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This status is not named in-game and its an enemy exclusive status, this status is granted on the [[Guardian (Final Fantasy VI)|Guardian]] and on [[Humbaba (Final Fantasy VI)|Humbaba]] when [[Terra Branford|Terra]] faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.
 
This status is not named in-game and its an enemy exclusive status, this status is granted on the [[Guardian (Final Fantasy VI)|Guardian]] and on [[Humbaba (Final Fantasy VI)|Humbaba]] when [[Terra Branford|Terra]] faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.
   
In the Advance version, both the [[Red Dragon (Final Fantasy VI)|Red Dragon]] in the [[Dragons' Den]] and [[Neslug (Final Fantasy VI)|Neslug]]'s shell have the Invincible status.
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In the Advance version, both the [[Red Dragon (Final Fantasy VI)|Red Dragon]] in the [[Dragons' Den]] and [[Neslug (Final Fantasy VI)|Neslug's]] shell have the Invincible status.
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
 
{{sideicon|FFVII}}
 
{{sideicon|FFVII}}
[[File:Peerless.png|right|thumb|150px|Peerless as seen in ''[[Final Fantasy VII]]''.]]
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[[File:Peerless.png|right|thumb|150px|Peerless as seen in ''Final Fantasy VII''.]]
 
Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a [[Astra|Resist]] status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.
 
Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a [[Astra|Resist]] status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.
   
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===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
 
{{sideicon|FFVIII}}
 
{{sideicon|FFVIII}}
Invincible makes the affected character immune to all physical and magical attacks, though curative spells and items still work, and targets under the status still lose HP from [[Poison (Status)|Poison]] and from using the [[Souleater|Darkside]] command. Invincibility is gained from items such as [[Hero Drink|Hero]] and [[Holy War#Holy War|Holy War]] or [[Rinoa Heartilly|Rinoa]]'s Limit Break [[Combine (Final Fantasy VIII)#Combine Skills|Invincible Moon]]. The status lasts for 24 seconds.
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Invincible makes the affected character immune to all physical and magical attacks, though curative spells and items still work, and targets under the status still lose HP from [[Poison (Status)|Poison]] and from using the [[Souleater|Darkside]] command. Invincibility is gained from items such as [[Hero Drink|Hero]] and [[Holy War#Holy War|Holy War]] or [[Rinoa Heartilly|Rinoa's]] Limit Break [[Combine (Final Fantasy VIII)#Combine Skills|Invincible Moon]]. The status lasts for 24 seconds.
   
 
===''[[Final Fantasy X-2]]''===
 
===''[[Final Fantasy X-2]]''===
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====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
{{sideicon|XIIRW}}
 
{{sideicon|XIIRW}}
[[Basch fon Ronsenburg|Basch]]'s [[Quickening (Ability)|Quickening]] can temporarily render himself and his group of [[Esper (Revenant Wings)|Espers]] invincible. Basch fills up his Quickening bar by enduring attacks from enemies.
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[[Basch fon Ronsenburg|Basch's]] [[Quickening (Ability)|Quickening]] can temporarily render himself and his group of [[Esper (Revenant Wings)|Espers]] invincible. Basch fills up his Quickening bar by enduring attacks from enemies.
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
{{sideicon|FFT}}
 
{{sideicon|FFT}}
Wall is a [[Dummied Content|dummied out]] status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as [[Squire (Tactics)|Squire]]'s Chant and [[Construct 8]]'s Task skills.
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Wall is a [[Dummied Content|dummied out]] status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as [[Squire (Tactics)|Squire's]] Chant and [[Construct 8]]'s Task skills.
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
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===''[[Dissidia 012 Final Fantasy]]''===
 
===''[[Dissidia 012 Final Fantasy]]''===
 
{{sideicon|D012}}
 
{{sideicon|D012}}
[[Aerith Gainsborough/Dissidia|Aerith]]'s [[assist]] ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.
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[[Aerith Gainsborough/Dissidia|Aerith's]] [[assist]] ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.
   
 
==Gallery==
 
==Gallery==
{{Gallery
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{{Gallery|class=seriesa
 
|File:FFIVA Barrier Status.png|''[[Final Fantasy IV]]''.
 
|File:FFIVA Barrier Status.png|''[[Final Fantasy IV]]''.
 
|X|''[[Final Fantasy IV: The After Years]]''.
 
|X|''[[Final Fantasy IV: The After Years]]''.

Revision as of 06:42, 19 March 2015

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FFVIII Invincible Status

The party under Invincible status in Final Fantasy VIII.

Invincible (無敵, Muteki?), also known as Peerless, Invul Barrier or Wall, is a recurring Status Effect in the series.

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Appearances

Final Fantasy IV

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FFIVDS Null Physical Symbol

The Barrier status is set by the Lunar Curtain item, granting immunity to physical attacks, making all physical attacks automatically miss. The Barrier status can be Dispelled, and can also be removed by Black Hole. It's called "Null Physical" in the DS version.

Final Fantasy IV -Interlude-

Template:Sideicon The Barrier status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

Template:Sideicon Lunar Curtain returns in the sequel, and it functions the same way as it did in the prequel.

Final Fantasy V

Template:Sideicon Invul is a status only granted to Necrophobe until the player destroys all four of the Barriers, which removes the status.

Final Fantasy VI

Template:Sideicon This status is not named in-game and its an enemy exclusive status, this status is granted on the Guardian and on Humbaba when Terra faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.

In the Advance version, both the Red Dragon in the Dragons' Den and Neslug's shell have the Invincible status.

Final Fantasy VII

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Peerless

Peerless as seen in Final Fantasy VII.

Peerless is a status effect that makes characters immune to all physical and magical attacks for a short time, and effectively works as a Resist status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives immunity against MP remove attacks.

The target glows in a yellow hue. The effect can only be used from Aeris's Limit Breaks, Planet Protector or Great Gospel. Sephiroth is perpetually in Peerless status during the Nibelheim flashback sequence, although he doesn't glow yellow.

Crisis Core -Final Fantasy VII-

Template:Sideicon Invincible is a status effect that makes Zack temporarily immune to all damage. He will still recoil when hit, but his HP will be unaffected. The status is activated by receiving a 777 on the DMW when not in a Modulating Phase, or with the Healing Wave Limit Break. The effect lasts 15 seconds. Some Genesis copies can also use the status.

Final Fantasy VIII

Template:Sideicon Invincible makes the affected character immune to all physical and magical attacks, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the Darkside command. Invincibility is gained from items such as Hero and Holy War or Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.

Final Fantasy X-2

Template:Sideicon Invincible is a status gained by using the Hero Drink item, stolen from Shuyin or as a rare drop from Node. The status may also be obtained through the ability Excellence, found in the Psychic dressphere in the International and the HD Remaster versions, which requires 120 AP to master and Physics Guard to be mastered beforehand. The Psychic also learns two types of specific invulnerability before that: Magic Guard, which nullifies magical damage, and Physics Guard, which nullifies physical damage.

Like the Psychic dressphere, Yuna can learn Shield and Barrier, two specific types of invulnerability, through her Floral Fallal dressphere. Shield nullifies physical damage, while Barrier nullifies magical damage. Both require 20 AP to learn, but Yuna must have first mastered Barrier to learn Shield.

The Songstress dressphere can grant magical invulnerability to the party through the Magical Masque, but for the Songstress to learn it the party must have acquired the key item Magical Dances, Vol II, gained from defeating the Experiment at its highest levels. Simply having the book is not enough to learn the Magical Masque; it needs 20 AP points to be taught.

Final Fantasy X-2: Last Mission

Template:Sideicon The Omni-Guard status makes the character immune to any damage for a number of turns. The Warrior dressphere has an ability of the same name that can inflict the status. It costs 20 MP to cast.

Final Fantasy XI

Template:Sideicon Invincible is a status effect caused by an ability used by Paladins (once every two hours) to render them immune to physical damage (but not magical damage).

There is also an additional status effect with the same effect but a different icon called Physical Shield. Physical Shield can be obtained by players by using the items Carnal Incense, Fanatic's Tonic, Fanatic's Drink, or Fanatic's Powder (this last effect also bestows the status on party members within range). Physical Shield cancels and is canceled by Magic Shield. Some of the final bosses in mission storylines are also able to set the effect at will, alternating it with Magic Shield.

Final Fantasy XII

Template:Sideicon Although the player characters are unable to achieve invincibility, some bosses and marks are able to erect a Paling, Magick Shield, or a combination of both.

Final Fantasy XII: Revenant Wings

Template:Sideicon Basch's Quickening can temporarily render himself and his group of Espers invincible. Basch fills up his Quickening bar by enduring attacks from enemies.

Final Fantasy Tactics

Template:Sideicon Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills.

Final Fantasy Type-0

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Toad FFVThis section about a status effect in Final Fantasy Type-0 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles

Template:Sideicon Invincible can be cast on a character during the final battle. During this battle, a Magicite will appear called ???. Using them can cast random magic, one being the ability to make a character immune to all attacks.

Final Fantasy Crystal Chronicles: Ring of Fates

Template:Sideicon Invincible can only be inflicted on a character in quests. During quests, random boxes with question marks will appear to give the characters random positive status like Haste, High Jump, and Invincible.

Dissidia 012 Final Fantasy

Template:Sideicon Aerith's assist ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.

Gallery

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