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{{DISPLAYTITLE:Iron Man (''Final Fantasy IX'')}}
{{Sideicon|FFIX}}
 
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{{infobox enemy
{{FFIX Enemies
 
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| release = FFIX
 
|name = Iron Man
 
|name = Iron Man
|japan = 鉄巨人
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| japanese = 鉄巨人
|romaji = Tetsukyojin
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| romaji = Tetsukyojin
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| lit = Iron Giant
|image = [[File:IronMan-ffix.png|250px]]
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| image = IronMan-ffix.png
|Location = [[Memoria]]
 
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|location = [[Memoria (Final Fantasy IX)|Memoria]]
|level = 68
 
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|aiscript=true
|HP = 21,217
 
|MP = 3,091
 
|Speed = 43
 
|Strength = 24
 
|Attack Power = 91
 
|Defense = 43
 
|Magic= 24
 
|Magic Defense = 8
 
|Spirit = 43
 
|Evade = 7
 
|Magic Evade = 9
 
|Exp = 42,996
 
|AP = 4
 
|Gil = 2,796
 
|Steal = Phoenix Down
 
|Win = Phoenix Down, Sapphire, Ether
 
|Card = Abadon
 
|Thunder = Weak
 
|Protected Against = N/A
 
|Attack = Fist, [[Protect (Ability)|Protect]], Helm Divide, Cleave, [[Temper|Might]], [[Invisible (Ability)|Vanish]]
 
|Eat = N/A
 
|Class = Demon/Humanoid
 
|Other Information =
 
 
}}
 
}}
The '''Iron Man''' is a demon enemy from ''[[Final Fantasy IX]]''. It can be found in [[Memoria]]. It casts [[Temper|Might]] on itself, increasing its physical Attack power, and [[Protect (Ability)|Protect]], increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1.
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The '''Iron Man''' is a [[Final Fantasy IX enemy types|demon type]] enemy from ''[[Final Fantasy IX]]'' found in [[Memoria (Final Fantasy IX)|Memoria]]. It casts [[Temper|Might]] on itself, increasing its physical Attack power, and [[Protect (ability)|Protect]], increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's [[HP to one ability|HP down to 1]].
   
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The player can protect the party against his attacks by casting [[Vanish (Final Fantasy IX)|Vanish]]. The player can Vanish the entire party with [[Eiko (Final Fantasy IX party member)|Eiko's]] [[Carbuncle (Final Fantasy IX)|Carbuncle]] when she equips a [[Diamond (Final Fantasy IX)|Diamond]] as an [[Add-on (Final Fantasy IX)|add-on]]. The Iron Man is susceptible to [[Quina (Final Fantasy IX party member)|Quina's]] [[LV4 Holy]]. It is also susceptible to [[Mini (Final Fantasy IX)|Mini]] and [[Instant Death]] moves.
The Iron Man is also notable for being one of the few enemies in the game to be able to be hit by [[Adelbert Steiner|Steiner's]] glitched [[Thunder Blade (Ability)#Final Fantasy IX|Thunder Slash]] ability.
 
   
 
The Iron Man is one of the few enemies to be able to be hit by [[Steiner (Final Fantasy IX gameplay)|Steiner's]] [[Thunder Slash glitch|glitched]] [[Thunder Slash (Final Fantasy IX)|Thunder Slash]] ability.
==[[Tetra Master]]==
 
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{{See|Iron Giant}}
[[File:Card053.png|thumb|left|Iron Man.]]
 
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==Stats==
*Card 053
 
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{{infobox enemy stats FFIX
*Location: [[Treno]], Card Stadium, [[Chocograph]] treasure "Dusk Plains".
 
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| name = Iron Man
{{-|left}}
 
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| location = [[Memoria (Final Fantasy IX)|Memoria]]
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| prev = Chimera (Final Fantasy IX)
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| bestiary = 180
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| next = Ash (Final Fantasy IX)
 
| level = 68
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| hp = 21217
  +
| mp = 3091
  +
| attack power = 91
 
| speed = 43
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| strength = 24
 
| magic = 24
 
| spirit = 43
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| defense = 25
 
| evade = 7
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| magic defense = 8
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| magic evade = 9
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| exp = 42996
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| gil = 2796
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| humanoid = true
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| demon = true
 
| thunder = Weak
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| virus = Immune
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| auto-life = Immune
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| trance = Immune
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| defend = Immune
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| drop 1 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
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| drop 2 = [[Sapphire (Final Fantasy IX)|Sapphire]]
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| drop 3 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
 
| drop 4 = [[Ether (Final Fantasy IX)|Ether]]
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| steal 1 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
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| steal 2 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
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| steal 3 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
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| steal 4 = [[Phoenix Down (Final Fantasy IX)|Phoenix Down]]
 
| card = Abadon
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| abilities = [[Final Fantasy IX enemy abilities#Fist|Fist]], [[Final Fantasy IX enemy abilities#Protect|Protect]], [[Final Fantasy IX enemy abilities#Helm Divide|Helm Divide]], [[Final Fantasy IX enemy abilities#Cleave|Cleave]], [[Final Fantasy IX enemy abilities#Might|Might]], [[Final Fantasy IX enemy abilities#Vanish|Vanish]]
 
| ap = 4
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}}
   
==Gallery==
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== AI script ==
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{{AI FFIX|code=
{{Gallery
 
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Function Iron_Man_Init
|File:FFIXIronMan.png|Artwork.
 
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:set attacklist = [ Fist ; Protect ; Helm Divide ; Cleave ; Might ; Vanish ; Helm Divide ; Fist ]
|File:FFIX Fist.png|Fist.
 
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|File:FFIX Helm Divide.png|Helm Divide.
 
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Function Iron_Man_Loop
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:if ( !initflag )
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::set initflag = TRUE
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::set strength = SV_FunctionEnemy[STRENGTH]
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::set laststrength = SV_FunctionEnemy[STRENGTH]
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:Wait( 1 )
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:loop
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Function Iron_Man_ATB
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:set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist )
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:if ( selectedattack == Fist )
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::set SV_Target = RandomInTeam(SV_PlayerTeam)
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:elseif ( selectedattack == Protect )
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::set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT)
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:elseif ( selectedattack == Helm Divide )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
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:elseif ( selectedattack == Cleave )
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::set SV_Target = SV_PlayerTeam
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:elseif ( selectedattack == Might )
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::set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) )
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:elseif ( selectedattack == Vanish )
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::set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH)
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:elseif ( selectedattack == Helm Divide )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
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:elseif ( selectedattack == Fist )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) )
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:Attack( selectedattack )
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Function Iron_Man_CounterEx
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:set gainedstrength = FALSE
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:set strength = SV_FunctionEnemy[STRENGTH]
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:if ( laststrength < strength )
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::set gainedstrength = TRUE
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:set laststrength = strength
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:if ( ( GetAttackCommandId != Enemy Command ) ││ ( GetAttackId != Might ) )
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::return
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:if ( gainedstrength )
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::BattleDialog( "Gained more Attack Pwr!" )
 
}}
 
}}
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[[Category:Final Fantasy IX Enemies]]
 
 
== [[Tetra Master (minigame)|Tetra Master]] ==
 
{{Card FFIX
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|name = Iron Man
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|image = Card053.png
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|number = 053
 
|location = [[Treno]] (Card Stadium)<br/>[[Chocograph]] treasure "Dusk Plains"
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|align = left
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}}Gambler Grecchio plays the card rarely during the disc 3 [[Treno]] card tournament. Gilbert's Teacher plays it in in the endgame.
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{{clear}}
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== Gallery ==
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<gallery>
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FFIXIronMan.png|[[Final Fantasy IX concept art|Artwork]].
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Iron Man uses Cleave from FFIX Remastered.png|Cleave.
 
FFIX Fist.png|Fist.
 
FFIX Helm Divide.png|Helm Divide.
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Iron Man uses Might from FFIX Remastered.png|Might.
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</gallery>
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[[Category:Enemies in Final Fantasy IX]]

Latest revision as of 14:27, 21 May 2022

The Iron Man is a demon type enemy from Final Fantasy IX found in Memoria. It casts Might on itself, increasing its physical Attack power, and Protect, increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1.

The player can protect the party against his attacks by casting Vanish. The player can Vanish the entire party with Eiko's Carbuncle when she equips a Diamond as an add-on. The Iron Man is susceptible to Quina's LV4 Holy. It is also susceptible to Mini and Instant Death moves.

The Iron Man is one of the few enemies to be able to be hit by Steiner's glitched Thunder Slash ability.

Stats[]

AI script[]

Function Iron_Man_Init
   set attacklist = [ Fist ; Protect ; Helm Divide ; Cleave ; Might ; Vanish ; Helm Divide ; Fist ]


Function Iron_Man_Loop
   if ( !initflag )
      set initflag = TRUE
      set strength = SV_FunctionEnemy[STRENGTH]
      set laststrength = SV_FunctionEnemy[STRENGTH]
   Wait( 1 )
   loop


Function Iron_Man_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Fist )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Protect )
      set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT)
   elseif ( selectedattack == Helm Divide )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
   elseif ( selectedattack == Cleave )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Might )
      set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
   elseif ( selectedattack == Vanish )
      set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH)
   elseif ( selectedattack == Helm Divide )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
   elseif ( selectedattack == Fist )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
   Attack( selectedattack )


Function Iron_Man_CounterEx
   set gainedstrength = FALSE
   set strength = SV_FunctionEnemy[STRENGTH]
   if ( laststrength < strength )
      set gainedstrength = TRUE
   set laststrength = strength
   if ( ( GetAttackCommandId != Enemy Command ) || ( GetAttackId != Might ) )
      return
   if ( gainedstrength )
      BattleDialog( "Gained more Attack Pwr!" )


Tetra Master[]

Tetra Master
Iron Man
#053
Location: Treno (Card Stadium)
Chocograph treasure "Dusk Plains"

Gambler Grecchio plays the card rarely during the disc 3 Treno card tournament. Gilbert's Teacher plays it in in the endgame.


Gallery[]