mNo edit summary |
Intangir Bot (talk | contribs) m (Bot: Automated text replacement (-{{-}} +{{clear}})) |
||
(51 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
− | {{FFIX |
+ | {{sideicon|prime=FFIX}} |
+ | {{DISPLAYTITLE:Iron Man (''Final Fantasy IX'')}} |
||
+ | {{infobox enemy |
||
+ | | release = FFIX |
||
|name = Iron Man |
|name = Iron Man |
||
⚫ | |||
− | |image = [[Image:Ironman-FFIX.jpg]] |
||
⚫ | |||
− | |Location = [[Memoria]] |
||
+ | | image = IronMan-ffix.png |
||
⚫ | |||
+ | |location = [[Memoria (Final Fantasy IX)|Memoria]] |
||
− | |HP = 21,217 |
||
+ | |aiscript=true |
||
− | |MP = 3,091 |
||
⚫ | |||
− | |Battle Power = 91 |
||
⚫ | |||
⚫ | |||
− | |Magic Defense = 8 |
||
⚫ | |||
− | |MBlock = 9 |
||
⚫ | |||
⚫ | |||
− | |Exp = 42,996 |
||
⚫ | |||
− | |Gil = 2,796 |
||
− | |Steal = Phoenix Down |
||
− | |Win = Phoenix Down, Sapphire, Ether |
||
⚫ | |||
− | |Weak Against = [[Lightning (Element)|Lightning]] |
||
− | |Resistant to = N/A |
||
− | |Immune to = N/A |
||
− | |Absorbs = N/A |
||
− | |Protected Against = N/A |
||
⚫ | |||
− | |Eat = N/A |
||
− | |Class = Demon/Humanoid |
||
− | |Other Information = |
||
}} |
}} |
||
⚫ | The '''Iron Man''' is a [[Final Fantasy IX enemy types|demon type]] enemy from ''[[Final Fantasy IX]]'' found in [[Memoria (Final Fantasy IX)|Memoria]]. It casts [[Temper|Might]] on itself, increasing its physical Attack power, and [[Protect (ability)|Protect]], increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1. |
||
+ | The player can protect the party against his attacks by casting Vanish. The player can Vanish the entire party with [[Eiko Carol/Gameplay|Eiko's]] [[Carbuncle (summon)#Final Fantasy IX|Carbuncle]] when she equips a [[Diamond (Final Fantasy IX)|Diamond]] as an [[Add-on (Final Fantasy IX)|add-on]]. |
||
⚫ | |||
+ | The Iron Man is one of the few enemies to be able to be hit by [[Adelbert Steiner|Steiner's]] glitched [[Thunder Blade (ability)#Final Fantasy IX|Thunder Slash]] ability. |
||
⚫ | |||
+ | |||
− | [[Image:Card053.png|thumb|left|Iron Man]] |
||
+ | ==Stats== |
||
⚫ | |||
+ | {{infobox enemy stats FFIX |
||
− | *Location: [[Treno]], Card Stadium |
||
+ | | name = Iron Man |
||
⚫ | |||
+ | | location = [[Memoria (Final Fantasy IX)|Memoria]] |
||
+ | | prev = Chimera (Final Fantasy IX) |
||
+ | | bestiary = 180 |
||
+ | | next = Ash (Final Fantasy IX) |
||
⚫ | |||
+ | | hp = 21217 |
||
+ | | mp = 3091 |
||
+ | | attack power = 91 |
||
⚫ | |||
+ | | strength = 24 |
||
⚫ | |||
⚫ | |||
+ | | defense = 25 |
||
⚫ | |||
+ | | magic defense = 8 |
||
+ | | magic evade = 9 |
||
+ | | exp = 42996 |
||
+ | | gil = 2796 |
||
+ | | humanoid = true |
||
+ | | demon = true |
||
+ | | thunder = Weak |
||
+ | | virus = Immune |
||
+ | | auto-life = Immune |
||
+ | | trance = Immune |
||
+ | | defend = Immune |
||
+ | | drop 1 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
+ | | drop 2 = [[Final Fantasy IX jewels#Sapphire|Sapphire]] |
||
+ | | drop 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
+ | | drop 4 = [[Final Fantasy IX items#Ether|Ether]] |
||
+ | | steal 1 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
+ | | steal 2 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
+ | | steal 3 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
+ | | steal 4 = [[Final Fantasy IX items#Phoenix Down|Phoenix Down]] |
||
⚫ | |||
+ | | abilities = [[Final Fantasy IX enemy abilities#Fist|Fist]], [[Final Fantasy IX enemy abilities#Protect|Protect]], [[Final Fantasy IX enemy abilities#Helm Divide|Helm Divide]], [[Final Fantasy IX enemy abilities#Cleave|Cleave]], [[Final Fantasy IX enemy abilities#Might|Might]], [[Final Fantasy IX enemy abilities#Vanish|Vanish]] |
||
⚫ | |||
+ | }} |
||
+ | |||
+ | == AI script == |
||
+ | {{AI FFIX|code= |
||
+ | Function Iron_Man_Init |
||
⚫ | |||
+ | |||
+ | |||
+ | Function Iron_Man_Loop |
||
+ | :if ( !initflag ) |
||
+ | ::set initflag = TRUE |
||
+ | ::set strength = SV_FunctionEnemy[STRENGTH] |
||
+ | ::set laststrength = SV_FunctionEnemy[STRENGTH] |
||
+ | :Wait( 1 ) |
||
+ | :loop |
||
+ | |||
+ | |||
+ | Function Iron_Man_ATB |
||
+ | :set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist ) |
||
+ | :if ( selectedattack == Fist ) |
||
+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
||
+ | :elseif ( selectedattack == Protect ) |
||
+ | ::set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT) |
||
+ | :elseif ( selectedattack == Helm Divide ) |
||
+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) ) |
||
+ | :elseif ( selectedattack == Cleave ) |
||
+ | ::set SV_Target = SV_PlayerTeam |
||
+ | :elseif ( selectedattack == Might ) |
||
+ | ::set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) ) |
||
+ | :elseif ( selectedattack == Vanish ) |
||
+ | ::set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH) |
||
+ | :elseif ( selectedattack == Helm Divide ) |
||
+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) ) |
||
+ | :elseif ( selectedattack == Fist ) |
||
+ | ::set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY │ DEATH │ JUMP) ) |
||
+ | :Attack( selectedattack ) |
||
+ | |||
+ | |||
+ | Function Iron_Man_CounterEx |
||
+ | :set gainedstrength = FALSE |
||
+ | :set strength = SV_FunctionEnemy[STRENGTH] |
||
+ | :if ( laststrength < strength ) |
||
+ | ::set gainedstrength = TRUE |
||
+ | :set laststrength = strength |
||
+ | :if ( ( GetAttackCommandId != Enemy Command ) ││ ( GetAttackId != Might ) ) |
||
+ | ::return |
||
+ | :if ( gainedstrength ) |
||
+ | ::BattleDialog( "Gained more Attack Pwr!" ) |
||
+ | }} |
||
+ | |||
⚫ | |||
⚫ | |||
+ | |name = Iron Man |
||
+ | |image = Card053.png |
||
+ | |number = 053 |
||
+ | |location = [[Treno]], Card Stadium, [[Chocograph]] treasure "Dusk Plains". |
||
+ | |align = left |
||
+ | }} |
||
+ | {{clear}} |
||
+ | |||
+ | == Gallery == |
||
+ | <gallery> |
||
+ | FFIXIronMan.png|Artwork. |
||
+ | FFIX Fist.png|Fist. |
||
+ | FFIX Helm Divide.png|Helm Divide. |
||
+ | </gallery> |
||
⚫ |
Revision as of 21:18, 8 January 2020
Template:Sideicon
The Iron Man is a demon type enemy from Final Fantasy IX found in Memoria. It casts Might on itself, increasing its physical Attack power, and Protect, increasing its Defense. Its Cleave hits the entire party. Helm Divide will take a party member's HP down to 1.
The player can protect the party against his attacks by casting Vanish. The player can Vanish the entire party with Eiko's Carbuncle when she equips a Diamond as an add-on.
The Iron Man is one of the few enemies to be able to be hit by Steiner's glitched Thunder Slash ability.
Stats
AI script
Function Iron_Man_Init
set attacklist = [ Fist ; Protect ; Helm Divide ; Cleave ; Might ; Vanish ; Helm Divide ; Fist ]
Function Iron_Man_Loop
if ( !initflag )
set initflag = TRUE
set strength = SV_FunctionEnemy[STRENGTH]
set laststrength = SV_FunctionEnemy[STRENGTH]
Wait( 1 )
loop
Function Iron_Man_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Fist )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Protect )
set SV_Target = NotMatching(SV_FunctionEnemy[STATUS_CURRENT], PROTECT)
elseif ( selectedattack == Helm Divide )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
elseif ( selectedattack == Cleave )
set SV_Target = SV_PlayerTeam
elseif ( selectedattack == Might )
set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
elseif ( selectedattack == Vanish )
set SV_Target = ( SV_FunctionEnemy[HP] <$ 10 ) & NotMatching(SV_FunctionEnemy[STATUS_CURRENT], VANISH)
elseif ( selectedattack == Helm Divide )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
elseif ( selectedattack == Fist )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
Attack( selectedattack )
Function Iron_Man_CounterEx
set gainedstrength = FALSE
set strength = SV_FunctionEnemy[STRENGTH]
if ( laststrength < strength )
set gainedstrength = TRUE
set laststrength = strength
if ( ( GetAttackCommandId != Enemy Command ) || ( GetAttackId != Might ) )
return
if ( gainedstrength )
BattleDialog( "Gained more Attack Pwr!" )
Tetra Master
Tetra Master |
---|
#053 Location: Treno, Card Stadium, Chocograph treasure "Dusk Plains". |