Jachol, originally romanized as Jacole, is a small town in Final Fantasy V. It is accessible on both Bartz's world and merged world. It is located on the southwest corner of the map, close to the Ronka Ruins, and populated by descendants of the Ronkan civilization. Jachol is also close to the Jachol Cave just to its north.
History[]
The villagers of Jachol are descendants of the Ronkan civilization, which collapsed five hundred years prior to the events of Final Fantasy V. The villagers were forbidden from visiting the ancient ruins, but many did not heed this warning. This included the adventurers from Jachol, many of whom frequented the pub. Adventurers typically excavated the Jachol Cave, with the town's shops selling weapons excavated from the cave.[1]
In addition to Jachol Cave and the Ronka Ruins, adventurers from Jachol have visited many parts of the world. Some described Istory Falls and Crescent Island,[1] while one traveled to Karnak, before being blocked from returning by a wall built to keep out protesters from the Library of the Ancients.[2]
Geography[]
Jachol is located south on the western continent, surrounded by mountains and a path leading north to Jachol Cave. The town is connected to Karnak through a route north that passes the Library of the Ancients, which adventurers take on their way up toward Karnak.[2]
Though the Jachol residents are descended from the Ronkans, the town itself does not resemble Ronkan technology or architecture at all. It is a standard medieval town with architecture not too dissimilar from other towns in the world, with its only defining feature being large man-made waterfalls forming two large fountains. Jachol's pub is frequented by adventurers from all over the world, mostly looking for treasure in Jachol Cave.[1]
Gameplay[]
Shops[]
- Magic shop
Name | Cost |
---|---|
Cura | 620 gil |
Raise | 700 gil |
Confuse | 650 gil |
Silence | 280 gil |
Protect | 280 gil |
Cure | 180 gil |
Libra | 80 gil |
Poisona | 90 gil |
- Armor shop
Name | Cost |
---|---|
Green Beret | 2,500 gil |
Ninja Suit | 3,000 gil |
Sage's Surplice | 1,000 gil |
- Item shop
Name | Cost |
---|---|
Potion | 40 gil |
Antidote | 30 gil |
Eye Drop | 20 gil |
Maiden's Kiss | 60 gil |
Mallet | 50 gil |
Gold Needle | 150 gil |
Phoenix Down | 1,000 gil |
Tent | 250 gil |
- Weapon shop
Name | Cost |
---|---|
Ogre Killer | 3,200 gil |
Coral Sword | 2,800 gil |
Mage Masher | 900 gil |
Trident | 2,700 gil |
Ashura | 5,800 gil |
Silver Bow | 1,500 gil |
Enemies[]
- Outside (Bartz's world)
- Outside (merged world)
Quests[]
No main story quests take place in Jachol, and the town is entirely optional.
The party leader can play a piano at the pub. Playing all the pianos in the world acquires the last song, Hero's Rime. This is the fourth piano the player is likely to encounter, and thus results in the early lessons of finger exercises rather than playing a full song.
Musical themes[]
The background theme for Jachol is "Town Theme" (街のテーマ, Machi no Tēma?).
Behind the scenes[]
A dancing girl in Jachol invites various NPCs from the crowd to dance with her, and breaks the fourth wall by asking the player to dance with her: "And you, on the other side of the screen! Let's dance!"[1]