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FFVIII Invincible Status

The party under Invincible status in Final Fantasy VIII.

Invincible (無敵, Muteki?), also known as Invincibility, Peerless, Invul Barrier or Wall, is a recurring status effect in the Final Fantasy series.

Appearances[]

Final Fantasy V[]

Invincible is a status granted to Necrophobe until the player destroys all four of the Barriers, which removes the status. In the GBA version, Guardian is granted the status when both of its Launchers are alive. Neo Shinryu periodically shifts between a vulnerable and invulnerable form. Lastly, Enuo's arms are invincible until the player destroys his body's first form, at which point the arms are removed from the battle.

Final Fantasy VI[]

This status is not named in-game and is an enemy exclusive status. It is granted on the Guardian and on Humbaba when Terra faces him alone. This status reduces all damage to 0, making the afflicted immune to all physical and magical attacks. There are three instances where the Guardian will have the Invincible status.

In the Advance and 2014 versions, both the Red Dragon in the Dragons' Den and Neslug's shell have the Invincible status.

Final Fantasy VII[]

Peerless status effect makes characters immune to all physical and magical attacks for a short time, and works as a Resist status regarding status attributes, locking any previous statuses in and preventing the application of new ones (except statuses inflicted by the Battle Square handicap reels). The status also gives immunity against MP remove attacks.

The target glows yellow. The effect can only be used from Aeris's Limit Breaks, Planet Protector or Great Gospel. Sephiroth is perpetually in Peerless status during the Nibelheim Incident flashback sequence, although he does not glow yellow.

Crisis Core -Final Fantasy VII-[]

Invincible is a status effect that makes Zack temporarily immune to all damage. He will still recoil when hit (except in Reunion), but his HP will be unaffected. The status is activated by receiving a 777 on the DMW when not in a Modulating Phase, or with the Healing Wave Limit Break. The effect lasts 15 seconds for the former, or 3–20 seconds for the latter.

Some enemies can can also use the status, including Emperor Sahagin, Experiment No. 115, Experiment No. 119, G Renegade, Hollander, and Minerva.

Zack will also be invincible towards damage that occurs after the last enemy in a battle falls, or damage while readying a Limit Break in the PlayStation Portable version.

Final Fantasy VII Remake[]

Jenova Dreamweaver, in the third phase of its battle, is invincible while covering itself with its tentacles. It also summons more tentacles when it does this, and destroying these tentacles will end the invincibility.

Final Fantasy VIII[]

Invincible makes the affected character immune to all physical and magical attacks, including Dispel, while removing all negative status effects and preventing any other status effects from being applied. Curative spells and items still work, and targets under the status still lose HP from using the Darkside command. Invincibility is gained from the Hero and Holy War items (as well as their trial items), and Rinoa's Limit Break, Invincible Moon. The status lasts for 24 seconds.

Final Fantasy X-2[]

FFX-2 Invincible Icon

Invincible is a status gained by using the Hero Drink item, stolen from Shuyin or as a rare drop from Node, or through the Mix ability. The status may also be obtained through the ability Excellence, found in the Psychic dressphere in the International and the HD Remaster versions, which requires 120 AP to master and Physics Guard to be mastered beforehand.

Final Fantasy X-2: Last Mission[]

The Omni-Guard status makes the character immune to any damage for a number of turns. The Warrior dressphere has an ability of the same name that can inflict the status. It costs 20 MP to cast.

Final Fantasy XI[]

Invincible is a status effect caused by the Invincible special job ability for by Paladins (once every 1 hour) to render them immune to all physical damage (but not magical damage).

There is also an additional status effect with the same effect but a different icon called Physical Shield. Physical Shield can be obtained by players by using the items Carnal Incense, Fanatic's Tonic, Fanatic's Drink, or Fanatic's Powder (this last effect also bestows the status on party members within range). Physical Shield cancels and is canceled by Magic Shield. Some of the final bosses in mission storylines are also able to set the effect at will, alternating it with Magic Shield.

Final Fantasy XII[]

Although the player characters are unable to achieve invincibility, some enemies (particularly bosses and marks) are able to erect a Paling to negate physical damage or a Magick Shield to block magickal damage, or a combination of both.

Final Fantasy XII: Revenant Wings[]

Basch's Quickening can temporarily render himself and his group of Espers invincible. Basch fills up his Quickening bar by enduring attacks from enemies.

Final Fantasy XIV[]

Invincibility renders the target invulnerable to all damage. An effect that mostly benefits enemies under certain conditions, often when a boss battle is moving from one phase to the next. The Paladin ability Hallowed Ground (or Invincible, in Japanese) renders the target invulnerable to all damage, save for effects intended to be an Instant Death.

Final Fantasy Tactics[]

Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status does not protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills.

Final Fantasy Type-0[]

Targets with Invincible take no damage or recoil from attacks. Party members will be briefly Invincible after being revived.

Final Fantasy Crystal Chronicles[]

Invincible can be cast on a character during the final battle. During this battle, a Magicite will appear called ???. Using them can cast random magic, one being the ability to make a character immune to all attacks.

Final Fantasy Crystal Chronicles: Ring of Fates[]

Invincible can only be inflicted on a character in quests. During quests, random boxes with question marks will appear to give the characters random positive status like Haste, High Jump, and Invincible.

Dissidia 012 Final Fantasy[]

Aerith's Assist ground "HP attack", Planet Protector, will temporarily protect the player from any HP or Bravery damage. She will remain out while it is in effect and will not sustain an Assist Lock when attacked. Invincible characters do not stagger and the opponent's Brave is not affected by any attacks he or she makes.

Gallery[]

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