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{{sideicon|FFVI|FFVII|FFIX|FFXI|FFXII|XIIRW|FFXIII|FFXIV|FFT|FFTA|FFTA2|Type0|FFE|ChocoD|ChocoD2}}
 
{{Images}}
 
{{Images}}
 
[[File:FFVI Android Vanish Status.png|right|thumb|250px|The party under the Invisible status in ''Final Fantasy VI''.]]
 
[[File:FFVI Android Vanish Status.png|right|thumb|250px|The party under the Invisible status in ''Final Fantasy VI''.]]
'''Invisible''', also known as '''Transparent''' {{J|透明|Toumei}}, '''Vanish''' {{J|バニシュ|Banishu}}, and '''Clear''', is a recurring [[status effect|status effect]] in the [[Final Fantasy series|''Final Fantasy'' series]]. It usually makes the target immune to physical attacks, but wears off when the target is struck by a magic attack. Invisible is often granted by [[Invisible (ability)|the spell of the same name]].
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'''Invisible''', also known as '''Transparent''' {{J|透明|Toumei}}, '''Vanish''' {{J|バニシュ|Banishu}}, and '''Clear''', is a recurring [[status effect]] in the [[Final Fantasy series|''Final Fantasy'' series]]. It usually makes the target immune to physical attacks, but wears off when the target is struck by a magic attack. Invisible is often granted by [[Invisible (ability)|the spell of the same name]].
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
{{sideicon|FFVI}}
 
 
[[File:FFVI Vanish Symbol.PNG|right]]
 
[[File:FFVI Vanish Symbol.PNG|right]]
The Invisible status is granted by the Vanish spell, the [[Phantom (summon)|Phantom]] [[Esper (Final Fantasy VI)|esper]], or by [[Throw (ability)|throwing]] an [[List of Final Fantasy VI weapons#Invisible Edge|Invisible Edge]]. Characters with Vanish are immune to physical attacks but become visible if hit by magic. The exception to this is the enemy ability [[Northern Cross]], The ability doesn't remove Invisible status when it fails to inflict Freeze. Additionally, their [[Magic Evasion|Magic Evade]] is reduced to zero, and spells such as [[Reflect (ability)|Reflect]] and [[Shell (ability)|Shell]] lose their effects, even if given by equipment.
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The Invisible status is granted by the Vanish spell, the [[Phantom (summon)|Phantom]] [[Esper (Final Fantasy VI)|esper]], or by [[Throw (ability)|throwing]] an [[Final Fantasy VI weapons#Invisible Edge|Invisible Edge]]. Characters with Vanish are immune to physical attacks but become visible if hit by magic. The exception to this is the enemy ability [[Northern Cross]], The ability doesn't remove Invisible status when it fails to inflict Freeze. Additionally, their [[Magic Evasion|Magic Evade]] is reduced to zero, and spells such as [[Reflect (ability)|Reflect]] and [[Shell (ability)|Shell]] lose their effects, even if given by equipment.
   
 
Vanished characters can be afflicted with any status ailment, even if they are immune to it, provided the status is caused by a magic attack. This is the cause of the infamous [[Vanish-Doom bug|Vanish-Doom bug]] which allows any target, even bosses, vulnerable to Vanish, to be killed in one hit. The bug was partially fixed in the game's ''[[Finest Fantasy for Advance|Advance]]'' remake.
 
Vanished characters can be afflicted with any status ailment, even if they are immune to it, provided the status is caused by a magic attack. This is the cause of the infamous [[Vanish-Doom bug|Vanish-Doom bug]] which allows any target, even bosses, vulnerable to Vanish, to be killed in one hit. The bug was partially fixed in the game's ''[[Finest Fantasy for Advance|Advance]]'' remake.
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
{{sideicon|FFVII}}
 
 
The [[Ghost (Final Fantasy VII)|Ghost]] enemies turn invisible when attacked or [[Steal|stolen]] from. This makes them immune to damage, but they return to being visible on their next turn. Other enemies are [[Hammer Blaster]] that turns invisible in any moment of battle, and while stays in this mode cannot be targeted, but its AI script will continue to run. In the case of [[Dorky Face (Final Fantasy VII)|Dorky Face]], turns invisible when the player have his three party members all inflicted with [[Silence (status)|Silence]] and [[Paralysis|Paralyzed]] at the same time.
 
The [[Ghost (Final Fantasy VII)|Ghost]] enemies turn invisible when attacked or [[Steal|stolen]] from. This makes them immune to damage, but they return to being visible on their next turn. Other enemies are [[Hammer Blaster]] that turns invisible in any moment of battle, and while stays in this mode cannot be targeted, but its AI script will continue to run. In the case of [[Dorky Face (Final Fantasy VII)|Dorky Face]], turns invisible when the player have his three party members all inflicted with [[Silence (status)|Silence]] and [[Paralysis|Paralyzed]] at the same time.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
{{sideicon|FFIX}}
 
 
[[File:FFIX Vanish Symbol.PNG|right]]
 
[[File:FFIX Vanish Symbol.PNG|right]]
A vanished target's physical attacks always hits, but physical attacks towards it will always miss unless the attacker has the [[List of Final Fantasy IX support abilities#Accuracy+|Accuracy+]] support ability equipped. Magic will make the target visible again. The status will expire over time. The effect's duration lasts longer the higher the character's [[Spirit (stat)|Spirit]]. The effect is gained from [[Quina Quen]]'s [[Blu Mag (Final Fantasy IX)#Vanish|Vanish]] spell.
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A vanished target's physical attacks always hits, but physical attacks towards it will always miss unless the attacker has the [[Final Fantasy IX support abilities#Accuracy+|Accuracy+]] support ability equipped. Magic will make the target visible again. The status will expire over time. The effect's duration lasts longer the higher the character's [[Spirit (stat)|Spirit]]. The effect is gained from [[Quina Quen/Gameplay|Quina's]] [[Blu Mag (Final Fantasy IX)#Vanish|Vanish]] spell and [[Eiko Carol/Gameplay|Eiko's]] [[Carbuncle (summon)#Final Fantasy IX|Carbuncle]] summon with [[Final Fantasy IX jewels#Diamond|Diamond]] equipped as [[Add-on (Final Fantasy IX)|add-on]]. The enemy [[Gnoll]] uses it frequently.
   
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
{{sideicon|FFXI}}
 
 
[[File:FFXI Invisible Status.png|right]]
 
[[File:FFXI Invisible Status.png|right]]
 
Invisible is a status effect that prevents enemies from detecting the player by sight. It does not prevent aggression from enemies that detect by sound or that possess true sight.
 
Invisible is a status effect that prevents enemies from detecting the player by sight. It does not prevent aggression from enemies that detect by sound or that possess true sight.
   
Along with [[Deodorize]] and [[Sneak (ability)|Sneak]], Invisible is one of the few status effects in the game that will produce warnings in the chat log when it is about to wear off, allowing the player approximately 20-30 seconds to reach a safe spot in a dangerous area.
+
Along with [[Deodorize]] and [[Sneak (ability)|Sneak]], Invisible is one of the few status effects that will produce warnings in the chat log when it is about to wear off, allowing the player approximately 20-30 seconds to reach a safe spot in a dangerous area.
   
 
When applied via the [[White Magic]] spell [[Invisible (ability)|Invisible]], the duration of the effect is not fixed, and is random, sometimes starting to wear off immediately after being applied. The Invisible effect of [[Tonko: Ichi]] and [[Tonko: Ni]] have a set duration, however.
 
When applied via the [[White Magic]] spell [[Invisible (ability)|Invisible]], the duration of the effect is not fixed, and is random, sometimes starting to wear off immediately after being applied. The Invisible effect of [[Tonko: Ichi]] and [[Tonko: Ni]] have a set duration, however.
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Most switches, teleporter devices, doors, and other environment objects cannot be activated while invisible; it is necessary to manually cancel Invisible status to activate them. Additionally, activating items can cancel Invisible. If using spells or items to avoid detection, the player must cast Invisible last, or the next spell or item used will erase the Invisible effect.
 
Most switches, teleporter devices, doors, and other environment objects cannot be activated while invisible; it is necessary to manually cancel Invisible status to activate them. Additionally, activating items can cancel Invisible. If using spells or items to avoid detection, the player must cast Invisible last, or the next spell or item used will erase the Invisible effect.
   
If a player is attacked, s/he will lose the benefits of Invisible.
+
If a player is attacked, they will lose the benefits of Invisible.
   
 
The main methods of gaining this effect are:
 
The main methods of gaining this effect are:
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===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
{{sideicon|FFXII}}
 
 
[[File:FFXII Invisible Icon.png|left]]
 
[[File:FFXII Invisible Icon.png|left]]
 
{{Q|The character is invisible, hidden from watchful eyes, and cannot be targeted by foes. The effect is temporary.|Description}}
 
{{Q|The character is invisible, hidden from watchful eyes, and cannot be targeted by foes. The effect is temporary.|Description}}
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Finally, Elementals can detect players when they cast magick. Therefore, Vanish is effective against Bird, Giant, Insects (if HP > 40%), Materials, Imperial Army and Humanoids, because of their poor sound detection radius. The same type of enemies can also chain their detections; when an enemy enters battle and is within the detection area of other same-type monsters, the other enemies will also attack the player.
 
Finally, Elementals can detect players when they cast magick. Therefore, Vanish is effective against Bird, Giant, Insects (if HP > 40%), Materials, Imperial Army and Humanoids, because of their poor sound detection radius. The same type of enemies can also chain their detections; when an enemy enters battle and is within the detection area of other same-type monsters, the other enemies will also attack the player.
   
Casting Vanish on certain enemies makes their AI ignore players, as engaging in combat would mean for them to lose their Vanish status. One of the most useful ways for this trick is on the way to [[Zodiark (Final Fantasy XII boss)|Zodiark]] as the route to Zodiark's lair is long and swarming with reaper type enemies.
+
Casting Vanish on certain enemies makes their AI ignore players, as engaging in combat would mean for them to lose their Vanish status. One of the most useful ways for this trick is on the way to [[Zodiark (Final Fantasy XII boss)|Zodiark]] as the route to Zodiark's lair is long and swarming with reaper-type enemies.
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
{{sideicon|XIIRW}}
 
 
[[File:RW Vanish Status Symbol.png|right]]
 
[[File:RW Vanish Status Symbol.png|right]]
 
[[Llyud]] learns Vanishga that renders all nearby allies invisible to avoid being targeted by enemies. Vanish wears off over time, or if the player targets enemies while invisible.
 
[[Llyud]] learns Vanishga that renders all nearby allies invisible to avoid being targeted by enemies. Vanish wears off over time, or if the player targets enemies while invisible.
   
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
{{sideicon|FFXIII}}
 
 
The player can gain an invisible status of sorts by using a [[Shroud|Deceptisol]], which prevents foes from spotting the player on the field. If the player engages in battle while shrouded in Deceptisol, they always get a [[attack formations|preemptive battle]]. There is a trick involving the use of Deceptisol and the game's Retry option; if a player uses a shroud, enters a battle while under its effect, and cancels out of the battle with the Retry option, the player gets the shroud back as if they had never used one.
 
The player can gain an invisible status of sorts by using a [[Shroud|Deceptisol]], which prevents foes from spotting the player on the field. If the player engages in battle while shrouded in Deceptisol, they always get a [[attack formations|preemptive battle]]. There is a trick involving the use of Deceptisol and the game's Retry option; if a player uses a shroud, enters a battle while under its effect, and cancels out of the battle with the Retry option, the player gets the shroud back as if they had never used one.
   
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===''[[Final Fantasy XIV]]''===
 
===''[[Final Fantasy XIV]]''===
 
[[Disciplines|Disciplines of the Land]] and the [[Ninja (Final Fantasy XIV)|Rogue]] class have access to Stealth and Hide respectively. Both statuses make the player invisible to enemies and Hide additionally allows the use of Trick Attack and Sneak Attack. Certain enemies in dungeons, enemies in [[The Diadem]], bosses and enemies significantly above the player's level can however still see the player, canceling the status.
{{sideicon|FFXIV}}
 
[[Disciplines|Disciplines of the Land]] and the [[Rogue]] class have access to Stealth and Hide respectively. Both statuses make the player invisible to enemies and Hide additionally allows the use of Trick Attack and Sneak Attack. Certain enemies in dungeons, enemies in [[The Diadem]], bosses and enemies significantly above the player's level can however still see the player, canceling the status.
 
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
Invisible (also called Transparent) is a status effect that hides targets from enemies. Attacks made by a Transparent character ignore evade percentages—physical and magical. The status can be granted using the [[Ninja (Tactics)|Ninja's]] [[Final Fantasy Tactics reaction abilities|reaction ability]] Vanish, the [[Ninja Gear]], the [[Final Fantasy Tactics armor#Invisibility Cloak|Invisibility Cloak]], or the [[Final Fantasy Tactics accessories#Septième|Septième]]. The status is removed when the invisible character takes action other than moving. This status only benefits player units; when an enemy unit is under the "invisible" status, the unit is still visible to the player who can commence direct attack to that unit.
{{sideicon|FFT}}
 
Invisible, also known as Transparent, is a status effect that hides targets from enemies. Attacks made by a Transparent character ignore evade percentages—physical and magical. The status can be granted using the [[Ninja (Tactics)|Ninja's]] [[List of Final Fantasy Tactics reaction abilities|reaction ability]] Vanish, the [[Ninja Gear]], the [[List of Final Fantasy Tactics armor#Invisibility Cloak|Invisibility Cloak]], or the [[List of Final Fantasy Tactics accessories#Septième|Septième]]. The status is removed when the invisible character takes action other than moving. This status only benefits player units; when an enemy unit is under the "invisible" status, the unit is still visible to the player who can commence direct attack to that unit.
 
   
 
The [[Jump (ability)|Jump]] command causes a [[Jump glitch|glitch]] if the attacking unit jumps on a corpse while invisible. For reasons unknown, the game will reward [[Experience Points|EXP]] and [[Ability Points|JP]] to the attacker and remove the invisible status as normal, but forgets the target is dead.
 
The [[Jump (ability)|Jump]] command causes a [[Jump glitch|glitch]] if the attacking unit jumps on a corpse while invisible. For reasons unknown, the game will reward [[Experience Points|EXP]] and [[Ability Points|JP]] to the attacker and remove the invisible status as normal, but forgets the target is dead.
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
 
Conceal is a status effect available to [[viera]] [[Sniper (Tactics Advance)|Snipers]], allowing the character to stay out of enemies' sight; the status goes away when an Action is used. The ability is learned from the [[Final Fantasy Tactics Advance weapons#Windslash Bow|Windslash Bow]] and costs 100 AP to master.
{{sideicon|FFTA}}
 
Hide is a status effect available to [[viera]] [[Sniper (Tactics Advance)|Snipers]], allowing the character to stay out of enemies' sight; the status goes away when an Action is used. The ability is learned from the [[List of Final Fantasy Tactics Advance weapons#Windslash Bow|Windslash Bow]] and costs 100 AP to master.
 
   
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
Invisible is granted by several abilities, including [[Hurdy (Final Fantasy XII)|Hurdy's]] Hide song. An invisible character cannot be targeted by another unit unless they have been targeted by a [[Cannoneer (Tactics A2)|Cannoneer]] first, in which case the attack will hit anyway. Once an invisible unit attacks, the buff will disappear. The [[Blue Magick (Tactics A2)|Blue Magick]] [[Bad Breath]] can turn an invisible unit into visible and cause the usual debuffs.
{{sideicon|FFTA2}}
 
Invisible is granted by several abilities, including [[Hurdy (Final Fantasy XII)|Hurdy's]] Hide song. An invisible character cannot be targeted by another unit unless they have been targeted by a [[Cannoneer (Tactics A2)|Cannoneer]] first, in which case the attack will hit anyway. Once an invisible unit attacks, the buff will disappear. The [[Blue Magick]] [[Bad Breath]] can turn an invisible unit into visible and cause the usual debuffs.
 
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
 
Invisible is an auto-ability exclusive to only one accessory, the [[Final Fantasy Type-0 accessories#Camouflage Cloak|Camouflage Cloak]], which is equipped by [[Joker (Type-0)|Joker]] when he joins the party as a [[Support Personnel]]. This accessory is not available to the playable characters but if the player obtains it via hacking, [[Class Zero]] cadets can equip it and receive Auto-Invisible status. The spell can be also acquired through a second playthrough mission where charging it up to Inviga will make it apply to all party members also.
{{sideicon|Type0}}
 
Invisible is an auto-ability exclusive to only one accessory, the [[List of Final Fantasy Type-0 accessories#Camouflage Cloak|Camouflage Cloak]], which is equipped by [[Joker (Type-0)|Joker]] when he joins the party as a [[Support Personnel]]. This accessory is not available to the playable characters but if the player obtains it via hacking, [[Class Zero]] cadets can equip it and receive Auto-Invisible status. The spell can be also acquired through a second playthrough mission where charging it up to Inviga will make it apply to all party members also.
 
   
 
===''[[Final Fantasy Explorers]]''===
 
===''[[Final Fantasy Explorers]]''===
{{sideicon|FFE}}
 
 
{{stub|Final Fantasy Explorers}}
 
{{stub|Final Fantasy Explorers}}
   
 
===''[[Chocobo no Fushigi na Dungeon]]''===
 
===''[[Chocobo no Fushigi na Dungeon]]''===
{{sideicon|ChocoD}}
 
 
{{Status-stub|Chocobo no Fushigi na Dungeon}}
 
{{Status-stub|Chocobo no Fushigi na Dungeon}}
   
 
====''[[Chocobo's Dungeon 2]]''====
 
====''[[Chocobo's Dungeon 2]]''====
{{sideicon|ChocoD2}}
 
 
{{Status-stub|Chocobo's Dungeon 2}}
 
{{Status-stub|Chocobo's Dungeon 2}}
   
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</gallery>{{galleryincomplete|''[[Final Fantasy Type-0]]''}}
 
</gallery>{{galleryincomplete|''[[Final Fantasy Type-0]]''}}
   
{{Status}}
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{{navbox statuses}}
[[Category:status effects]]
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[[Category:Positive status effects]]

Revision as of 01:27, 3 August 2019

Template:Sideicon Template:Images

FFVI Android Vanish Status

The party under the Invisible status in Final Fantasy VI.

Invisible, also known as Transparent (透明, Toumei?), Vanish (バニシュ, Banishu?), and Clear, is a recurring status effect in the Final Fantasy series. It usually makes the target immune to physical attacks, but wears off when the target is struck by a magic attack. Invisible is often granted by the spell of the same name.

Appearances

Final Fantasy VI

The Invisible status is granted by the Vanish spell, the Phantom esper, or by throwing an Invisible Edge. Characters with Vanish are immune to physical attacks but become visible if hit by magic. The exception to this is the enemy ability Northern Cross, The ability doesn't remove Invisible status when it fails to inflict Freeze. Additionally, their Magic Evade is reduced to zero, and spells such as Reflect and Shell lose their effects, even if given by equipment.

Vanished characters can be afflicted with any status ailment, even if they are immune to it, provided the status is caused by a magic attack. This is the cause of the infamous Vanish-Doom bug which allows any target, even bosses, vulnerable to Vanish, to be killed in one hit. The bug was partially fixed in the game's Advance remake.

Final Fantasy VII

The Ghost enemies turn invisible when attacked or stolen from. This makes them immune to damage, but they return to being visible on their next turn. Other enemies are Hammer Blaster that turns invisible in any moment of battle, and while stays in this mode cannot be targeted, but its AI script will continue to run. In the case of Dorky Face, turns invisible when the player have his three party members all inflicted with Silence and Paralyzed at the same time.

Final Fantasy IX

FFIX Vanish Symbol

A vanished target's physical attacks always hits, but physical attacks towards it will always miss unless the attacker has the Accuracy+ support ability equipped. Magic will make the target visible again. The status will expire over time. The effect's duration lasts longer the higher the character's Spirit. The effect is gained from Quina's Vanish spell and Eiko's Carbuncle summon with Diamond equipped as add-on. The enemy Gnoll uses it frequently.

Final Fantasy XI

FFXI Invisible Status

Invisible is a status effect that prevents enemies from detecting the player by sight. It does not prevent aggression from enemies that detect by sound or that possess true sight.

Along with Deodorize and Sneak, Invisible is one of the few status effects that will produce warnings in the chat log when it is about to wear off, allowing the player approximately 20-30 seconds to reach a safe spot in a dangerous area.

When applied via the White Magic spell Invisible, the duration of the effect is not fixed, and is random, sometimes starting to wear off immediately after being applied. The Invisible effect of Tonko: Ichi and Tonko: Ni have a set duration, however.

Most switches, teleporter devices, doors, and other environment objects cannot be activated while invisible; it is necessary to manually cancel Invisible status to activate them. Additionally, activating items can cancel Invisible. If using spells or items to avoid detection, the player must cast Invisible last, or the next spell or item used will erase the Invisible effect.

If a player is attacked, they will lose the benefits of Invisible.

The main methods of gaining this effect are:

Final Fantasy XII

FFXII Invisible Icon

The character is invisible, hidden from watchful eyes, and cannot be targeted by foes. The effect is temporary.

Description

Invisible status is given by the spells Vanish and Vanishga. It makes the character invisible, and is more effective against monsters that rely on sight to detect targets. Invisible characters will be detected if they target an enemy. Invisible wears off if the character is struck by a spell. Invisible isn't fool-proof as some enemies can sense targets with other aids than sight.

Enemies can detect players by vision, sound, life and magick. Vision is the only sense that can be deceived by the Vanish status. Enemies that detect players by vision usually don't detect players that are behind them. Sound detection is usually not as far-reaching as vision. Walking on noisy terrains, like water splashing, can rouse nearby enemies. Certain types of monsters (undead, plants and bugs) can detect players who are low on health, usually less than 40% of max health.

Finally, Elementals can detect players when they cast magick. Therefore, Vanish is effective against Bird, Giant, Insects (if HP > 40%), Materials, Imperial Army and Humanoids, because of their poor sound detection radius. The same type of enemies can also chain their detections; when an enemy enters battle and is within the detection area of other same-type monsters, the other enemies will also attack the player.

Casting Vanish on certain enemies makes their AI ignore players, as engaging in combat would mean for them to lose their Vanish status. One of the most useful ways for this trick is on the way to Zodiark as the route to Zodiark's lair is long and swarming with reaper-type enemies.

Final Fantasy XII: Revenant Wings

RW Vanish Status Symbol

Llyud learns Vanishga that renders all nearby allies invisible to avoid being targeted by enemies. Vanish wears off over time, or if the player targets enemies while invisible.

Final Fantasy XIII

The player can gain an invisible status of sorts by using a Deceptisol, which prevents foes from spotting the player on the field. If the player engages in battle while shrouded in Deceptisol, they always get a preemptive battle. There is a trick involving the use of Deceptisol and the game's Retry option; if a player uses a shroud, enters a battle while under its effect, and cancels out of the battle with the Retry option, the player gets the shroud back as if they had never used one.

The trick with Deceptisol is to use one to sneak past a group of enemies. Whenever a player is in an enemy's combat zone the screen will flash red. Once the player has passed the enemies' combat zone, they can turn around and engage the enemy, then use the Retry option to cancel the battle. The player gets their Deceptisol back, but respawns on the other side of the enemy, thus they got past the enemies without having to expend the Deceptisol. The shroud effects last for 30 seconds and the shroud icon will begin to blink three seconds before the effects expire.

Final Fantasy XIV

Disciplines of the Land and the Rogue class have access to Stealth and Hide respectively. Both statuses make the player invisible to enemies and Hide additionally allows the use of Trick Attack and Sneak Attack. Certain enemies in dungeons, enemies in The Diadem, bosses and enemies significantly above the player's level can however still see the player, canceling the status.

Final Fantasy Tactics

Invisible (also called Transparent) is a status effect that hides targets from enemies. Attacks made by a Transparent character ignore evade percentages—physical and magical. The status can be granted using the Ninja's reaction ability Vanish, the Ninja Gear, the Invisibility Cloak, or the Septième. The status is removed when the invisible character takes action other than moving. This status only benefits player units; when an enemy unit is under the "invisible" status, the unit is still visible to the player who can commence direct attack to that unit.

The Jump command causes a glitch if the attacking unit jumps on a corpse while invisible. For reasons unknown, the game will reward EXP and JP to the attacker and remove the invisible status as normal, but forgets the target is dead.

Final Fantasy Tactics Advance

Conceal is a status effect available to viera Snipers, allowing the character to stay out of enemies' sight; the status goes away when an Action is used. The ability is learned from the Windslash Bow and costs 100 AP to master.

Final Fantasy Tactics A2: Grimoire of the Rift

Invisible is granted by several abilities, including Hurdy's Hide song. An invisible character cannot be targeted by another unit unless they have been targeted by a Cannoneer first, in which case the attack will hit anyway. Once an invisible unit attacks, the buff will disappear. The Blue Magick Bad Breath can turn an invisible unit into visible and cause the usual debuffs.

Final Fantasy Type-0

Invisible is an auto-ability exclusive to only one accessory, the Camouflage Cloak, which is equipped by Joker when he joins the party as a Support Personnel. This accessory is not available to the playable characters but if the player obtains it via hacking, Class Zero cadets can equip it and receive Auto-Invisible status. The spell can be also acquired through a second playthrough mission where charging it up to Inviga will make it apply to all party members also.

Final Fantasy Explorers

Impresario-ffvi-iosThis section in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Chocobo no Fushigi na Dungeon

Toad FFVThis section about a status effect in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Chocobo's Dungeon 2

Toad FFVThis section about a status effect in Chocobo's Dungeon 2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy Type-0 added. You can help the Final Fantasy Wiki by uploading images.