FANDOM


FFRK wiki icon

The defining blitzball player of his era, Jecht disappeared ten years ago. He has a hard time showing affection, which led to a rift between him and his son, Tidus.
—Character profile

Jecht is a playable character in Final Fantasy Record Keeper who could be recruited during the Challenge Event Destiny's Path as the First Time Reward for completing the event's Macalania Temple stage in Part 1.

StatsEdit

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 205 11 7 7 7 8 20 23 98
10 1,035 35 22 15 15 17 20 23 103
20 1,786 58 36 24 25 28 20 24 109
30 2,480 79 48 35 36 40 21 24 115
40 3,140 99 61 46 47 53 21 25 121
50 3,776 118 72 58 59 67 22 26 128
60 4,392 136 84 70 72 81 23 26 134
65 4,694 145 89 76 78 88 23 26 137
70
80 5,581 173 105 95 97 109 24 27 146
Rank (Max: 5) 4 5 2 1 1 1 3 3 3

AbilitiesEdit

Jecht can use Combat abilities up to rarity rank 5, Celerity abilities up to rarity rank 4, Monk abilities up to rarity rank 5, Darkness abilities up to rarity rank 5, Knight abilities up to rarity rank 3, and Sharpshooter abilities up to rarity rank 5.

His default Soul Break is Sphere Shot, which at the expense of one Soul Gauge segment deals ranged physical damage to one enemy. The sword Sin's Talon (X) allows Jecht to use Jecht Beam, which at the expense of one Soul Gauge segment deals three ranged physical attacks to all enemies and raises the Attack of all allies. The hat Jecht's Bandana (X) allows Jecht to use Jecht Rush, which at the expense of one Soul Gauge segment deals four physical attacks to one enemy, with a high chance to interrupt its actions.

EquipmentEdit

Jecht can equip the following weapon types: daggers, swords, fists, thrown, and blitzballs. The sword Sin's Talon (X) allows Jecht to use Jecht Beam.

He can equip the following armor types: hats, light armor, and bracers. The hat Jecht's Bandana (X) allows Jecht to use Jecht Rush.

He can equip accessories.

GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.