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Irvine-ffviii-battle

Irvine is a playable character in Final Fantasy VIII. He wields shotguns in battle and his Limit Break is Shot that allows him to expend various ammo types for different effects. A Triple Triad card based on Irvine can be obtained. He acts as a party leader briefly in D-District Prison and in a sidequest in Fishermans Horizon. He is the last permanent party member to join.


Party memberEdit

Irvine joins the party as they leave Galbadia Garden. His intro pose is to slowly point his gun towards his enemy before bringing it back. His victory pose is to twirl his gun and lay it on his shoulder, fix his hat, and the point.

WeaponsEdit

Valiant-ffviii-irvine

Irvine wields a shotgun, although being a ranged fighter doesn't give him an edge like in previous Final Fantasy games, as Final Fantasy VIII doesn't have rows in battle. As a marksman and a sniper, he also uses a rifle during the storyline. Irvine's guns are named after famous battleships, the majority being British. Irvine is the only playable character in Final Fantasy VIII who cannot acquire his ultimate weapon before the party has the Ragnarok.

There are four models for Irvine to use:

  • Valiant – Initial model. Described in Weapons Monthly, April Issue.
  • Ulysses – Described in Weapons Monthly, May Issue.
  • Bismarck – Described in Weapons Monthly, July Issue.
  • Exeter – Described in Weapons Monthly, 1st Issue.

Limit BreakEdit

Irvine Shot Limit Break from FFVIII Remastered

Shot is Irvine's Limit Break. When executed, the player can choose from a variety of shot and ammo types and must press R1 to fire at an enemy. The length of the allotted time varies depending on Crisis Level, a hidden stat. This Limit Break consumes ammo that can be bought from shops or refined from items and cards.

StatsEdit

LVHPStrVitMagSprSpdLuck
225422211913
329532311913
433643422013
537744432013
641754532013
745865642013
849865752114
953876752114
1161987862114
1265998972214
136991081072214
147391081082214
157791191182214
1681811101292315
1785812101292315
18898131113102315
19937131114102315
211016141215112315
221056151215122315
231095161316122315
241134161317132415
251173171417132415
261212171418142415
271251181518142415
281290191519142515
291329191519152515
311406201620162515
321444211721162616
331483211722162616
341521221722172616
351559221822172616
361598231823182716
371636231923182716
381674241924182716
391712241924182716
411788252025192717
421825262126202717
431863262126202717
441901272127202817
451938272227212817
461976282228212817
472013282228212817
482050292329222917
492087292329222917
512161302330222917
522198302430233017
532235312431233017
542272312431233017
552309322531243017
562346322532243118
572382322532243118
582419332532243118
592455332533243118
612528342634253118
622564342634253118
632600352634253118
642636352735263219
652672362735263219
662708362735263219
672743362735263219
682779372836263319
692815372836263319
712886382836273319
722921382837273419
732957382937273419
742992392937273419
753027392937273419
763062392938273519
773097392938273519
783132402938273519
793167402938273519
813236403039283520
823271413039283520
833305413039283520
843340413040283620
853374423040283620
863408423040283620
873443423040283620
883477423040283721
893511433040283721
913579433141283721
923613433141283821
933646433141283821
943680443141283821
953714443141283821
963747443141283921
973781443141283921
983814443141283921
993847453142283921
1003880453142283921

CompatibilityEdit

The below values are the base compatibility values at the start of the game.

GF Compatibility
Quezacotl 640
Shiva 580
Ifrit 570
Siren 620
Brothers 540
Diablos 610
Carbuncle 590
Leviathan 560
Pandemona 540
Cerberus 650
Alexander 530
Doomtrain 510
Bahamut 520
Cactuar 560
Tonberry 530
Eden 380

Triple TriadEdit

Irvine Card
TTIrvine Element None
Refine 1 refines into 3 Rocket Engines
Drop N/A
Card N/A
Level 10 (Player Card) Win Flo in the Fishermans Horizon as part of Queen of Cards side quest.
CC Group in the Ragnarok in disc 4.

The player can find Irvine from Balamb Garden's second floor classroom when he is not in the party, but if challenged, will say he only plays with girls.

QuestsEdit

Optional scenes with IrvineEdit

Irvine group

Irvine assembles the party.

Irvine's main side quest is in Fishermans Horizon (see below) but there are couple other scenes with him as well. When the party first leaves Galbadia Garden, Irvine will want to set the party up, and the following scene depends on whether the player accepts the party set-up or not. In Winhill, either Irvine or Quistis needs to be in the party to start the vase quest, although Quistis takes precedence for initiating the scene in the mansion. If the player takes Irvine to liberate Balamb Town, he will admire Zell's gun collection in a scene in his room only to discover they were loaded. In Trabia Garden, Irvine will take a shot at a hoop with a basketball, and whether it goes in or not depends on the number of battles fought.

Fishermans Horizon sidequestEdit

Irvine exploring FH alone from FFVIII Remastered

Irvine can have numerous scenes in Fishermans Horizon when the party first visits the town. The party must meet up with Master Fisherman before taking the lift down into the town the first time they arrive in FH by descending a difficult-to-see ladder next to a large silo, in the screen before the lift. Master Fisherman gives Squall the Occult Fan III magazine and asks Squall to find his apprentice.

After having liberated the town from Galbadia, the party can witness the apprentice boy near the junk shop learn to fish properly, and he wants Squall to tell his master. On the way, Irvine will join Squall, and instead of returning to the Garden, the two must return to Master Fisherman's fishing spot. He asks Squall to follow him to the local hotel, where he tells Squall and Irvine the town's history, then asks if they want to hear more.

Squall must respond positively and follow Master Fisherman out on the docks, and after some more conversation, receives a Megalixir. This will earn 20 SeeD Exp to the player, 0.2 of a SeeD rank.

Master Fisherman will leave, and if the party visits his fishing spot, they can find a Full-life draw point. After completing the side quest the party can later meet Master Fisherman in Shumi Village.

Grease Monkey living on the outskirts of the town owns a Moomba doll. After Squall has met up with Irvine on his way back to Garden, they can instead return to town and visit Grease Monkey to find the Galbadian officer demanding he fix the Iron Clad. After an event, Grease Monkey rewards Squall and Irvine with a Mega-Phoenix.

Squallasleep

Irvine can visit Squall's dorm room when he is the party leader.

Later, Irvine is organizing a concert and must choose instruments for each party member. After choosing an instrument the player, now controlling Irvine, can leave the scene and roam around the Garden and the town. Irvine can have a scene with the man by the lift and explain why he follows the "warmongering SeeDs", and visit the sleeping Squall in his dorm. If he visits the Garden library he can get unique dialogue with the Library Girl with a Pigtail and if he visits the classroom, the Trepies ask if he wants to join their club. He can also hear news about himself by checking the terminal in the FH hotel.

Familiar Face unique dialogue to Irvine from FFVIII Remastered

Unique dialogue from Familiar Face #3.

If the player visits the Grease Monkey, they learn the Galbadian officer is back. After a scene, Irvine can receive a Phoenix Down from Grease Monkey, and by examining the officer's body, some ammo for his Shot. If Irvine plays cards in the Garden at this time he is treated the same as if he was Squall; in fact, if the player were to start the Card Club as Irvine, they even refer to him as Squall. After the player chooses the instruments for the concert and moves on with the story, if the player talked to the Familiar Face near the lift as Irvine, he will have unique dialogue if spoken to with Irvine in the party.

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