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{{FFIX Enemies
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{{sideicon|prime=FFIX}}
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{{DISPLAYTITLE:Iron Man (''Final Fantasy IX'')}}
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{{infobox enemy
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| release = FFIX
 
|name = Iron Man
 
|name = Iron Man
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| japanese = 鉄巨人
|image = [[Image:Ironman-FFIX.jpg]]
 
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| romaji = Tetsukyojin
|Location = [[Memoria]]
 
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| image = IronMan-ffix.png
|level = 68
 
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|location = [[Memoria (Final Fantasy IX)|Memoria]]
|HP = 21,217
 
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|aiscript=true
|MP = 3,091
 
|Speed = 43
 
|Battle Power = 24
 
|Attack Power = 91
 
|Defense = 43
 
|Magic Power = 24
 
|Magic Defense = 8
 
| Spirit = 43
 
|Evade = 7
 
|MBlock = 9
 
|japan = 鉄巨人
 
|romaji = Tetsukyojin
 
|Exp = 42,996
 
|AP = 4
 
|Gil = 2,796
 
|Steal = Phoenix Down
 
|Win = Phoenix Down, Sapphire, Ether
 
|Card = Abadon
 
|Weak Against = [[Lightning (Element)|Lightning]]
 
|Resistant to = N/A
 
|Immune to = N/A
 
|Absorbs = N/A
 
|Protected Against = N/A
 
|Attack = Fist, [[Protect (Spell)|Protect]], Helm Divide, [[Cleave]], [[Temper|Might]], [[Invisible (Spell)|Vanish]]
 
|Eat = N/A
 
|Class = Demon/Humanoid
 
|Other Information =
 
 
}}
 
}}
The '''Iron Man''' is a demon enemy from ''[[Final Fantasy IX]]''. It can be found in [[Memoria]]. It casts '''Might''' on itself, increasing its physical Attack power, and '''Guard''', increasing its Defense. Its attack, '''Cleave''', hits the entire party. '''Helm Divide''' will take a party member's HP down to 1.
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The '''Iron Man''' is a [[Final Fantasy IX enemy types|demon type]] enemy from ''[[Final Fantasy IX]]'' found in [[Memoria (Final Fantasy IX)|Memoria]]. It casts [[Temper|Might]] on itself, increasing its physical Attack power, and [[Protect (ability)|Protect]], increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1.
   
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The player can protect the party against his attacks by casting Vanish. The player can Vanish the entire party with [[Eiko Carol/Gameplay|Eiko's]] [[Carbuncle (summon)#Final Fantasy IX|Carbuncle]] when she equips a [[Diamond (Final Fantasy IX)|Diamond]] as an [[Add-on (Final Fantasy IX)|add-on]].
The Iron Man is also notable for being one of the few enemies in the game to be able to be hit by [[Adelbert Steiner|Steiner's]] glitched [[Thunder Blade (Ability)#Final_Fantasy_IX|Thunder Slash]] ability.
 
   
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The Iron Man is one of the few enemies to be able to be hit by [[Adelbert Steiner|Steiner's]] glitched [[Thunder Blade (ability)#Final Fantasy IX|Thunder Slash]] ability.
==[[Tetra Master]]==
 
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[[Image:Card053.png|thumb|left|Iron Man]]
 
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==Stats==
*Card 053
 
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{{infobox enemy stats FFIX
*Location: [[Treno]], Card Stadium
 
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| name = Iron Man
{{-}}
 
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| location = [[Memoria (Final Fantasy IX)|Memoria]]
==Gallery==
 
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| prev = Chimera (Final Fantasy IX)
{{Gallery
 
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| bestiary = 180
|File:FFIX Fist.png|Fist
 
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| next = Ash (Final Fantasy IX)
|File:FFIX Helm Divide.png|Helm Divide
 
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| level = 68
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| hp = 21217
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| mp = 3091
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| attack power = 91
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| speed = 43
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| strength = 24
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| magic = 24
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| spirit = 43
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| defense = 25
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| evade = 7
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| magic defense = 8
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| magic evade = 9
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| exp = 42996
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| gil = 2796
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| humanoid = true
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| demon = true
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| thunder = Weak
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| virus = Immune
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| auto-life = Immune
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| trance = Immune
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| defend = Immune
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| drop 1 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| drop 2 = [[Final Fantasy IX jewels#Sapphire|Sapphire]]
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| drop 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| drop 4 = [[Final Fantasy IX items#Ether|Ether]]
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| steal 1 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| steal 2 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| steal 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| steal 4 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]]
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| card = Abadon
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| abilities = [[Final Fantasy IX enemy abilities#Fist|Fist]], [[Final Fantasy IX enemy abilities#Protect|Protect]], [[Final Fantasy IX enemy abilities#Helm Divide|Helm Divide]], [[Final Fantasy IX enemy abilities#Cleave|Cleave]], [[Final Fantasy IX enemy abilities#Might|Might]], [[Final Fantasy IX enemy abilities#Vanish|Vanish]]
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| ap = 4
 
}}
 
}}
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[[Category:Final Fantasy IX Enemies]]
 
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== AI script ==
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{{AI FFIX|code=
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Function Iron_Man_Init
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:set attacklist = [ Fist ; Protect ; Helm Divide ; Cleave ; Might ; Vanish ; Helm Divide ; Fist ]
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  +
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Function Iron_Man_Loop
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:if ( !initflag )
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::set initflag = TRUE
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::set strength = SV_FunctionEnemy[STRENGTH]
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::set laststrength = SV_FunctionEnemy[STRENGTH]
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:Wait( 1 )
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:loop
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Function Iron_Man_ATB
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:set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist )
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:if ( selectedattack == Fist )
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::set SV_Target = RandomInTeam(SV_PlayerTeam)
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:elseif ( selectedattack == Protect )
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::set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT)
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:elseif ( selectedattack == Helm Divide )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
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:elseif ( selectedattack == Cleave )
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::set SV_Target = SV_PlayerTeam
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:elseif ( selectedattack == Might )
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::set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) )
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:elseif ( selectedattack == Vanish )
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::set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH)
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:elseif ( selectedattack == Helm Divide )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
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:elseif ( selectedattack == Fist )
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::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) )
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:Attack( selectedattack )
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Function Iron_Man_CounterEx
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:set gainedstrength = FALSE
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:set strength = SV_FunctionEnemy[STRENGTH]
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:if ( laststrength < strength )
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::set gainedstrength = TRUE
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:set laststrength = strength
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:if ( ( GetAttackCommandId != Enemy Command ) ││ ( GetAttackId != Might ) )
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::return
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:if ( gainedstrength )
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::BattleDialog( "Gained more Attack Pwr!" )
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}}
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== [[Tetra Master (minigame)|Tetra Master]] ==
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{{Card FFIX
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|name = Iron Man
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|image = Card053.png
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|number = 053
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|location = [[Treno]], Card Stadium, [[Chocograph]] treasure "Dusk Plains".
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|align = left
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}}
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{{clear}}
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== Gallery ==
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<gallery>
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FFIXIronMan.png|Artwork.
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FFIX Fist.png|Fist.
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FFIX Helm Divide.png|Helm Divide.
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</gallery>
  +
[[Category:Enemies in Final Fantasy IX]]

Latest revision as of 21:18, 8 January 2020


The Iron Man is a demon type enemy from Final Fantasy IX found in Memoria. It casts Might on itself, increasing its physical Attack power, and Protect, increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1.

The player can protect the party against his attacks by casting Vanish. The player can Vanish the entire party with Eiko's Carbuncle when she equips a Diamond as an add-on.

The Iron Man is one of the few enemies to be able to be hit by Steiner's glitched Thunder Slash ability.

Stats[edit | edit source]

AI script[edit | edit source]

Function Iron_Man_Init
   set attacklist = [ Fist ; Protect ; Helm Divide ; Cleave ; Might ; Vanish ; Helm Divide ; Fist ]


Function Iron_Man_Loop
   if ( !initflag )
      set initflag = TRUE
      set strength = SV_FunctionEnemy[STRENGTH]
      set laststrength = SV_FunctionEnemy[STRENGTH]
   Wait( 1 )
   loop


Function Iron_Man_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Fist )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Protect )
      set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT)
   elseif ( selectedattack == Helm Divide )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
   elseif ( selectedattack == Cleave )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Might )
      set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
   elseif ( selectedattack == Vanish )
      set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH)
   elseif ( selectedattack == Helm Divide )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
   elseif ( selectedattack == Fist )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
   Attack( selectedattack )


Function Iron_Man_CounterEx
   set gainedstrength = FALSE
   set strength = SV_FunctionEnemy[STRENGTH]
   if ( laststrength < strength )
      set gainedstrength = TRUE
   set laststrength = strength
   if ( ( GetAttackCommandId != Enemy Command ) || ( GetAttackId != Might ) )
      return
   if ( gainedstrength )
      BattleDialog( "Gained more Attack Pwr!" )


Tetra Master[edit | edit source]

Tetra Master
Iron Man
#053
Location: Treno, Card Stadium, Chocograph treasure "Dusk Plains".


Gallery[edit | edit source]

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