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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF|FFBE}}
 
{{DISPLAYTITLE:Ixtab (''Final Fantasy XII'')}}
{{FFXII Enemies
 
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{{infobox enemy
| type = Mark
 
| name = Ixtab
+
| release = FFXII
 
|type = Mark
| japan = イシュタム
 
  +
|name = Ixtab
 
| japanese = イシュタム
 
| romaji = Ishutamu
 
| romaji = Ishutamu
| image = [[File:XII ixtab render.png|250px]]
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| image = XII ixtab render.png
 
|location = [[Henne Mines]] (Phase 1 Shaft)
| prev = Diabolos (Final Fantasy XII)
 
| bestiary = 234
+
| aiscript = yes
| next = Piscodaemon
 
| Lvl = 24
 
| Evd = 2
 
| HP = 22,562
 
| MP = 999
 
| Str = 31
 
| Atk = 39
 
| Def = 11
 
| Mag = 21
 
| M.Def = 11
 
| Vitality = 49
 
| Speed = 13
 
| EXP = 0
 
| CP = 1,760
 
| Gil = 0
 
| Lvl = 24
 
| Evd = 2
 
| Fire = -
 
| Ice = -
 
| Lightning = -
 
| Water = -
 
| Wind = -
 
| Earth = -
 
| Dark = Absorb
 
| Holy = Weak
 
| Location(s) = [[Henne Mines]] (Phase 1 Shaft)
 
| Bestiary Location = Marks
 
| LP = 12
 
| Common Steal = Dark Crystal
 
| Uncommon Steal = Book of Orgain-Mille
 
| Rare Steal = Flame Shield
 
| Common Poach = None
 
| Rare Poach = None
 
| High Drop = None
 
| Medium Drop = None
 
| Low Drop = None
 
| Very Low Drop = None
 
| Monograph = None
 
| Canopic = None
 
| Immune to = Death, Petrify, Doom, Sleep, Disease, Disable, Poison, Oil, Lure, Warp, Poach, Fractional Damage, Sight Unseeing, Renew, Syphon, Numerology, Charm, Achilles, Wither, Addle
 
| Attack(s) = (8-hit max, may inflict Stop), Ram
 
| Abilities = Watera, Aerora, Dark, Doom, Annul
 
| Innate = Safety, Null VIT,<br>If HP <50% - Parry, Attack Plus
 
| Additional = N/A
 
 
}}
 
}}
'''Ixtab''' is an enemy in ''[[Final Fantasy XII]]'' and a Rank II [[Hunt (Final Fantasy XII)#Marks|Mark]] found in the Phase 1 - Shaft area of the [[Henne Mines]]. It becomes available to hunt after the storyline events in [[Eruyt Village]] are complete, after opening the path through the [[Golmore Jungle]].
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'''Ixtab''' is an enemy in ''[[Final Fantasy XII]]'' and a Rank II [[Hunt (Final Fantasy XII)#Marks|Mark]] found in the Phase 1 Shaft area of the [[Henne Mines]]. It becomes available to hunt after the storyline events in [[Eruyt Village]] are complete, after opening the path through the [[Golmore Jungle]].
  +
{{See|Ixtab}}
 
==Clan Primer==
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== Clan Primer ==
===Hunt 12: The Dead Ought Sleep Forever===
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=== Hunt 12: The Dead Ought Sleep Forever ===
 
[[File:XIIBill-Ixtab.jpg|left|thumb|Mark Bill.]]
 
[[File:XIIBill-Ixtab.jpg|left|thumb|Mark Bill.]]
 
:'''Petitioner:''' High-chief Zayalu
 
:'''Petitioner:''' High-chief Zayalu
 
:'''Petitioner's Location:''' Jahara
 
:'''Petitioner's Location:''' Jahara
*''Saw bill posted for the hunting of Ixtab (Rank II). The petitioner is High-chief Zayalu on the Elderknoll in Jahara.
+
* ''Saw bill posted for the hunting of Ixtab (Rank II). The petitioner is High-chief Zayalu on the Elderknoll in Jahara.''
*''Hunt accepted. High-chief Zayalu warns that Ixtab is a spirit of great malevolence, prone to attack whenever it senses the living. It is to be found in the Phase 1 Shaft of the Henne Mines.
+
* ''Hunt accepted. High-chief Zayalu warns that Ixtab is a spirit of great malevolence, prone to attack whenever it senses the living. It is to be found in the Phase 1 Shaft of the Henne Mines.''
*''Ixtab defeated! Report to High-chief Zayalu on the Elderknoll in Jahara.
+
* ''Ixtab defeated! Report to High-chief Zayalu on the Elderknoll in Jahara.''
*''Hunt reported. Ixtab was the tainted spirit of all garif who had died in the Henne Mines. Now at last the dead may know peace, and for that the garif are thankful.''
+
* ''Hunt reported. Ixtab was the tainted spirit of all garif who had died in the Henne Mines. Now at last the dead may know peace, and for that the garif are thankful.''
   
===Bestiary Entry===
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=== Bestiary entry ===
 
:''Our tale begins in Incident: the Slaying in cold Blood of many garif - a People as a Rule content to live and perish in Nature's Embrace - by Imperials for their Opposition to an Imperial Magicite mining Operation. The fierce hatred of the slain garif towards their Slayers gave rise to this monstrous Spirit. Having long forgotten its Purpose, it now attacks all Men it finds. Unable to strike at their own Ancestors, the garif posted a bill for this mark in hopes that a Hunter would aid them.''
:'''Genus:''' Rank '''II''' Mark
 
:'''Classification:''' Undead
 
{{Q|Our tale begins in Incident: the Slaying in cold Blood of many garif - a People as a Rule content to live and perish in Nature's Embrace - by Imperials for their Opposition to an Imperial Magicite mining Operation. The fierce hatred of the slain garif towards their Slayers gave rise to this monstrous Spirit. Having long forgotten its Purpose, it now attacks all Men it finds. Unable to strike at their own Ancestors, the garif posted a bill for this mark in hopes that a Hunter would aid them.}}
 
   
==Battle==
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==Stats==
  +
The Original Japanese Guidebook cites Ixtab's MP as being 1688, but subsequent guides list it as 999.
[[File:Ixtab.jpg|thumb|left|Ixtab in battle.]]
 
  +
{{infobox enemy stats FFXII
Ixtab will use physical attacks, may summon [[undead]] monsters to aid him, and also casts [[Doom (Status)|Doom]] and other [[Status Effect|status]] ailments. A simple strategy is to [[Summon (Command)|summon]] an [[Esper (Final Fantasy XII)|Esper]] who will be immune to his status attacks. Ixtab is vulnerable to status attacks himself, and can be rendered harmless with the [[List of Final Fantasy XII Accessories#Nihopalaoa|Nihopalaoa]] + [[Remedy (Item)|Remedy]] trick.
 
  +
| name = Ixtab
  +
| prev = Diabolos (Final Fantasy XII)
  +
| bestiary = 234
 
| next = Piscodaemon (Final Fantasy XII)
 
| class = Rank II Mark
  +
| genus = Undead
 
| level = 24
 
| evade = 2
 
| hp = 22562
 
| mp = 999
  +
| strength = 31
  +
| attack power = 39
 
| defense = 11
  +
| magick power = 21
  +
| magick resist = 11
 
| vitality = 49
 
| speed = 13
 
| exp = 0
 
| cp = 1760
 
| gil = 0
 
| level = 24
 
| evade = 2
 
| dark = Absorb
 
| holy = Weak
  +
| location = [[Henne Mines]] (Phase 1 Shaft)
 
| lp = 12
  +
| steal 1 = [[Dark Crystal (Final Fantasy XII)|Dark Crystal]]
 
| steal 2 = [[Book of Orgain-Mille]]
  +
| steal 3 = [[Final Fantasy XII armor/Original#Flame Shield|Flame Shield]]
  +
| izjs steal 3 = [[Flame Shield (Final Fantasy XII)|Flame Shield]]
  +
| death = Immune
  +
| petrify = Immune
  +
| doom = Immune
  +
| sleep = Immune
  +
| disease = Immune
  +
| disable = Immune
  +
| poison = Immune
  +
| oil = Immune
  +
| lure = Immune
 
| combo = 8
  +
| combo rate = 10
  +
| status effect = [[Final Fantasy XII statuses#Stop|Stop]]
  +
| status effect rate = 5
  +
| charge time = 25
  +
| technicks = [[Final Fantasy XII enemy abilities#Ram|Ram]], [[Final Fantasy XII enemy abilities#Annul|Annul]], [[Final Fantasy XII enemy abilities#Doom|Doom]]
  +
| magicks = [[Final Fantasy XII enemy abilities#Watera|Watera]] (Aquara in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Aerora|Aerora]], [[Final Fantasy XII enemy abilities#Dark|Dark]]
  +
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]]
  +
| conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#Evade+|Evade+]] and [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]]
 
}}
   
  +
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270-->
Since Ixtab spawns without pending special conditions unlike other hunts, it can be a good idea to use the Nihopalaoa + [[Chronos Tear]] trick to continually zone in and out stealing to stock up on [[List of Final Fantasy XII Armor#Flame Shield|Flame Shields]] long before they become readily available through the shops.
 
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{{Enemy AI FFXII
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|magickname1 = [[Final Fantasy XII enemy abilities#Aquara|Aquara]]
  +
|magickcond1 = Use all battle (5%)
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|magickname2 = [[Final Fantasy XII enemy abilities#Aerora|Aerora]]
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|magickcond2 = Use all battle (5%)
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|magickname3 = [[Final Fantasy XII enemy abilities#Dark|Dark]]
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|magickcond3 = Use all battle (5%)
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|technickname1 = [[Final Fantasy XII enemy abilities#Doom|Doom]]
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|technickcond1 = Use all battle (25%)
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|technickname2 = [[Final Fantasy XII enemy abilities#Ram|Ram]]
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|technickcond2 = Use all battle (5%)
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|technickname3 = [[Final Fantasy XII enemy abilities#Annul|Annul]]
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|technickcond3 = Use all battle (25%)
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|augmentname1 = [[Final Fantasy XII enemy abilities#Evade+|Evade+]]
  +
|augmentcond1 = When HP <50%
  +
|augmentname2 = [[Final Fantasy XII enemy abilities#Normal Attack+|Normal Attack+]]
  +
|augmentcond2 = When HP <50%
  +
}}
   
==Rewards==
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== Battle ==
  +
Ixtab will use physical attacks, may summon [[undead]] to aid it, and also casts [[Doom (status)|Doom]] and other [[status effect|status]] ailments.
*1,300 gil
 
*[[List of Final Fantasy XII Items#Ether|Ether]]
 
*[[Loot (Final Fantasy XII)#Soul Powder|Soul Powder]]
 
   
==Gallery==
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===Strategy===
 
A simple strategy is to [[Summon (command)|summon]] an [[Esper (Final Fantasy XII)|Esper]] who will be immune to Ixtab's status attacks. Ixtab is vulnerable to status attacks itself, and can be rendered harmless with the [[Nihopalaoa]] + [[Remedy (Final Fantasy XII)|Remedy]] trick.
{{Gallery|class=FFXIIa
 
|File:Ffxii-ixtab.jpg|Bestiary entry.
 
}}
 
   
 
Since Ixtab spawns without pending special conditions unlike other hunts, it can be a good idea to use the Nihopalaoa + [[Chronos Tear]] trick to continually zone in and out [[steal]]ing to stock up on [[Flame Shield (Final Fantasy XII)|Flame Shields]] long before they become readily available through shops.
==Etymology==
 
  +
  +
== Rewards ==
 
* 1,300 gil
 
* [[Ether (Final Fantasy XII)|Ether]]
 
* [[Soul Powder (Final Fantasy XII)|Soul Powder]]
  +
  +
==Other appearances==
  +
===''[[Pictlogica Final Fantasy]]''===
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{{Enemy section|Pictlogica Final Fantasy}}
  +
  +
===''[[Final Fantasy Brave Exvius]]''===
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[[File:FFBE Ixtab FFXII Sprite.png|right]]
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{{Enemy section|Final Fantasy Brave Exvius}}
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{{clear}}
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== Gallery ==
  +
<gallery>
 
Ffxii-ixtab.jpg|Bestiary entry (PlayStation 2).
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Ixtab.jpg
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</gallery>
  +
 
== Etymology ==
 
{{Etym|Ixtab}}
 
{{Etym|Ixtab}}
   
==Related Enemies==
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== Related enemies ==
*[[Gespenst (Final Fantasy XII)|Gespenst]]
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* [[Gespenst (Final Fantasy XII)|Gespenst]]
*[[Gazer (Final Fantasy XII)|Gazer]]
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* [[Gazer (Final Fantasy XII)|Gazer]]
*[[Etém]]
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* [[Etém]]
*[[Nightwalker (Final Fantasy XII)|Nightwalker]]
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* [[Nightwalker (Final Fantasy XII)|Nightwalker]]
*[[Reaper Mage]]
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* [[Reaper Mage]]
*[[Reaper Claw]]
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* [[Reaper Claw]]
*[[Reaper (Final Fantasy XII)|Reaper]]
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* [[Reaper (Final Fantasy XII)|Reaper]]
*[[Oversoul (Final Fantasy XII)|Oversoul]]
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* [[Oversoul (Final Fantasy XII)|Oversoul]]
*[[Deathscythe (Final Fantasy XII)|Deathscythe]] (Mark)
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* [[Deathscythe (Final Fantasy XII)|Deathscythe]] (Mark)
*[[Dustia]] (Rare)
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* [[Dustia]] (Rare)
*[[Ishteen]] (Rare)
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* [[Ishteen]] (Rare)
*[[Vorres]] (Rare)
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* [[Vorres]] (Rare)
*[[Negalmuur]] (Rare)
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* [[Negalmuur]] (Rare)
  +
   
 
[[de:Ishtam]]
 
[[de:Ishtam]]
 
[[it:Ixtab]]
 
[[it:Ixtab]]
[[Category:Final Fantasy XII Marks]]
+
[[Category:Marks in Final Fantasy XII]]

Revision as of 04:03, 9 March 2020

Template:Sideicon

Ixtab is an enemy in Final Fantasy XII and a Rank II Mark found in the Phase 1 Shaft area of the Henne Mines. It becomes available to hunt after the storyline events in Eruyt Village are complete, after opening the path through the Golmore Jungle.

Clan Primer

Hunt 12: The Dead Ought Sleep Forever

XIIBill-Ixtab

Mark Bill.

Petitioner: High-chief Zayalu
Petitioner's Location: Jahara
  • Saw bill posted for the hunting of Ixtab (Rank II). The petitioner is High-chief Zayalu on the Elderknoll in Jahara.
  • Hunt accepted. High-chief Zayalu warns that Ixtab is a spirit of great malevolence, prone to attack whenever it senses the living. It is to be found in the Phase 1 Shaft of the Henne Mines.
  • Ixtab defeated! Report to High-chief Zayalu on the Elderknoll in Jahara.
  • Hunt reported. Ixtab was the tainted spirit of all garif who had died in the Henne Mines. Now at last the dead may know peace, and for that the garif are thankful.

Bestiary entry

Our tale begins in Incident: the Slaying in cold Blood of many garif - a People as a Rule content to live and perish in Nature's Embrace - by Imperials for their Opposition to an Imperial Magicite mining Operation. The fierce hatred of the slain garif towards their Slayers gave rise to this monstrous Spirit. Having long forgotten its Purpose, it now attacks all Men it finds. Unable to strike at their own Ancestors, the garif posted a bill for this mark in hopes that a Hunter would aid them.

Stats

The Original Japanese Guidebook cites Ixtab's MP as being 1688, but subsequent guides list it as 999.

AI script

Abilities
TypeNameCondition
AquaraUse all battle (5%)
AeroraUse all battle (5%)
DarkUse all battle (5%)
DoomUse all battle (25%)
RamUse all battle (5%)
AnnulUse all battle (25%)
Evade+When HP <50%
Normal Attack+When HP <50%
Properties
TypeProperty
Targeting
Linking
Attacks
Pursuit

Battle

Ixtab will use physical attacks, may summon undead to aid it, and also casts Doom and other status ailments.

Strategy

A simple strategy is to summon an Esper who will be immune to Ixtab's status attacks. Ixtab is vulnerable to status attacks itself, and can be rendered harmless with the Nihopalaoa + Remedy trick.

Since Ixtab spawns without pending special conditions unlike other hunts, it can be a good idea to use the Nihopalaoa + Chronos Tear trick to continually zone in and out stealing to stock up on Flame Shields long before they become readily available through shops.

Rewards

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

FFBE Ixtab FFXII Sprite
Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Etymology

Ixtab was the Mayan goddess of the gallows, and protector of those who committed suicide. She is depicted as hanging from a tree with a noose around her neck, and partly decomposed.

Related enemies