FFtype-0 Jack battle

Jack using Focus (PSP).

Jack is a playable character in Final Fantasy Type-0. He wields a katana and boasts the highest Strength, but is the slowest-moving character, meaning using him takes precision. Jack is reliant on procedure. Players must either have Jack sheathe his weapon for him to run normally, or they may resort to having Jack dodge—or sidestep—with his weapon to move around the field easily. Despite his poor mobility, he attacks quickly, has little lag and startup when it comes to drawing and resheathing his weapon, and he is one of the few characters who can counterattack when his weapon is sheathed.


Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
9 340 175 75 49 57 39 49 51
10 355 180 76 49 58 40 50 52
20 496 207 86 52 63 45 55 57
30 626 233 96 54 68 50 60 62
40 742 260 106 57 73 55 65 67
50 846 286 116 59 78 60 70 72
60 938 313 126 62 83 65 75 77
70 1017 340 136 64 88 70 80 82
80 1083 366 146 67 93 75 85 87
90 1137 393 156 69 98 80 90 92
99 1175 414 165 71 102 84 94 96
Ranking: 9th 12th 1st 11th 5th 14th 8th 11th


Jack is the slowest at learning abilities that must be learned one at a time. Players must be willing to train Jack to the fullest to attain his potential.

Initially, Jack's attack only consists of a single downward slash. After upgrades, he can perform two more slashes, the second slash being a horizontal slash, while the final one is another downward slash. While Combo Up increases Jack's attacking output, each of these slashes is delayed with rather long recesses, making it situational and not dependable on aspects of speed. Each of the strikes by default have equal critical hit ratio, which is convenient despite Jack's minuscule number of combo hits. By pressing the attack button while tilting the analog stick down Jack performs Focus, a passive ability that allows him to boost his normal attack power for his next attack.

Unlike the rest of his allies who can roll and dodge when they are battle ready, Jack's evasive maneuver is a dashing slide when his weapon is out. His slide leaves him open to shots and projectiles, but can be maneuvered to avoid their line of trajectory, and can be continued if Tripleslip or Slipstream is unlocked. His slide is also useful for evading to the enemy's back and making the best of Jack's instantaneous attack execution speed, where Ninja Slice's effects come into play.

His abilities rely on timing, especially for counterattacking. If timed correctly, Jack can make short work of his enemies, as he can kill most foes in one hit.

Jack's Reflex allows him to perform a subtle guard that, with proper timing, allows him to evade the attack, and perform a lunging counterattack. Another ability, which has the same counteroffensive tactic as Reflex, is Tranquility. With proper timing Jack can use it to evade attacks and perform a heavily damaging lightning-fast roundhousing slash as a counterattack. Unlike Reflex, Tranquility can allow for a Killsight deathblow effect when it is timed to the right frame of an enemy's attack, but has a longer recovery time, making it crucial to perform correctly. Both of these abilities are immediately executable when performed when Jack's weapon is sheathed.

Jack's Lightning Flash allows him to slash with flurry of combos, significantly faster than his normal attacks. Lightning Flash has a good critical hit rate, but lower than Jack's normal attacks. It is helpful when wanting to stagger enemies.

Piercing Gleam is a Defense-lowering ability. When performing it, Jack lunges forward hitting his target, and his next slash will inflict Defense Break. The chance to inflict Defense Break is high, slightly higher than Cater/Gameplay\Cater's Weakening Bullet, despite the sluggishness. It is hard to use because of its startup frames, which leaves Jack vulnerable to attacks before his Defense Breaking slash.

Jack can learn Deliverance, a "wait and strike" ability, which emphasizes Killsight exploitation. While locking-on to a target, when the ability is performed on a target with Breaksight or Killsight opportunity, Jack will slide towards with high speed and deliver a powerful blow. It helps against evasive and ranged enemies, such as the Evil Eyes, and even the Imperial Troopers.

Jack has the powerful Transience skill that is risky, as Jack uses his own blood to fuse with his sword, causing his HP to drop to 1 while consuming most of his AG. He delivers a mighty slash that damages all enemies in a large area in front of him. It should only be used if Jack is not targeted by other enemies, especially the sneaky ranged attackers. He is invincible while using it, but left wide open after striking.

Ability Effect Obtained AP
(Speed Up (Name in Japanese: スピードアップ))
Increase movement speed. Learn Untouchable. 7
(Twin Magic (Name in Japanese: ツインマジック))
Equip two spells at once. Learn Quick Draw. 10
Quick Draw II
(Cancel -ra Magic (Name in Japanese: ラ系キャンセル魔法))
Cast level II finishing magic. Learn Twinspell. 20
Quick Draw III
(Cancel -ga Magic (Name in Japanese: ガ系キャンセル魔法))
Cast level III finishing magic. Learn Quick Draw II. 38
Triple Slip
(Triple Evasion (Name in Japanese: 三連回避))
Execute up to three dodges in succession. Learn Reflex: AG Down. 4
(Infinite Evasion (Name in Japanese: 無限回避))
Execute any number of dodges in succession. Learn Lightning Flash: AG Down. 6
(Evade Guard (Name in Japanese: 回避ガード))
Window for dodging increases. Learn Quick Draw III. 4
(Libra (Name in Japanese: ライブラ))
Check status of locked-on targets. Default Default
Ninja Slice
(A Single Katana (Name in Japanese: 一の太刀))
Increase critical hit rate when attacking some enemies from the rear. Default Default
Quick Draw
(Cancel Magic (Name in Japanese: キャンセル魔法))
Cast finishing magic after a normal attack. Learn Transience: AG Down. 12
Combo Bonus
(Enhanced Normal Attack (Name in Japanese: 通常攻撃強化))
Increase the number of hits in a normal attack. Learn Triple Slip. 6
(Concentration (Name in Japanese: 集中))
Concentrate to temporarily increase Attack with left analog stick down + normal attack. Default Default
Focus: Power Up
(Concentration Enhancement (Name in Japanese: 集中強化))
Increase effect of Focus. Learn Piercing Gleam: AG Down. 4
(Forsake (Name in Japanese: 見切り))
Read enemies' attacks and deliver a mid-range counterslash. Default Default
Reflex: Power Up
(Forsake Power Increase (Name in Japanese: 見切り威力増大))
Increase power of Reflex. Default 4
Reflex: Crit Up
(Forsake Enhancement (Name in Japanese: 見切り強化))
Increase critical hit rate of Reflex. Learn Reflex: Power Up. 6
Reflex: AG Down
(Forsake Reduced AG Cost (Name in Japanese: 見切り消費AG減))
Reduce AG cost of Reflex. Learn Reflex: Crit Up. 5
(Transient Crimson Blizzard (Name in Japanese: 無常紅吹雪))
Consume user's HP to inflict heavy damage on enemies. Learn Tranquility: AG Down. 5
Transience: Power Up
(Crimson Blizzard Power Increase (Name in Japanese: 紅吹雪威力増大))
Increase power of Transience. Learn Transience. 6
Transience: Power Up II
(Crimson Blizzard Power Increase+ (Name in Japanese: 紅吹雪威力増大改))
Further increase power of Transience. Learn Transience: Power Up. 8
Transience: AG Down
(Crimson Blizzard Reduced AG Cost (Name in Japanese: 紅吹雪消費AG減))
Reduce AG cost of Transience. Learn Transience: Power Up II. 4
Lightning Flash
(Lightning Speed (Name in Japanese: 電光石火))
Slash in rapid succession. Learn Combo Bonus. 4
Lightning Flash: Crit Up
(Lightning Speed Enhancement (Name in Japanese: 電光石火強化))
Increase critical hit rate of Lightning Flash. Learn Lightning Flash. 6
Lightning Flash: AG Down
(Lightning Speed Reduced AG Cost (Name in Japanese: 電光石火消費AG減))
Reduce AG cost of Lightning Flash. Learn Lightning Flash: Crit Up. 4
Deliverance Rush at and attack enemies inflicted with Killsight. Learn Focus: Power Up. 8
Deliverance: AG Down
(Deliverance Reduced AG Cost (Name in Japanese: 引導渡し消費AG減))
Reduce AG cost of Deliverance. Learn Deliverance. 6
Piercing Gleam
(Flash Breakthrough (Name in Japanese: 一閃突破))
Lower the enemy's Defense. Learn Slipstream. 5
Piercing Gleam: Effect Up
(Flash Breakthrough Effect Increase (Name in Japanese: 一閃突破効果増大))
Increase effect of Piercing Gleam. Learn Piercing Gleam. 6
Piercing Gleam: Power Up
(Flash Breakthrough Power Increase (Name in Japanese: 一閃突破威力増大))
Increase power of Piercing Gleam. Learn Piercing Gleam: Effect Up. 8
Piercing Gleam: AG Down
(Flash Breakthrough Reduced AG Cost (Name in Japanese: 一閃突破消費AG減))
Reduce AG cost of Piercing Gleam. Learn Piercing Gleam: Power Up. 5
(Clear Tranquil (Name in Japanese: 明鏡止水))
Read enemies' attacks and deliver a devastating counterslash. Learn Deliverance: AG Down. 6
Tranquility: Power Up
(Clear Tranquil Power Increase (Name in Japanese: 明鏡止水威力増大))
Increase power of Tranquility. Learn Tranquility. 6
Tranquility: +Killsight
(Clear Tranquil Effect Addition (Name in Japanese: 明鏡止水効果追加))
Add Killsight effect to Tranquility. Learn Tranquility: Power Up. 8
Tranquility: AG Down
(Clear Tranquil Reduced AG Cost (Name in Japanese: 明鏡止水消費AG減))
Reduce AG cost of Tranquility. Learn Tranquility: +Killsight. 6


Jack's exclusive accessory is the Hagakure that boosts his Strength by 80, decreases his Defense by 50, and grants Auto Regen status.

Support PersonnelEdit

Some Support Personnel in the HD version appear as Jack: Kenichi Suzumura (Jack's Japanese VA), Akiko Yamaguchi (VFX Artist), and Taketo Nozawa, Yusuke Naora (Art Director) and Yosuke Matsuda (Head Honcho).


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