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(I forgot to mention the Floral Fallal learns the two specific types of invulnerability.)
(Moved to Null Physical)
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{{sideicon|VIICC}}
 
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{{Images}}
 
 
[[File:FFVIII Invincible Status.png|right|thumb|250px|The party under Invincible status in ''[[Final Fantasy VIII]]''.]]
 
[[File:FFVIII Invincible Status.png|right|thumb|250px|The party under Invincible status in ''[[Final Fantasy VIII]]''.]]
'''Invincible''' {{J|無敵|Muteki}}, also known as '''Peerless''', '''Invul''' '''Barrier''' or '''Wall''', is a recurring [[Status Effect]] in the series.
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'''Invincible''' {{J|無敵|Muteki}}, also known as '''Invincibility''', '''Peerless''', '''Invul''' '''Barrier''' or '''Wall''', is a recurring [[status effect]] in the series.
   
{{See Also|Null Physical|Null Magic}}
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{{See|Null Physical|Null Magic}}
   
==Appearances==
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== Appearances ==
===''[[Final Fantasy IV]]''===
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=== ''[[Final Fantasy V]]'' ===
 
Invul is a status only granted to [[Necrophobe (Final Fantasy V)|Necrophobe]] until the player destroys all four of the [[Barrier (Final Fantasy V boss)|Barriers]], which removes the status.
[[File:FFIVDS Null Physical Symbol.png|right]]
 
The Barrier status is set by the [[Lunar Curtain]] item, granting immunity to physical attacks, making all physical attacks automatically miss. The Barrier status can be [[Dispel]]led, and can also be removed by [[Black Hole (Ability)|Black Hole]]. It's called "Null Physical" in the DS version.
 
   
====''[[Final Fantasy IV -Interlude-]]''====
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=== ''[[Final Fantasy VI]]'' ===
 
This status is not named in-game and is an enemy exclusive status. It is granted on the [[Guardian (Final Fantasy VI)|Guardian]] and on [[Humbaba (Final Fantasy VI)|Humbaba]] when [[Terra Branford|Terra]] faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.
The Barrier status returns as a status effect in the sequel of ''Final Fantasy IV'', and it functions the same way as its predecessor.
 
   
 
In the Advance version, both the [[Red Dragon (Final Fantasy VI)|Red Dragon]] in the [[Dragons' Den]] and [[Neslug (Final Fantasy VI)|Neslug's]] shell have the Invincible status.
====''[[Final Fantasy IV: The After Years]]''====
 
Lunar Curtain returns in the sequel, and it functions the same way as it did in the prequel.
 
   
===''[[Final Fantasy V]]''===
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=== ''[[Final Fantasy VII]]'' ===
 
Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a [[Resist]] status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.
Invul is a status only granted to [[Necrophobe (Final Fantasy V)|Necrophobe]] until the player destroys all four of the [[Barrier (Final Fantasy V)|Barriers]], which removes the status.
 
   
 
The target glows in a yellow hue. The effect can only be used from [[Aerith Gainsborough|Aeris's]] [[Limit (Final Fantasy VII)#Aeris|Limit Breaks]], Planet Protector or [[Great Gospel (ability)|Great Gospel]]. [[Sephiroth]] is perpetually in Peerless status during the [[Nibelheim]] flashback sequence, although he doesn't glow yellow.
===''[[Final Fantasy VI]]''===
 
This status is not named in-game and its an enemy exclusive status, this status is granted on the [[Guardian (Final Fantasy VI)|Guardian]] and on [[Humbaba (Final Fantasy VI)|Humbaba]] when [[Terra Branford|Terra]] faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.
 
   
 
==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
In the Advance version, both the [[Red Dragon (Final Fantasy VI)|Red Dragon]] in the [[Dragons' Den]] and [[Neslug (Final Fantasy VI)|Neslug]]'s shell have the Invincible status.
 
 
===''[[Final Fantasy VII]]''===
 
[[File:Peerless.png|right|thumb|150px|Peerless as seen in ''[[Final Fantasy VII]]''.]]
 
Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a [[Astra|Resist]] status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.
 
 
The target glows in a yellow hue. The effect can only be used from [[Aerith Gainsborough|Aeris's]] [[Limit (Final Fantasy VII)#Aeris|Limit Breaks]], Planet Protector or Great Gospel. [[Sephiroth (Final Fantasy VII)|Sephiroth]] is perpetually in Peerless status during the [[Nibelheim]] flashback sequence, although he doesn't glow yellow.
 
 
====''[[Crisis Core -Final Fantasy VII-]]''====
 
 
Invincible is a status effect that makes [[Zack Fair|Zack]] temporarily immune to all damage. He will still recoil when hit, but his HP will be unaffected. The status is activated by receiving a 777 on the [[Digital Mind Wave|DMW]] when not in a Modulating Phase, or with the [[Digital Mind Wave#Healing Wave|Healing Wave]] Limit Break. The effect lasts 15 seconds. Some Genesis copies can also use the status.
 
Invincible is a status effect that makes [[Zack Fair|Zack]] temporarily immune to all damage. He will still recoil when hit, but his HP will be unaffected. The status is activated by receiving a 777 on the [[Digital Mind Wave|DMW]] when not in a Modulating Phase, or with the [[Digital Mind Wave#Healing Wave|Healing Wave]] Limit Break. The effect lasts 15 seconds. Some Genesis copies can also use the status.
   
===''[[Final Fantasy VIII]]''===
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=== ''[[Final Fantasy VIII]]'' ===
Invincible makes the affected character immune to all physical and magical attacks, though curative spells and items still work, and targets under the status still lose HP from [[Poison (Status)|Poison]] and from using the [[Souleater|Darkside]] command. Invincibility is gained from items such as [[Hero Drink|Hero]] and [[Holy War#Holy War|Holy War]] or [[Rinoa Heartilly|Rinoa]]'s Limit Break [[Combine (Final Fantasy VIII)#Combine Skills|Invincible Moon]]. The status lasts for 24 seconds.
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Invincible makes the affected character immune to all physical and magical attacks, as well as status change. Curative spells and items still work, and targets under the status still lose HP from [[Poison (status)|Poison]] and from using the [[Souleater|Darkside]] command. Invincibility is gained from [[Hero Drink|Hero]] and [[Holy War#Holy War|Holy War]] and [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Limit Break (Final Fantasy VIII)|Limit Break]] [[Combine (Final Fantasy VIII)#Combine Skills|Invincible Moon]]. The status lasts for 24 seconds.
   
===''[[Final Fantasy X-2]]''===
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=== ''[[Final Fantasy X-2]]'' ===
 
[[File:FFX-2 Invincible Icon.png|right]]
Invincible is a status gained by using the [[Hero Drink]] item, stolen from [[Shuyin (Boss)|Shuyin]] or as a rare drop from [[Node]]. The status may also be obtained through the ability Excellence, found in the [[Psychic]] [[dressphere]] in the ''International'' version and the ''[[Final Fantasy X/X-2 HD Remaster|HD Remaster]]'', which requires 120 AP to master and Physics Guard to be mastered beforehand. The Psychic also learns two types of specific invulnerability before that: [[Null Magic|Magic Guard]], which nullifies magical damage, and [[Null Physical|Physics Guard]], which nullifies physical damage.
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Invincible is a status gained by using the [[Final Fantasy X-2 items#Hero Drink|Hero Drink]] item, stolen from [[Shuyin (boss)|Shuyin]] or as a rare drop from [[Node (Final Fantasy X-2)|Node]]. The status may also be obtained through the ability Excellence, found in the [[Psychic]] [[dressphere]] in the International and the [[Final Fantasy X/X-2 HD Remaster|HD Remaster]] versions, which requires 120 AP to master and Physics Guard to be mastered beforehand.
   
 
==== ''[[Final Fantasy X-2: Last Mission]]'' ====
Like the Psychic dressphere, Yuna also learn Shield and Barrier, both through her [[[Floral Fallal]] dressphere. Shield nullifies physical damage, whilst Barrier nullifies magical damage. Both of them require 20 AP to learn, however Yuna must have first mastered Barrier in order to learn Shield.
 
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The Omni-Guard status makes the character immune to any damage for a number of turns. The [[Warrior (Final Fantasy X-2)|Warrior]] dressphere has an ability of the same name that can inflict the status. It costs 20 MP to cast.
   
 
=== ''[[Final Fantasy XI]]'' ===
The [[Songstress]] Dressphere is also capable of granting magical invulnerability to the party through the use of Magical Masque, but in order for the Songstress to learn it, [[Yuna]] must have acquired the key item Magical Dances, Vol II, gained from defeating the [[Experiment (Final Fantasy X-2)|Experiment]]. But, simply having the book is not enough to learn the Magical Masque, it needs 20 AP points for it to be taught to Yuna and the girls.
 
 
Invincible is a status effect caused by the [[Invincible (ability)|Invincible]] [[special job ability]] for by [[Paladin (Final Fantasy XI)|Paladins]] (once every 1 hour) to render them immune to all physical damage (but not magical damage).
   
 
There is also an additional status effect with the same effect but a different icon called Physical Shield. Physical Shield can be obtained by players by using the items Carnal Incense, Fanatic's Tonic, Fanatic's Drink, or Fanatic's Powder (this last effect also bestows the status on party members within range). Physical Shield cancels and is canceled by [[Null Magic|Magic Shield]]. Some of the final bosses in mission storylines are also able to set the effect at will, alternating it with Magic Shield.
===''[[Final Fantasy XI]]''===
 
Invincible is a status effect caused by an [[Invincible (Ability)|ability]] used by [[Paladin (Final Fantasy XI)|Paladins]] (once every two hours) to render them immune to physical damage (but not magical damage).
 
   
 
=== ''[[Final Fantasy XII]]'' ===
There is also an additional status effect with the same effect but a different icon called Physical Shield. Physical Shield can be obtained by players by using the items Carnal Incense, Fanatic's Tonic, Fanatic's Drink, or Fanatic's Powder (this last effect also bestows the status on party members within range). Physical Shield cancels and is canceled by [[Null Magic|Magic Shield]]. Some of the final bosses in mission storylines are also able to set the effect at will, alternating it with Magic Shield.
 
 
Although the player characters are unable to achieve invincibility, some bosses and [[Hunt (Final Fantasy XII)|marks]] are able to erect a [[Final Fantasy XII enemy abilities#Paling|Paling]], [[Final Fantasy XII enemy abilities#Magick Shield|Magick Shield]], or a combination of both.
   
===''[[Final Fantasy XII]]''===
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==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
 
[[Basch fon Ronsenburg|Basch's]] [[Quickening (ability)|Quickening]] can temporarily render himself and his group of [[Esper (Revenant Wings)|Espers]] invincible. Basch fills up his Quickening bar by enduring attacks from enemies.
Although the player characters are unable to achieve invincibility, some bosses and [[Hunt (Final Fantasy XII)|marks]] are able to erect a [[List of Final Fantasy XII Enemy Abilities#Paling|Paling]], [[List of Final Fantasy XII Enemy Abilities#Magick Shield|Magick Shield]], or a combination of both.
 
   
====''[[Final Fantasy XII: Revenant Wings]]''====
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=== ''[[Final Fantasy XIV]]'' ===
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Invincibility renders the target invulnerable to all damage. An effect that mostly benefits enemies under certain conditions.
[[Basch fon Ronsenburg|Basch]]'s [[Quickening (Ability)|Quickening]] can temporarily render himself and his group of [[Esper (Revenant Wings)|Espers]] invincible. Basch fills up his Quickening bar by enduring attacks from enemies.
 
   
===''[[Final Fantasy Tactics]]''===
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=== ''[[Final Fantasy Tactics]]'' ===
 
Wall is a [[Dummied content|dummied out]] status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as [[Squire (Tactics)|Squire's]] Chant and [[Construct 8 (Tactics)|Construct 8's]] Task skills.
{{sideicon|FFT}}
 
Wall is a [[Dummied Content|dummied out]] status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as [[Squire (Tactics)|Squire]]'s Chant and [[Construct 8]]'s Task skills.
 
   
===''[[Final Fantasy Type-0]]''===
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=== ''[[Final Fantasy Type-0]]'' ===
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Targets with Invincible take no damage or recoil from attacks. Party members will be briefly Invincible after being revived.
{{Status-stub|Final Fantasy Type-0}}
 
   
===''[[Final Fantasy Crystal Chronicles]]''===
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=== ''[[Final Fantasy Crystal Chronicles]]'' ===
 
Invincible can be cast on a character during the final battle. During this battle, a [[Magicite]] will appear called ???. Using them can cast random magic, one being the ability to make a character immune to all attacks.
 
Invincible can be cast on a character during the final battle. During this battle, a [[Magicite]] will appear called ???. Using them can cast random magic, one being the ability to make a character immune to all attacks.
   
====''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''====
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==== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' ====
Invincible can only be inflicted on a character in quests. During quests, random boxes with question marks will appear to give the characters random positive status like [[Haste (Status)|Haste]], [[High Jump]], and Invincible.
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Invincible can only be inflicted on a character in quests. During quests, random boxes with question marks will appear to give the characters random positive status like [[Haste (status)|Haste]], [[High Jump]], and Invincible.
   
===''[[Dissidia 012 Final Fantasy]]''===
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=== ''[[Dissidia 012 Final Fantasy]]'' ===
[[Aerith Gainsborough/Dissidia|Aerith]]'s [[assist]] ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.
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[[Aerith Gainsborough/Dissidia|Aerith's]] [[Assist (term)|Assist]] ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.
   
==Gallery==
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== Gallery ==
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<gallery>
{{Gallery
 
|File:FFIVA Barrier Status.png|''[[Final Fantasy IV]]''.
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FFV Invul.png|''[[Final Fantasy V]]''.
|X|''[[Final Fantasy IV: The After Years]]''.
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FFVI Invincible Status.png|''[[Final Fantasy VI]]''.
|X|''[[Final Fantasy V]]''.
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Peerless.png|''[[Final Fantasy VII]]''.
|File:FFVI Invincible Status.png|''[[Final Fantasy VI]]''.
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VIICC Invincible Status.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
|File:VIICC Invincible Status.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
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FFT Wall Status.png|''[[Final Fantasy Tactics]]''.
|X|''[[Final Fantasy X-2]]''.
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RoF Invincible Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''.
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</gallery>{{Gallery incomplete|''[[Final Fantasy X-2]]''|''[[Final Fantasy XI]]''|''[[Final Fantasy XII]]''|''[[Final Fantasy XII: Revenant Wings]]''|''[[Final Fantasy Type-0]]''|''[[Final Fantasy Crystal Chronicles]]''|''[[Dissidia 012 Final Fantasy]]''}}
|X|''[[Final Fantasy XI]]''.
 
|X|''[[Final Fantasy XII]]''.
 
|X|''[[Final Fantasy XII: Revenant Wings]]''.
 
|File:FFT Wall Status.png|''[[Final Fantasy Tactics]]''.
 
|X|''[[Final Fantasy Type-0]]''.
 
|X|''[[Final Fantasy Crystal Chronicles]]''.
 
|File:RoF Invincible Status.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''.
 
|X|''[[Dissidia 012 Final Fantasy]]''.
 
}}
 
   
{{Status}}
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{{navbox statuses}}
[[Category:Status Effects]]
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[[Category:Positive status effects]]
[[Category:Crisis Core -Final Fantasy VII- Statuses]]
 

Revision as of 03:03, 20 September 2020

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FFVIII Invincible Status

The party under Invincible status in Final Fantasy VIII.

Invincible (無敵, Muteki?), also known as Invincibility, Peerless, Invul Barrier or Wall, is a recurring status effect in the series.

Appearances

Final Fantasy V

Invul is a status only granted to Necrophobe until the player destroys all four of the Barriers, which removes the status.

Final Fantasy VI

This status is not named in-game and is an enemy exclusive status. It is granted on the Guardian and on Humbaba when Terra faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.

In the Advance version, both the Red Dragon in the Dragons' Den and Neslug's shell have the Invincible status.

Final Fantasy VII

Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a Resist status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.

The target glows in a yellow hue. The effect can only be used from Aeris's Limit Breaks, Planet Protector or Great Gospel. Sephiroth is perpetually in Peerless status during the Nibelheim flashback sequence, although he doesn't glow yellow.

Crisis Core -Final Fantasy VII-

Invincible is a status effect that makes Zack temporarily immune to all damage. He will still recoil when hit, but his HP will be unaffected. The status is activated by receiving a 777 on the DMW when not in a Modulating Phase, or with the Healing Wave Limit Break. The effect lasts 15 seconds. Some Genesis copies can also use the status.

Final Fantasy VIII

Invincible makes the affected character immune to all physical and magical attacks, as well as status change. Curative spells and items still work, and targets under the status still lose HP from Poison and from using the Darkside command. Invincibility is gained from Hero and Holy War and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.

Final Fantasy X-2

FFX-2 Invincible Icon

Invincible is a status gained by using the Hero Drink item, stolen from Shuyin or as a rare drop from Node. The status may also be obtained through the ability Excellence, found in the Psychic dressphere in the International and the HD Remaster versions, which requires 120 AP to master and Physics Guard to be mastered beforehand.

Final Fantasy X-2: Last Mission

The Omni-Guard status makes the character immune to any damage for a number of turns. The Warrior dressphere has an ability of the same name that can inflict the status. It costs 20 MP to cast.

Final Fantasy XI

Invincible is a status effect caused by the Invincible special job ability for by Paladins (once every 1 hour) to render them immune to all physical damage (but not magical damage).

There is also an additional status effect with the same effect but a different icon called Physical Shield. Physical Shield can be obtained by players by using the items Carnal Incense, Fanatic's Tonic, Fanatic's Drink, or Fanatic's Powder (this last effect also bestows the status on party members within range). Physical Shield cancels and is canceled by Magic Shield. Some of the final bosses in mission storylines are also able to set the effect at will, alternating it with Magic Shield.

Final Fantasy XII

Although the player characters are unable to achieve invincibility, some bosses and marks are able to erect a Paling, Magick Shield, or a combination of both.

Final Fantasy XII: Revenant Wings

Basch's Quickening can temporarily render himself and his group of Espers invincible. Basch fills up his Quickening bar by enduring attacks from enemies.

Final Fantasy XIV

Invincibility renders the target invulnerable to all damage. An effect that mostly benefits enemies under certain conditions.

Final Fantasy Tactics

Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills.

Final Fantasy Type-0

Targets with Invincible take no damage or recoil from attacks. Party members will be briefly Invincible after being revived.

Final Fantasy Crystal Chronicles

Invincible can be cast on a character during the final battle. During this battle, a Magicite will appear called ???. Using them can cast random magic, one being the ability to make a character immune to all attacks.

Final Fantasy Crystal Chronicles: Ring of Fates

Invincible can only be inflicted on a character in quests. During quests, random boxes with question marks will appear to give the characters random positive status like Haste, High Jump, and Invincible.

Dissidia 012 Final Fantasy

Aerith's Assist ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.

Gallery