strength min = 27
| M.Def min = 10
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| defense min = 28
| Vitality min = 32
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| magick power min = 18
| Speed min = 14
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| magick resist min = 10
| Atk min = 31
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| vitality min = 32
| EXP min = 1,104
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| speed = 14
| CP min = 162
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| attack power min = 31
| Gil min = 0
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| exp min = 1,104
| Lvl max = 25
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| cp min = 162
| Evd max = 0
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| gil = 0
| HP max = 2,018
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| level max = 25
| MP max = 850
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| hp max = 2,018
| Str max = 28
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| mp max = 850
| Def max = 31
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| strength max = 28
| Mag max = 20
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| defense max = 31
| M.Def max = 12
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| magick power max = 20
| Vitality max = 33
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| magick resist max = 12
| Speed max = 14
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| vitality max = 33
| Atk max = 33
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| attack power max = 33
| EXP max = 1,213
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| exp max = 1,213
| CP max = 256
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| cp max = 256
| Gil max = 0
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| fire = Weak
| Fire = Weak
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| location = [[Henne Mines]] (Pithead Junction A, Pithead Junction B)
| Ice = -
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| lp = 1
| Lightning = -
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| steal 1 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
| Water = -
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| steal 2 = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]]
| Wind = -
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| steal 3 = 500 [[gil]]
| Earth = -
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| drop 1 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
| Dark = -
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| drop 2 = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]]
| Holy = -
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| drop 3 = [[Teleport Stone]]
| Location(s) = [[Henne Mines]] (Pithead Junction A, Pithead Junction B)
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| drop 4 = [[Final Fantasy XII items#Float Mote|Float Mote]]
| Bestiary Location = The Henne Mines
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| monograph = Pebble
| LP = 1
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| monograph rate = 30
| Common Steal = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
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| monograph type = Warmage
| Uncommon Steal = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]]
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
| Rare Steal = 500 [[gil]]
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| canopic rate = 9
| High Drop = Water Magicite
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| poach 1 = [[Loot (Final Fantasy XII)#Yellow Liquid|Yellow Liquid]]
| Medium Drop = Yellow Liquid
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| poach 2 = [[Flametongue (Final Fantasy XII)|Flametongue]]
| Low Drop = [[Teleport Stone]]
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| stop = Immune
| Very Low Drop = [[List of Final Fantasy XII Items#Float Mote|Float Mote]]
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| disable = Immune
| Monograph = [[Loot (Final Fantasy XII)#Pebble|Pebble]] (30% - Warmage's Monograph)
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| immobilize = Immune
| Canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]] (9%)
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| silence = Immune
| Common Poach = Yellow Liquid
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| sap = Immune
| Rare Poach = [[Flametongue (Weapon)|Flametongue]]
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| lure = Immune
| Resistant to = N/A
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| combo = 3
| Immune to = [[Stop (Status)|Stop]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Sap (Status)|Sap]], [[Lure]]
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| combo rate = 10
| Attack(s) = Attack (3-hit max), [[Slap]]
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| technicks = [[Final Fantasy XII enemy abilities#Slap|Slap]], [[Final Fantasy XII enemy abilities#Phantasmal Gaze|Phantasmal Gaze]], [[Final Fantasy XII enemy abilities#Divide|Divide]]
| Abilities = [[Water (Ability)|Water]], [[Poison (Ability)|Poison]], [[Gaze|Phantasmal Gaze]], [[List of Final Fantasy XII Enemy Abilities#Divide|Divide]]
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| magicks = [[Final Fantasy XII enemy abilities#Water|Water]] (Aqua in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Poison|Poison]]
| Innate = Resist Guns and Measures, Adrenaline
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| innate augments = [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]]
| Additional = N/A
 
 
}}
 
}}
The '''Jelly''' is an amorph/[[flan]]-type enemy in ''[[Final Fantasy XII]]''. It can be found in the [[Henne Mines]].
 
 
==Bestiary Entry==
 
[[File:Ff12 hennemines pithead junction b.jpg|thumb|left|Jelly cluster.]]
 
:'''Genus''': Amorph
 
:'''Class''': Flan
 
   
===Page 1: Observations===
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== Battle ==
{{Q|Being a variant of [[Flan (Final Fantasy XII)|flan]] covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.}}
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In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three.
   
===Page 2: Sage Knowledge 74 of 78===
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Jellies can Divide, creating a new Jelly. The new Jelly is divided by the process "binary fission", and shares the same [[level]], stats, abilities and EXP as well as LP earned with its parent. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. Jellies can only use Divide once; restoring its HP and cutting its HP down to half again would not make it use Divide.
{{main|Sage Knowledge 53-78#SK 74: The Henne Magicite Mines}}
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===Level grinding trick===
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[[File:Ff12 hennemines pithead junction b.jpg|thumb|Jelly cluster.]]
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The Jellies make a popular and convenient level grinding target because if they are killed by [[Final Fantasy XII statuses#Petrify|petrification]], they [[Spawning enemies|respawn]], creating an infinite supply of enemies. A simple set-up is to give one party member a [[Gambits|Gambit]] to cast [[Sleepga]] on the Jellies, and the other two party members Gambits to cast [[Break (ability)|Break]] on them. At this point all the player needs is a Gambit to restore the party's MP through use of [[Osmose (ability)|Syphon]] or [[Charge (physical attack ability)|Charge]], and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies.
   
==Battle==
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Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party cure [[Final Fantasy XII statuses#Confuse|Confuse]] on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect.
In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Although, returning to Henne Mines will decreases the number of Jellies at Pithead Junction A to only 3 Jellies.
 
   
The Jellies make a popular and convenient level grinding target because if they are killed by [[Break (Ability)|Break]], they [[Spawning Enemies|respawn]], creating an infinite supply of enemies. A simple set-up is to give one party member a [[Gambits|Gambit]] to cast [[Sleepga]] on the Jellies, and the other two party members Gambits to cast Break on them. At this point all the player needs is a Gambit to restore the party's MP through use of [[Osmose|Syphon]] or [[Charge (Ability)|Charge]], and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies.
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==Other appearances==
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===''[[Pictlogica Final Fantasy]]''===
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{{Enemy section|Pictlogica Final Fantasy}}
   
Jellies are capable to use Divide, which it will create a new Jelly. The new Jelly is divided by the process "binary fission", it shares the exact same level, stats, abilities and EXP as well as LP earned with its parent. Although, if the binary fission Jelly has turned into stone, it would not spawn like its parent. This ability can be exploited fairly easy by reducing the parent's HP to half. Soon after its HP is down by half, it will use Divide and created a new Jelly. Note that Jellies can only use Divide once, restoring its HP and cutting its HP down to half again would not make it use Divide. In conclusion, all of the Jellies should just be killed using Break and the numbers of Jellies to be defeat are doubled.
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==Gallery==
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<gallery>
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Trial-Mode-Stage-12-FFXII-TZA.jpg|Trial Mode.
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</gallery>
   
Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party use Smelling Salts on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict [[Confuse (Status)|Confuse]]. De-equipping the party's weapons provides further protection against Confusion if it takes effect.
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==Etymology==
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{{Etym|Jelly}}
   
8 Jellies are also fought in the ''International Zodiac Job System'' trial mode at stage 12.
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== Related enemies ==
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* [[Flan (Final Fantasy XII)|Flan]]
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* [[Tallow (Final Fantasy XII)|Tallow]]
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* [[Hecteyes (Final Fantasy XII)|Hecteyes]]
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* [[Oiling]]
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* [[Foobar (Final Fantasy XII)|Foobar]]
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* [[Slime (Final Fantasy XII)|Slime]]
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* [[Etherian]] (Rare)
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* [[Melt (Final Fantasy XII)|Melt]] (Rare)
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* [[Cubus]] (Rare)
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* [[Orthros (Final Fantasy XII)|Orthros]] (Elite Mark)
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* [[White Mousse (Final Fantasy XII)|White Mousse]] (Mark)
   
==Related Enemies==
 
*[[Flan (Final Fantasy XII)|Flan]]
 
*[[Tallow (Final Fantasy XII)|Tallow]]
 
*[[Hecteyes (Final Fantasy XII)|Hecteyes]]
 
*[[Oiling]]
 
*[[Foobar]]
 
*[[Slime (Final Fantasy XII)|Slime]]
 
*[[Etherian]] (Rare)
 
*[[Melt (Final Fantasy XII)|Melt]] (Rare)
 
*[[Cubus]] (Rare)
 
*[[Orthros (Final Fantasy XII)|Orthros]] (Elite Mark)
 
*[[White Mousse (Final Fantasy XII)|White Mousse]] (Mark)
 
   
 
[[de:Gallert]]
 
[[de:Gallert]]
[[Category:Final Fantasy XII Enemies]]
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[[Category:Enemies in Final Fantasy XII]]

Latest revision as of 16:37, January 13, 2020

FFXII wiki iconPFF wiki icon

Jelly is an amorph/flan-type enemy in Final Fantasy XII found in the Henne Mines. Because they spawn in great numbers, they can be used for level grinding (see below). Eight Jellies are also fought in the Zodiac versions' Trial Mode at Stage 12.

They have the Flametongue weapon as a rare poach.

Bestiary entry Edit

Page 1: Observations Edit

Being a variant of flan covered in a glistening, jewel-like slime. These are known to cluster in areas with machinery and like devices, seeming to derive energy from their operation, which stimulates them to divide and multiply. Because of this flan's odd ecology, they are often found in cities and near residences where people and, more critically, their technologies are found, this proximity creating a real danger of jelly breakouts. Countless are the tales of villages and small towns consumed whole by a mass of quivering slime.

{{{2}}}

Page 2: Sage Knowledge 74 of 78 Edit

StatsEdit

Battle Edit

In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three.

Jellies can Divide, creating a new Jelly. The new Jelly is divided by the process "binary fission", and shares the same level, stats, abilities and EXP as well as LP earned with its parent. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. Jellies can only use Divide once; restoring its HP and cutting its HP down to half again would not make it use Divide.

Level grinding trickEdit

Ff12 hennemines pithead junction b

Jelly cluster.

The Jellies make a popular and convenient level grinding target because if they are killed by petrification, they respawn, creating an infinite supply of enemies. A simple set-up is to give one party member a Gambit to cast Sleepga on the Jellies, and the other two party members Gambits to cast Break on them. At this point all the player needs is a Gambit to restore the party's MP through use of Syphon or Charge, and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies.

Depending on the party's level, the Jellies may be entirely unable to hurt them, but if they are able the player should set up Gambits to revive KO'd party members and heal injured ones. Priority should go to the party leader for healing, as if they are KO'd and not revived in time the game will prompt the player to manually select a new leader, breaking the loop. The player should also set Gambits to have the party cure Confuse on each other, as even if the Jellies cannot hurt the party with their attacks, they can still inflict the status. De-equipping the party's weapons provides further protection against Confusion if it takes effect.

Other appearancesEdit

Pictlogica Final FantasyEdit

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

EtymologyEdit

In the U.S. and Canada, jelly refers to a clear or translucent fruit spread made from sweetened fruit (or vegetable) juice—thus differing from jam by excluding the fruit's flesh—and is set by using its naturally occurring pectin, whereas outside North America jelly usually refers to a gelatin-based dessert.

Related enemies Edit

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