I couldn't finish 'em. Looks like this's gonna get complicated.
Item magic is an alternative to the main spell-casting methods in the Final Fantasy series. Item magic is cast by using certain weapons or armor pieces from the Item menu during battle, and the spells are usually weaker than their Magic command counterparts where spells have a fixed spell power. No matter how powerful the player's characters become, the item magic spells usually will not increase their potency. From time to time, unique spells are created just for item magic, such as Magic Arrow.
Item magic does not cost MP, and items can be used endlessly in some games, while in others they are consumed. Different games have specific rules dealing with item magic, such as whether the spells are reflectable or not. The most common weapon to cast spells are rods and staves. Sometimes, other equipment pieces have spells as well, including armor. Recurring weapons that can cast magic during battle when selected are Defender, casting Protect, and Stardust Rod, casting Comet.
Item magic does not consume MP or spell charges, being used from equipment pieces from the player's inventory. It does not matter if the equipment piece is equipped on the character. When the player selects it from the Item menu during battle, the weapon casts its spell on the target(s). Each item cannot be used by more than one character per turn.
Spells used via equipment target all enemies. One exception exists in the NES version, where the Wizard's Staff targets a random enemy or ally, or potentially an invalid target due to the Wizard Staff bug.
|Wild Rose||Sword||Berserk XVI|
|Mage's Staff||Staff||Thunder V|
|Wizard's Staff||Staff||Scourge XVI|
|Stardust Rod||Staff||Fire XVI|
|Rune Axe||Axe||Fog III|
|Thunder Spear||Spear||Thunder XVI|
|Holy Lance||Spear||Holy VIII|
|Yoichi's Bow||Bow||Berserk III|
|Save the Queen||Sword||Reflect|
Item magic is cast from the Item menu during battle. Weapons must be equipped to use the magic associated with them and these spells do not cost MP. Item magic can be reflected if the spell cast is normally reflectable, and can only be cast on a single target unless the spell is otherwise multi-target only. Item magic's spell names are hidden when the player uses the item; the name used is that of the name of the item which overrides whatever spell name it is using. Item magic can still be used even if the user is affected by the Silence status.
In the 3D remake versions, item magic's power increases and decreases with the modification of the Spirit and Intelligence stats. The spells are classified into either White or Black Magic. Heal, Basuna, and Poisona are considered White Magic, while Mage Arrows/Magic Arrow and Dancing Dagger are Black Magic.
Item magic returns, their effects and spell powers remaining the same.
Item magic returns, their effects and spell powers remaining the same as its predecessors. New item magic was introduced along with new weapons.
The elemental rods and the Staff of Light are consumed if used to cast a spell, while the other items are not.
|Staff of Light||Staff||Holy|
Item magic appears as consumable equipment. The spell cast uses the user's Magic to calculate damage, and ignores magic defense, magic evasion, as well as the Reflect status, and does not remove Invisible due to being treated as an item when used. Item magic is vulnerable to Runic. Enemies can also use these items as they are compatible in their AI scripts, but the final product never made use of it.
Item magic is cast by using specific equipment from the Item menu during battle. The item must be unequipped. These items can be used endlessly, and can even be used by multiple characters in the same round. Item magic can miss and also count as a mighty blow. Item magic can only target a single enemy.
They do damage based on the spell power and the user's Magic. The item's spell power is the same as the SP of the attack magic they cast. All classes use item magic with equal skill.
|Zeus Mace||Staff||Divine Shot|