Ironite is a dragon-like enemy from Final Fantasy VII found in the Whirlwind Maze and in the sixth and seventh round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
726 | Ironite |
732 | Row 1: Ironite Row 2: Wind Wing A, Wind Wing B |
733 | Ironite A, Ironite B |
Locations[]
Whirlwind Maze | |
---|---|
Winding Path | 726 |
Rocky Path | 732, 733 |
Northern Cave | |
Reunion Area | 732 |
Battle Square (with Highwind available) | |
Group A - Battle 6 | 732 |
Group B - Battle 7 | 733 |
Battle[]
If the player is running low on Phoenix Downs in the Whirlwind Maze, they can steal them from the Ironites. They use Sleepel, which may inflict sleep on one character. Otherwise, they only use physical attacks, and are immune to no statuses but Frog, so on the whole they should not be too hard to defeat.
AI script[]
AI: Setup {
- Count = Rnd(0..3)
} AI: Main {
- If (Count == 0) Then
- {
- If (At Least One Opponent doesn't have Sleep Status) Then
- {
- If (Ironite's MP >= 8) Then
- {
- Choose Random Opponent without Sleep Status
- Use Sleepel on Target
- } Else If (At Least One Opponent has Sleep Status) Then {
- Choose Random Opponent with Sleep Status
- Use Flying Upper on Target
- } Else {
- Choose Random Opponent
- Use <Bodyblow> on Target
- }
- } Else {
- Choose Random Opponent
- Use Flying Upper on Target
- }
- Count = 1
- } Else If (Count == 1 or 2) Then {
- If (At Least One Opponent has Sleep Status) Then
- {
- Choose Random Opponent with Sleep Status
- } Else {
- Choose Random Opponent
- }
- Use Flying Upper on Target
- Count = Count + 1
- } Else {
- If (At Least One Opponent has Sleep Status) Then
- {
- Choose Random Opponent with Sleep Status
- Use Flying Upper on Target
- } Else {
- If (Ironite's MP >= 8) Then
- {
- Choose Random Opponent
- Use Sleepel on Target
- } Else {
- Choose Random Opponent
- Use <Bodyblow> on Target
- }
- }
- Count = 0
- }
}