Final Fantasy Wiki
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{{Image needed|BravelyD|FFD|PFF}}
 
[[File:FFIV TAY iOS Instant Death from Triton's Dagger.png|thumb|250px|right|[[Calca and Brina|Calca]] inflicting Instant Death to an enemy with the use of Triton's Dagger in ''[[Final Fantasy IV: The After Years]]''.]]
 
[[File:FFIV TAY iOS Instant Death from Triton's Dagger.png|thumb|250px|right|[[Calca and Brina|Calca]] inflicting Instant Death to an enemy with the use of Triton's Dagger in ''[[Final Fantasy IV: The After Years]]''.]]
'''Instant Death''' {{J|即死|Sokushi}}, also called '''Sudden Death''', '''Death''', '''Fatal''', '''Swoon''', '''Dead''', '''KO''', '''Fell''', '''Dispatch''', and '''Stun''', refers to an attack that immediately kills its victim regardless of what [[HP (stat)|HP]] they have remaining. Instant death attacks are recurrent throughout the [[Final Fantasy series|series]]; several bosses, including [[List of final bosses|final bosses]], are known to use instant death moves and some [[summoned monsters|summons]], such as [[Odin]] and [[Yojimbo (summon)|Yojimbo]], can also kill instantly. Instant death spells generally do not work on bosses, however, exceptions do exist.
+
'''Instant Death''' {{J|即死|Sokushi}}, also called '''Sudden Death''', '''Death''', '''Fatal''', '''Swoon''', '''Dead''', '''KO''', '''Fell''', '''Dispatch''', and '''Stun''', refers to an attack that immediately kills its victim regardless of what [[HP (stat)|HP]] they have remaining. Instant death attacks are recurrent throughout the [[Final Fantasy series|series]]; several [[boss]]es, including [[List of final bosses|final bosses]], are known to use instant death moves, and some [[summoned monsters|summons]], such as [[Odin]] and [[Yojimbo (summon)|Yojimbo]], can also kill instantly. Instant death spells generally do not work on bosses, however, exceptions do exist.
   
 
In most games, attacks that inflict instant death do not display damage points when hit, even if the attack would have inflicted normal damage if instant death had not taken effect. In some games, indicators such as the word "Death" or the abbreviation "KO" may appear instead of damage points.
 
In most games, attacks that inflict instant death do not display damage points when hit, even if the attack would have inflicted normal damage if instant death had not taken effect. In some games, indicators such as the word "Death" or the abbreviation "KO" may appear instead of damage points.
   
 
As with the use of curative and resurrection spells, such as [[Raise (Life 1)|Raise]], instant death's effect is often reversed for the [[undead]]. In some games, using an instant death ability on the undead will fully heal it in the same way that using Raise would kill it, though there are some exceptions, such as the undead in ''[[Final Fantasy XII]]''.
 
As with the use of curative and resurrection spells, such as [[Raise (Life 1)|Raise]], instant death's effect is often reversed for the [[undead]]. In some games, using an instant death ability on the undead will fully heal it in the same way that using Raise would kill it, though there are some exceptions, such as the undead in ''[[Final Fantasy XII]]''.
  +
{{See|Eject}}
 
 
== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy]]'' ===
 
=== ''[[Final Fantasy]]'' ===
 
{|class="full-width article-table FFI"
{{sideicon|FFI}}
 
 
|-class="a"
In addition to the abilities below, the [[Mindflayer]] can inflict Instant Death to a single target with its physical attacks.
 
 
{|class="full-width table FFI"
 
|- colspan="2" class="a"
 
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
 
!style="width:100px"|Type
 
!style="width:100px"|Type
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!class="b"|[[Scourge (poison ability)|Scourge]]
 
!class="b"|[[Scourge (poison ability)|Scourge]]
 
|[[Black Magic]]
 
|[[Black Magic]]
|Inflicts Death to all vulnerable enemies, low rate of success.
+
|Inflicts Death upon all vulnerable opposing combatants, with a low rate of success.
 
|-
 
|-
!class="b"|Death
+
!class="b"|[[Death (ability)|Death]]
 
|Black Magic
 
|Black Magic
|Inflicts Death to vulnerable enemies.
+
|Inflicts Death upon vulnerable opposing combatants.
 
|-
 
|-
 
!class="b"|[[Quake (ability)|Quake]]
 
!class="b"|[[Quake (ability)|Quake]]
 
|Black Magic
 
|Black Magic
|Inflicts Death to all enemies.
+
|Inflicts Death upon all opposing combatants.
 
|-
  +
!class="b"|[[Break (ability)|Break]]
  +
|Black Magic
  +
|Inflicts Death upon one opposing combatant via [[Petrify (status)|petrification]].
  +
|-
 
!class="b"|[[Kill]]
  +
|Black Magic
  +
|Inflicts Death upon one opposing combatant.
  +
|-
  +
!class="b"|[[Warp (ability)|Warp]]
  +
|Black Magic
  +
|Inflicts Death upon all opposing combatants when cast during combat.
 
|-
 
|-
 
!class="b"|[[Earthquake]]
 
!class="b"|[[Earthquake]]
 
|Enemy Ability
 
|Enemy Ability
|Inflicts Death to whole party.
+
|Inflicts Death upon all opposing combatants.
  +
|-
  +
!class="b"|[[Final Fantasy weapons#Razer|Razer]]
  +
|Weapon
  +
|Casts Scourge when used as an item in battle.
  +
|-
  +
!class="b"|[[Deathbringer]]
  +
|Weapon
  +
|Casts Death when used as an item in battle.
  +
|-
  +
!class="b"|[[Mindflayer]]
 
|Enemy
  +
|Can inflict Death via physical attacks.
 
|}
 
|}
   
 
=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
 
{|class="full-width article-table FFII"
{{sideicon|FFII}}
 
In addition to abilities listed here, [[Coeurl (Final Fantasy II)|Coeurls]] can inflict instant death with their physical attacks.
 
{|class="full-width table FFII"
 
 
|- class="a"
 
|- class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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|Inflicts Death on enemies, and inflicts [[Mini (status)|Mini]] on party members.
 
|Inflicts Death on enemies, and inflicts [[Mini (status)|Mini]] on party members.
 
|-
 
|-
  +
!class="b"|[[Coeurl (Final Fantasy II)|Coeurl]]
  +
|Enemy
  +
|Can inflict Death via physical attacks.
 
|}
 
|}
   
 
=== ''[[Final Fantasy III]]'' ===
 
=== ''[[Final Fantasy III]]'' ===
 
{|class="full-width article-table FFIII"
{{sideicon|FFIII}}
 
{|class="full-width table FFIII"
+
|-class="a"
|- colspan="2" class="a"
 
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
 
!style="width:100px"|Type
 
!style="width:100px"|Type
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=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
 
{|class="full-width article-table FFIV"
{{sideicon|FFIV}}
 
{|class="full-width table FFIV"
+
|-class="a"
|- colspan="2" class="a"
 
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
 
!style="width:100px"|Type
 
!style="width:100px"|Type
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==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
{|class="full-width article-table IVCCI"
{{sideicon|IVCCI}}
 
{|class="full-width table IVCCI"
+
|-class="a"
|- colspan="2" class="a"
 
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
 
!style="width:100px"|Type
 
!style="width:100px"|Type
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==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
{|class="full-width article-table IVTAY"
{{sideicon|IVTAY}}
 
{|class="full-width table IVTAY"
+
|-class="a"
|- colspan="2" class="a"
 
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
 
!style="width:100px"|Type
 
!style="width:100px"|Type
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=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
 
{|class="full-width article-table FFV"
{{sideicon|FFV}}
 
{|class="full-width table FFV"
 
 
|- class="a"
 
|- class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
!class="b"|Odin
+
!class="b"|[[Summon (Final Fantasy V)#Odin|Odin]]
 
|Summon
 
|Summon
 
|Inflicts Death to all enemies, if Zantetsuken is used.
 
|Inflicts Death to all enemies, if Zantetsuken is used.
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|Inflicts Death as well as non-elemental damage.
 
|Inflicts Death as well as non-elemental damage.
 
|-
 
|-
!class="b"|Assassin's Dagger
+
!class="b"|[[Final Fantasy V weapons#Assassin's Dagger|Assassin's Dagger]]
 
|Weapon
 
|Weapon
 
|Randomly casts Death after each attack.
 
|Randomly casts Death after each attack.
 
|-
 
|-
!class="b"|Death Sickle
+
!class="b"|[[Final Fantasy V weapons#Death Sickle|Death Sickle]]
 
|Weapon
 
|Weapon
 
|Randomly casts Death after each attack.
 
|Randomly casts Death after each attack.
 
|-
 
|-
  +
!class="b"|[[Final Fantasy V weapons#Killer Bow|Killer Bow]]
  +
|Weapon
  +
|Randomly casts Death after each attack.
 
|}
 
|}
   
 
=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
 
Death is found under the Status Immunity section of the enemy entry in the [[Bestiary (Final Fantasy VI)|Bestiary]]. Because of the [[Vanish-Doom bug]], in the versions before the ''[[Finest Fantasy for Advance|Advance]]'' remaster, the [[Invisible (status)|Invisible]] status would remove the target's immunity to Death, meaning even bosses could be easily defeated this way.
{{sideicon|FFVI}}
 
This status has been given a name in the Game Boy Advance release, it appears inside the [[Bestiary (Final Fantasy VI)|Bestiary]] as Death found under the Status Immunity section of the enemy entry. Because of the [[Vanish-Doom bug]], in the versions before the ''[[Finest Fantasy for Advance|Advance]]'' remake, the [[Invisible (status)|Invisible]] status would remove the target's immunity to Death, meaning even bosses could be easily defeated this way.
 
   
Other abilities or spells that will fail on targets that are immune to Death: [[Tools (command)#Air Anchor|Air Anchor]], [[List of Final Fantasy VI enemy abilities#Cave In|Cave In]], [[List of Final Fantasy VI enemy abilities#Cyclonic|Cyclonic]], [[List of Final Fantasy VI enemy abilities#Hailstone|Hailstone]], [[List of Final Fantasy VI enemy abilities#Snowball|Snowball]], [[List of Final Fantasy VI enemy abilities#Missile|Missile]], [[List of Final Fantasy VI enemy abilities#Launcher|Launcher]], [[List of Final Fantasy VI enemy abilities#Gravity Bomb|Gravity Bomb]], [[List of Final Fantasy VI enemy abilities#Shamshir|Shamshir]], [[Dance (Final Fantasy VI)#Sonic Boom|Sonic Boom]], [[List of Final Fantasy VI enemy abilities#Gravity|Gravity]], [[List of Final Fantasy VI enemy abilities#Graviga|Graviga]], [[List of Final Fantasy VI enemy abilities#Break|Break]], [[Dance (Final Fantasy VI)#Cockatrice|Cockatrice]], [[List of Final Fantasy VI enemy abilities#Doom|Doom]], [[List of Final Fantasy VI enemy abilities#Dischord|Dischord]], [[Bushido (command)#Tiger|Tiger]], and [[Catoblepas (summon)|Catoblepas]].
+
Other abilities or spells that will fail on targets that are immune to Death: [[Tools (command)#Air Anchor|Air Anchor]], [[Final Fantasy VI enemy abilities#Cave In|Cave In]], [[Final Fantasy VI enemy abilities#Cyclonic|Cyclonic]], [[Final Fantasy VI enemy abilities#Hailstone|Hailstone]], [[Final Fantasy VI enemy abilities#Snowball|Snowball]], [[Final Fantasy VI enemy abilities#Missile|Missile]], [[Final Fantasy VI enemy abilities#Launcher|Launcher]], [[Final Fantasy VI enemy abilities#Gravity Bomb|Gravity Bomb]], [[Final Fantasy VI enemy abilities#Shamshir|Shamshir]], [[Dance (Final Fantasy VI)#Sonic Boom|Sonic Boom]], [[Final Fantasy VI enemy abilities#Gravity|Gravity]], [[Final Fantasy VI enemy abilities#Graviga|Graviga]], [[Final Fantasy VI enemy abilities#Break|Break]], [[Dance (Final Fantasy VI)#Cockatrice|Cockatrice]], [[Final Fantasy VI enemy abilities#Doom|Doom]], [[Final Fantasy VI enemy abilities#Dischord|Dischord]], [[Bushido (command)#Tiger|Tiger]], and [[Catoblepas (summon)|Catoblepas]].
   
{|class="full-width table FFVI"
+
{|class="full-width article-table FFVI"
 
|- class="a"
 
|- class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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!class="b"|Air Anchor
 
!class="b"|Air Anchor
 
|[[Tools (command)|Tools]]
 
|[[Tools (command)|Tools]]
|Inflicts Death if target attempts to preform an action after being hit by Air Anchor.
+
|Inflicts Death if target attempts to perform an action after being hit by Air Anchor.
 
|-
 
|-
 
!class="b"|Chainsaw (2nd version)
 
!class="b"|Chainsaw (2nd version)
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=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
{|class="full-width article-table FFVII"
{{sideicon|FFVII}}
 
The player can withstand one of any Tonberry "Knife" attacks by using the spell [[Magic (Final Fantasy VII)#Resist|Resist]]. This only works one time as the attack dealt by the Tonberry will dispel the effect. Since the character the Tonberry attacks is random, one can wait until it is only one step away from a party member as Tonberries tend to attack whoever is in front of them prior to the last step before using the "Knife" attack.
 
 
{|class="full-width table FFVII"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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!Effect
 
!Effect
 
|-
 
|-
!class="b"|Death
+
! class="b" |[[Death (ability)|Death]]
 
|Magic
 
|Magic
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
 
!class="b"|Death Force
 
!class="b"|Death Force
|[[Enemy Skill Materia|Enemy Skill]]
+
|[[Enemy Skill (Final Fantasy VII)|Enemy Skill]]
 
|Prevents Death.
 
|Prevents Death.
 
|-
 
|-
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|Inflicts 6 non-elemental attacks with a chance of Death to random enemies.
 
|Inflicts 6 non-elemental attacks with a chance of Death to random enemies.
 
|-
 
|-
!class="b"|[[Limit (Final Fantasy VII)#Finishing Touch|Finishing Touch]]
+
!class="b"|[[Finishing Touch (Final Fantasy VII)|Finishing Touch]]
 
|Limit Break
 
|Limit Break
 
|Inflicts Death on all enemies. Doesn't work on all enemies.
 
|Inflicts Death on all enemies. Doesn't work on all enemies.
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|}
 
|}
   
The player can also add the instant death element to a character's physical attacks by linking [[Magic Materia (Final Fantasy VII)#Destruct|Destruct Materia]] with [[Support Materia (Final Fantasy VII)#status effect|status effect Materia]] in the character's weapon. Equipping the pair in the character's armor will make him/her immune to instant death, instead.
+
The player can add the instant death effect to a character's physical attacks by linking [[Destruct|Destruct Materia]] with [[Support Materia (Final Fantasy VII)#Status Effect|Status Effect Materia]] in the character's weapon. Equipping the pair in the character's armor will make him/her immune to instant death, instead.
   
  +
Certain enemies can be killed by hitting them with a certain element. For example, [[Jemnezmy]] can be killed instantly with [[Final Fantasy VII elements#Poison|Poison]] damage.
Enemies can also be killed by a single hit if the player performs the [[Overflow glitch]] with [[Vincent Valentine|Vincent's]] or [[Barret Wallace|Barret's]] [[Ultimate weapon (term)|ultimate weapons]].
 
  +
 
Enemies can also be killed by a single hit if the player performs the [[Damage overflow glitch in Final Fantasy VII|overflow glitch]] with [[Vincent (Final Fantasy VII party member)|Vincent's]] or [[Barret (Final Fantasy VII party member)|Barret's]] [[Ultimate weapon (term)|ultimate weapons]].
  +
 
The player can withstand one of any Tonberry "Knife" attacks by using the spell [[Magic (Final Fantasy VII)#Resist|Resist]]. This only works one time as the attack dealt by the Tonberry will dispel the effect. Since the character the Tonberry attacks is random, one can wait until it is only one step away from a party member as Tonberries tend to attack whoever is in front of them prior to the last step before using the "Knife" attack.
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
 
{|class="full-width article-table FFVIII"
{{sideicon|FFVIII}}
 
{|class="full-width table FFVIII"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
 
{|class="full-width article-table FFIX"
{{sideicon|FFIX}}
 
{|class="full-width table FFIX"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
 
{|class="full-width article-table FFX"
{{sideicon|FFX}}
 
{|class="full-width table FFX"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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!class="b"|Pain
 
!class="b"|Pain
 
|[[Anima (summon)|Anima]] Skill
 
|[[Anima (summon)|Anima]] Skill
|Inflicts non-elemental damage and Death. [[Dark Anima]] can use it against the party in the International, PAL, and HD Remaster versions, in which case it inflicts Death regardless of immunity.
+
|Inflicts non-elemental damage and Death. Ignores Deathproof when used by [[Dark Anima]].
 
|-
 
|-
 
!class="b"|Zanmato
 
!class="b"|Zanmato
 
|[[Yojimbo (summon)|Yojimbo]] Skill
 
|[[Yojimbo (summon)|Yojimbo]] Skill
|Instantly kills any target. [[Dark Yojimbo]] can use it against the party in the International, PAL, and HD Remaster versions, in which case it also ignores Auto-Life.
+
|Instantly kills any target. Ignores Auto-Life when used by [[Dark Yojimbo]].
|-
 
!class="b"|Banish
 
|Enemy Attack
 
|Inflicts Death to [[Aeon (Final Fantasy X)|Aeons]].
 
 
|-
 
|-
 
!class="b"|Blaster
 
!class="b"|Blaster
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Death, ignores Deathproof.
+
|Inflicts Death, ignoring Deathproof.
 
|-
 
|-
 
!class="b"|Crush Spike
 
!class="b"|Crush Spike
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!class="b"|Fangs of Hell
 
!class="b"|Fangs of Hell
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Death, ignores Deathproof.
+
|Inflicts Death, ignoring Deathproof.
 
|-
 
|-
 
!class="b"|Giga-Graviton
 
!class="b"|Giga-Graviton
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!class="b"|Heavenly Strike
 
!class="b"|Heavenly Strike
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Threaten. In the International, PAL, and HD Remaster versions, adds Death, [[Confuse (ability)|Confuse]], and [[Power Break (ability)|Power Break]], and only used by [[Dark Shiva (Final Fantasy X)|Dark Shiva]].
+
|Inflicts non-elemental damage and Threaten. Also inflicts Death, [[Confuse (ability)|Confuse]], and [[Power Break (ability)|Power Break]] when used by [[Dark Shiva (Final Fantasy X)|Dark Shiva]].
 
|-
 
|-
 
!class="b"|Hyper Blaster
 
!class="b"|Hyper Blaster
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Death, ignores Deathproof.
+
|Inflicts Death, ignoring Deathproof.
 
|-
 
|-
 
!class="b"|KO Punch
 
!class="b"|KO Punch
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!class="b"|Passado
 
!class="b"|Passado
 
|Enemy Attack
 
|Enemy Attack
|Inflicts non-elemental damage. Adds Death in the International, PAL, and HD Remaster versions.
+
|Inflicts non-elemental damage. Also inflicts Death when used by [[Dark Mindy]].
 
|-
 
|-
 
!class="b"|Voodoo
 
!class="b"|Voodoo
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|Prevents Death. Can be customized onto armor with Farplane Wind x60.
 
|Prevents Death. Can be customized onto armor with Farplane Wind x60.
 
|-
 
|-
!class="b"|[[List of Final Fantasy X items#Farplane Shadow|Farplane Shadow]]
+
!class="b"|[[Final Fantasy X items#Farplane Shadow|Farplane Shadow]]
 
|Item
 
|Item
 
|Casts Death.
 
|Casts Death.
 
|-
 
|-
!class="b"|[[List of Final Fantasy X items#Farplane Wind|Farplane Wind]]
+
!class="b"|[[Final Fantasy X items#Farplane Wind|Farplane Wind]]
 
|Item
 
|Item
 
|Casts Death on multiple random enemies.
 
|Casts Death on multiple random enemies.
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==== ''[[Final Fantasy X-2]]'' ====
 
==== ''[[Final Fantasy X-2]]'' ====
 
{|class="full-width article-table X2"
{{sideicon|X2}}
 
{|class="full-width table X2"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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|-
 
|-
 
!class="b"|Death
 
!class="b"|Death
 
|[[Arcana (Final Fantasy X-2)|Arcana]]
|Arcana
 
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
 
!class="b"|Carrier Flurry
 
!class="b"|Carrier Flurry
  +
|[[Flurry (Final Fantasy X-2)|Flurry]]
|[[Paine]]'s Pet
 
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
 
!class="b"|Death Flurry
 
!class="b"|Death Flurry
  +
|Flurry
|Paine's Pet
 
 
|Inflicts non-elemental damage and Death.
 
|Inflicts non-elemental damage and Death.
 
|-
 
|-
 
!class="b"|Zantetsu
 
!class="b"|Zantetsu
  +
|[[Bushido (Final Fantasy X-2)|Bushido]]
|Bushido
 
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
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|-
 
|-
 
!class="b"|PuPu Platter
 
!class="b"|PuPu Platter
|Rikku's [[Mascot]]
+
|[[Wildcat]]
 
|Inflicts Instant Death to all enemies.
 
|Inflicts Instant Death to all enemies.
 
|-
 
|-
 
!class="b"|Arsenic Knife
 
!class="b"|Arsenic Knife
|Paine's [[Mascot]]
+
|[[Cutlery]]
 
|Inflicts Instant Death.
 
|Inflicts Instant Death.
 
|-
 
|-
 
!class="b"|Death Petals
 
!class="b"|Death Petals
|[[Floral Fallal]]
+
|[[Fallalery]]
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
 
!class="b"|Death Missile
 
!class="b"|Death Missile
  +
|[[Machinations (Final Fantasy X-2)|Machinations]]
|[[Machina Maw]]
 
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
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=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
 
{|class="full-width article-table FFXI"
{{sideicon|FFXI}}
 
{|class="full-width table FFXI"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
 
{|class="full-width article-table FFXII"
{{sideicon|FFXII}}
 
{|class="full-width table FFXII"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
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|Inflicts a hundred percent chance of Instant Death. Accuracy lowered by target's [[Shell (status)|Shell]]. Used by [[Yiazmat (Final Fantasy XII)|Yiazmat]].
 
|Inflicts a hundred percent chance of Instant Death. Accuracy lowered by target's [[Shell (status)|Shell]]. Used by [[Yiazmat (Final Fantasy XII)|Yiazmat]].
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII items#Warp Mote|Warp Mote]]
+
!class="b"|[[Final Fantasy XII items#Warp Mote|Warp Mote]]
 
|Item
 
|Item
 
|Banishes targets.
 
|Banishes targets.
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII weapons#Deathbringer|Deathbringer]]
+
!class="b"|[[Deathbringer (Final Fantasy XII)|Deathbringer]]
 
|Weapon
 
|Weapon
 
|Sucessful strikes may cause Instant Death.
 
|Sucessful strikes may cause Instant Death.
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII ammunition#Assassin's Arrows|Assassin's Arrows]]
+
!class="b"|[[Final Fantasy XII ammunition#Assassin's Arrows|Assassin's Arrows]]
 
|Weapon
 
|Weapon
 
|Successful shots may cause Instant Death.
 
|Successful shots may cause Instant Death.
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII weapons#Assassin's Dagger|Assassin's Dagger]]
+
!class="b"|[[Assassin's Dagger (Final Fantasy XII)|Assassin's Dagger]]
 
|Weapon
 
|Weapon
 
|Attacks may cause Instant Death.
 
|Attacks may cause Instant Death.
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII items#Phoenix Down|Phoenix Down]]
+
!class="b"|[[Final Fantasy XII items#Phoenix Down|Phoenix Down]]
 
|Item
 
|Item
|When used with [[List of Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]], any restorative items whose purpose is to revive a character will have its effect reverse, hence the effect will instead instantly kill the designated target.
+
|When used with [[Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]], any restorative items whose purpose is to revive a character will have its effect reverse, hence the effect will instead instantly kill the designated target.
 
|}
 
|}
   
All of Yiazmat's physical and rake attacks have 5% of inflicting instant death. In addition, Raise and Arise can cause Instant Death to undead enemies, Raise with 70% success rate, and Arise with 35%.
+
All of Yiazmat's physical and rake attacks have 5% of inflicting instant death. In addition, Raise and Arise can kill undead enemies, Raise with 70% success rate, and Arise with 35%.
   
 
=== ''[[Final Fantasy XIII]]'' ===
 
=== ''[[Final Fantasy XIII]]'' ===
{{sideicon|FFXIII}}
 
 
[[File:Death-ffxiii-icon.png|right|Death icon.]]
 
[[File:Death-ffxiii-icon.png|right|Death icon.]]
{|class="full-width table FFXIII"
+
{|class="full-width article-table FFXIII"
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 917: Line 927:
 
|Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.
 
|Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.
 
|}
 
|}
  +
  +
=== [[Final Fantasy XV|''Final Fantasy XV'']] ===
  +
Instant death can be inflicted on enemies with the [[Death Penalty (Final Fantasy XV)|Death Penalty]] gun, as well as [[Killcast]] magic. [[Ring of the Lucii#Death|Death]] and [[Alterna]] are spells used with the [[Ring of the Lucii]] that can defeat opponents without depleting their health to 0 first. Death fills an invisible gauge that enemies have variable resistance to while also dealing damage; if the instant death effect takes effect before the target runs out of HP, they will die. Alterna can remove enemies from the battle and thus instantly defeat them. Though it works on almost every opponent, even [[superboss]]es, the effect is random and some enemies resist it more than others.
  +
  +
Headshots against imperial troopers with the [[Final Fantasy XV weapons#Cerberus|Cerberus]] rifle defeat them in one hit.
  +
  +
Some enemies, such as [[Coeurl (Final Fantasy XV)|coeurls]], can inflict Instant Death on the party. The player can protect against Instant Death with the [[Safety Bit (Final Fantasy XV)|Safety Bit]] and [[Ribbon (Final Fantasy XV)|Ribbon]] accessories, the ''Assassin's Creed'' [[attire]]s and the Deathproof [[food]] buff.
   
 
=== ''[[Final Fantasy Type-0]]'' ===
 
=== ''[[Final Fantasy Type-0]]'' ===
{{sideicon|Type0}}
 
 
Kill sights cause instant death to enemies when in battle with them. To initiate a kill sight the cursor has to be red when the player attacks.
 
Kill sights cause instant death to enemies when in battle with them. To initiate a kill sight the cursor has to be red when the player attacks.
   
Instant Death also has a 10% chance to be inflicted through certain [[List of Final Fantasy Type-0 weapons|Weapons]].
+
Instant Death also has a 10% chance to be inflicted through certain [[Final Fantasy Type-0 weapons|Weapons]].
   
 
=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
 
{|class="full-width article-table FFT"
{{sideicon|FFT}}
 
{|class="full-width table FFT"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 970: Line 985:
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
  +
{|class="full-width article-table FFTA"
{{sideicon|FFTA}}
 
{|class="full-width table FFTA"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 995: Line 1,009:
   
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
  +
{|class="full-width article-table FFTA2"
{{sideicon|FFTA2}}
 
{|class="full-width table FFTA2"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 1,020: Line 1,033:
   
 
=== ''[[Final Fantasy Mystic Quest]]'' ===
 
=== ''[[Final Fantasy Mystic Quest]]'' ===
{{sideicon|FFMQ}}
 
 
[[File:FFMQ Fatal Icon.png|right]]
 
[[File:FFMQ Fatal Icon.png|right]]
{|class="full-width table FFMQ"
+
{|class="full-width article-table FFMQ"
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 1,050: Line 1,062:
   
 
=== ''[[The Final Fantasy Legend]]'' ===
 
=== ''[[The Final Fantasy Legend]]'' ===
{{sideicon|FFL}}
 
 
Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item.
 
Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item.
  +
{|class="full-width table FFL"
 
  +
{|class="full-width article-table FFL"
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 1,129: Line 1,141:
   
 
=== ''[[Final Fantasy Legend II]]'' ===
 
=== ''[[Final Fantasy Legend II]]'' ===
  +
{|class="full-width article-table FFL2"
{{sideicon|FFL2}}
 
{|class="full-width table FFL2"
 
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 1,163: Line 1,174:
   
 
=== ''[[Final Fantasy Legend III]]'' ===
 
=== ''[[Final Fantasy Legend III]]'' ===
{{sideicon|FFL3}}
 
 
The target is instantly killed and becomes [[Knocked Out|Fell]].
 
The target is instantly killed and becomes [[Knocked Out|Fell]].
   
{|class="full-width table FFL3"
+
{|class="full-width article-table FFL3"
 
|-class="a"
 
|-class="a"
 
!style="width:150px"|Game Element
 
!style="width:150px"|Game Element
Line 1,206: Line 1,216:
   
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
{{sideicon|T4HoL}}
 
 
The player gains access to sudden death moves with the Death spell, the [[Ranger (The 4 Heroes of Light)|Ranger's]] Smashing Blow (25% chance), [[Monk (The 4 Heroes of Light)|Monk's]] Ghost Army and the [[Bandit (The 4 Heroes of Light)|Bandit's]] Deadly Blow attack. The [[Party Host]]'s Pot Luck command has a random chance of executing Sudden Death that kills all opponents instantly.
 
The player gains access to sudden death moves with the Death spell, the [[Ranger (The 4 Heroes of Light)|Ranger's]] Smashing Blow (25% chance), [[Monk (The 4 Heroes of Light)|Monk's]] Ghost Army and the [[Bandit (The 4 Heroes of Light)|Bandit's]] Deadly Blow attack. The [[Party Host]]'s Pot Luck command has a random chance of executing Sudden Death that kills all opponents instantly.
   
Line 1,212: Line 1,221:
   
 
=== ''[[Bravely Default]]'' ===
 
=== ''[[Bravely Default]]'' ===
  +
Instant Death causes the affected character to be knocked out regardless of HP remaining.
{{sideicon|BravelyD}}
 
  +
{{stub|Bravely Default}}
 
  +
{|class="full-width BravelyD article-table" style="text-align:center"
 
|-class="a"
  +
!width="150px"|Game Element
  +
!width="100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|Obliterate
  +
|[[Conjurer (Bravely Default)|Conjurer]] ability
  +
|Cause instant death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.
  +
|-
  +
!class="b"|Raise
  +
|[[White Magic (Bravely Default)|White Magic]] ability
  +
|Revive one target from K.O. and restore HP.<br/>Note that this spell has a 70% chance to cause death when used on undead enemies.
  +
|-
  +
!class="b"|Arise
  +
|[[White Magic (Bravely Default)|White Magic]] ability
  +
|Revive one target from K.O. and restore all HP.<br/>Note this spell has a 70% chance to cause death when used on undead enemies.
  +
|-
  +
!class="b"|[[Bravely Default weapons#Assassin Dagger|Assassin Dagger]]
  +
|Weapon
  +
|25% chance to cause Death.
  +
|-
  +
!class="b"|[[Bravely Default weapons#Killer Bow|Killer Bow]]
  +
|Weapon
  +
|25% chance to cause Death.
  +
|-
  +
!class="b"|[[Bravely Default accessories#Safety Ring|Safety Ring]]
  +
|Accessory
  +
|Grants immunity to Death.
  +
|-
  +
!class="b"|[[Bravely Default armor#Ribbon|Ribbon]]
  +
|Armor
  +
|Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
  +
|-
  +
!class="b"|Phoenix Down
  +
|Item<br/>[[Compounding]] ability
  +
|Revives K.O. targets. Has a 70% chance to cause death when used on undead enemies.
  +
|-
  +
!class="b"|Consume Life
  +
|Enemy ability
  +
|Heavy physical damage to random foes. Inflicts Doom and Instant Death.
  +
|-
  +
!class="b"|Cruel Thrust
  +
|Enemy ability
  +
|Inflicts Instant Death.
  +
|-
  +
!class="b"|Death
  +
|Enemy ability
  +
|Inflicts Instant Death.
  +
|-
  +
!class="b"|Sword Magic Death
  +
|Enemy ability
  +
|Gives the user's physical attacks a chance of inflicting Instant Death.
  +
|-
  +
!class="b"|Zero Dimension
  +
|Enemy ability
  +
|Inflicts Instant Death (100% chance).
  +
|-
  +
!class="b"|Fairy Ward
  +
|[[Spiritism]] ability
  +
|Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
  +
|}
  +
  +
==== ''[[Bravely Second: End Layer]]'' ====
  +
{{Section|Bravely Second: End Layer}}
   
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
{{Status section|Final Fantasy Dimensions}}
{{sideicon|FFD}}
 
{{Status-stub|Final Fantasy Dimensions}}
 
   
===''[[Pictlogica Final Fantasy]]''===
+
=== ''[[Pictlogica Final Fantasy]]'' ===
 
{{Status section|Pictlogica Final Fantasy}}
{{sideicon|PFF}}
 
{{Status-stub|Pictlogica Final Fantasy}}
 
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
{{Section|Final Fantasy Record Keeper}}
{{sideicon|FFRK}}
 
{{stub|Final Fantasy Record Keeper}}
 
   
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
   
{{Status}}
+
{{navbox statuses}}
  +
   
 
[[it:Morte istantanea]]
 
[[it:Morte istantanea]]
 
[[pt-br:Morte Instantânea]]
 
[[pt-br:Morte Instantânea]]
  +
[[Category:Negative status effects]]

Revision as of 20:27, 17 April 2020

Template:Sideicon

FFVI Relm Arrowny Menu iOS
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FFIV TAY iOS Instant Death from Triton's Dagger

Calca inflicting Instant Death to an enemy with the use of Triton's Dagger in Final Fantasy IV: The After Years.

Instant Death (即死, Sokushi?), also called Sudden Death, Death, Fatal, Swoon, Dead, KO, Fell, Dispatch, and Stun, refers to an attack that immediately kills its victim regardless of what HP they have remaining. Instant death attacks are recurrent throughout the series; several bosses, including final bosses, are known to use instant death moves, and some summons, such as Odin and Yojimbo, can also kill instantly. Instant death spells generally do not work on bosses, however, exceptions do exist.

In most games, attacks that inflict instant death do not display damage points when hit, even if the attack would have inflicted normal damage if instant death had not taken effect. In some games, indicators such as the word "Death" or the abbreviation "KO" may appear instead of damage points.

As with the use of curative and resurrection spells, such as Raise, instant death's effect is often reversed for the undead. In some games, using an instant death ability on the undead will fully heal it in the same way that using Raise would kill it, though there are some exceptions, such as the undead in Final Fantasy XII.

Appearances

Final Fantasy

Game Element Type Effect
Scourge Black Magic Inflicts Death upon all vulnerable opposing combatants, with a low rate of success.
Death Black Magic Inflicts Death upon vulnerable opposing combatants.
Quake Black Magic Inflicts Death upon all opposing combatants.
Break Black Magic Inflicts Death upon one opposing combatant via petrification.
Kill Black Magic Inflicts Death upon one opposing combatant.
Warp Black Magic Inflicts Death upon all opposing combatants when cast during combat.
Earthquake Enemy Ability Inflicts Death upon all opposing combatants.
Razer Weapon Casts Scourge when used as an item in battle.
Deathbringer Weapon Casts Death when used as an item in battle.
Mindflayer Enemy Can inflict Death via physical attacks.

Final Fantasy II

Game Element Type Effect
Death Black Magic Inflicts Death.
Warp Black Magic Inflicts Death when used in battle.
Teleport White Magic Inflicts Death when used in battle.
Toad Black Magic Inflicts Death on enemies, and turns party members into Toads.
Break Black Magic Inflicts Death on enemies, and petrifies party members.
Mini White Magic Inflicts Death on enemies, and inflicts Mini on party members.
Coeurl Enemy Can inflict Death via physical attacks.

Final Fantasy III

Game Element Type Effect
Mini White Magic Low chance of instantly defeat one enemy.
Toad White Magic Low chance of instantly defeat one enemy.
Raze Black Magic Inflicts Death to weaker enemies.
Death Black Magic Inflicts Death.
Lilith Rod Item Magic Casts Death when used as an item.
Zantetsuken Summon Odin Chance of causing Instant Death on all enemies.
Rend Summon Bahamut Chance of causing Instant Death on one enemy.

Final Fantasy IV

Game Element Type Effect
Deathbringer Weapon May inflict Death.
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Black Fang Enemy Attack Inflicts Death.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.
Assassin's Dagger Weapon May inflict Death.

Final Fantasy IV -Interlude-

Game Element Type Effect
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.

Final Fantasy IV: The After Years

Game Element Type Effect
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Black Fang Enemy Attack Inflicts Death.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.
Assassin's Dagger Weapon May inflict Death.

Final Fantasy V

Game Element Type Effect
Death Black Magic Inflicts Death.
Banish Time Magic Inflicts Death.
Level 5 Death Blue Magic Inflicts Death on enemies whose levels are a multiple of 5. Bypasses Death immunity.
Roulette Blue Magic Inflicts Death on a random target.
Death Potion Mix Inflicts Death.
Odin Summon Inflicts Death to all enemies, if Zantetsuken is used.
Doom Sword Enemy Attack Inflicts Death as well as non-elemental damage.
Assassin's Dagger Weapon Randomly casts Death after each attack.
Death Sickle Weapon Randomly casts Death after each attack.
Killer Bow Weapon Randomly casts Death after each attack.

Final Fantasy VI

Death is found under the Status Immunity section of the enemy entry in the Bestiary. Because of the Vanish-Doom bug, in the versions before the Advance remaster, the Invisible status would remove the target's immunity to Death, meaning even bosses could be easily defeated this way.

Other abilities or spells that will fail on targets that are immune to Death: Air Anchor, Cave In, Cyclonic, Hailstone, Snowball, Missile, Launcher, Gravity Bomb, Shamshir, Sonic Boom, Gravity, Graviga, Break, Cockatrice, Doom, Dischord, Tiger, and Catoblepas.

Game Element Type Effect
Possess Ability Inflicts Death to one enemy or boss.
Death Magic Inflicts Death.
Banish Magic Has a chance to inflict Death on all enemies.
Lv 5. Death Lore Inflicts Death to enemies whose levels are a multiple of 5.
Roulette Lore Inflicts Death on a random target.
Oblivion Bushido Inflicts Death on all enemies.
Antlion Dance Inflicts Death
Snare Dance Inflicts Death.
Banisher Magitek Inflicts Death.
Joker's Death Slot Inflicts Death to party if it is 7-7-Bar, or inflicts Death to all enemies if it is 7-7-7. Teaches Lv 5. Death to Strago.
Air Anchor Tools Inflicts Death if target attempts to perform an action after being hit by Air Anchor.
Chainsaw (2nd version) Tools Inflicts Death.
Odin Summon Inflicts Death to all enemies.
Raiden Summon Has a higher chance of inflicting Death to all enemies.
Sabre Soul Desperation Attack Inflicts Death.
Star Prism Desperation Attack Inflicts Death.
Blaster Enemy Attack Inflicts Death.
Assassin's Dagger Dagger May inflict Death on the enemy it hits.
Ichigeki Dagger May inflict Death on the enemy it hits.
Zantetsuken Weapon May inflict Death on the enemy it hits.
Wing Edge Boomerang May inflict Death on the enemy it hits.
Zanmato Sword May inflict Death on the enemy it hits.
Memento Ring Relic Prevents Death, Zombie, and Petrify.
Safety Bit Relic Prevents Death, Zombie, and Petrify.

Final Fantasy VII

Game Element Type Effect
Death Magic Inflicts Death.
Death Force Enemy Skill Prevents Death.
L5 Death Enemy Skill Inflicts Death on all enemies whose levels are a multiple of 5.
Roulette Enemy Skill Inflicts Death on a random target.
Flash Command Inflicts Death to all enemies. It is the 2nd level ability of the Slash-All Materia.
Steel Bladed Sword Summon Summon Odin and inflicts Death on all enemies. If resistant, Gunge Lance is used instead.
Disintegration Summon Inflicts wind-elemental damage with a chance of Death to all enemies.
Death Joker Limit Break Inflicts Death to the player party if the player rolls two Cait Siths and a Bar in Cait Sith's Slots Limit Break.
Dragon Dive Limit Break Inflicts 6 non-elemental attacks with a chance of Death to random enemies.
Finishing Touch Limit Break Inflicts Death on all enemies. Doesn't work on all enemies.
Hyper Jump Limit Break Inflicts major non-elemental damage with a chance of Death to all enemies.
Game Over Limit Break Inflicts Death on any enemy regardless of immunities if the player rolls three Cait Siths in Cait Sith's Slots Limit Break.
Hammerblow Limit Break Ejects an enemy. Doesn't work on all enemies.
Satan Slam Limit Break Inflicts extreme non-elemental damage and a chance of Death to all enemies.
Hidden One Enemy Attack Inflicts Death.
Joker Enemy Attack Inflicts Death. Doesn't always work.
Knife Enemy Attack Inflicts Death.
L4 Death Enemy Attack Inflicts Death on party whose levels are a multiple of 4.
Scissor Attack Enemy Attack Inflicts minor non-elemental damage and Death. Used as a counterattack when HP is 50% or less.
Suffocation Song Enemy Attack Inflicts Death. Only used if Gighee is alive, and if at least one opponent has Sadness.
Safety Bit Accessory Prevents Death.
Kiss of Death Item Inflicts Death on all enemies with 68% precision.

The player can add the instant death effect to a character's physical attacks by linking Destruct Materia with Status Effect Materia in the character's weapon. Equipping the pair in the character's armor will make him/her immune to instant death, instead.

Certain enemies can be killed by hitting them with a certain element. For example, Jemnezmy can be killed instantly with Poison damage.

Enemies can also be killed by a single hit if the player performs the overflow glitch with Vincent's or Barret's ultimate weapons.

The player can withstand one of any Tonberry "Knife" attacks by using the spell Resist. This only works one time as the attack dealt by the Tonberry will dispel the effect. Since the character the Tonberry attacks is random, one can wait until it is only one step away from a party member as Tonberries tend to attack whoever is in front of them prior to the last step before using the "Knife" attack.

Final Fantasy VIII

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Degenerator Blue Magic Ejects the target.
Destroy Enemy Attack Instantly kills a GF
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Rapture Limit Break Ejects all targets.
The End Limit Break Instantly kills any enemy.
Zantetsuken Summon When used by either Odin or Gilgamesh it inflicts instant death to all targets (the eject immunity is involved rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.

The player can add the instant death effect to physical attacks by junctioning 100 Death spells to a character's status attack.

Final Fantasy IX

Game Element Type Effect
Death Black Magic Inflicts Death.
LV5 Death Blue Magic Inflicts Death on enemies whose levels are a multiple of 5.
Roulette Blue Magic Randomly inflicts Death on a target.
Death Cutter Enemy Attack Inflicts major non-elemental damage and Death.
Snort Enemy Attack Ejects its target.
Avenger Weapon Has Death as an Add-Status.
Iai Strike Sword Arts Instant Death to an enemy if successful.
Zantetsuken Summon Odin has a chance of inflicting Instant Death depending on the number of Ore in the party inventory.

Final Fantasy X

Game Element Type Effect
Death Black Magic Inflicts Death.
Death Fury Overdrive Inflicts Death several times.
Pain Anima Skill Inflicts non-elemental damage and Death. Ignores Deathproof when used by Dark Anima.
Zanmato Yojimbo Skill Instantly kills any target. Ignores Auto-Life when used by Dark Yojimbo.
Blaster Enemy Attack Inflicts Death, ignoring Deathproof.
Crush Spike Enemy Attack Inflicts non-elemental damage and Death.
Fangs of Hell Enemy Attack Inflicts Death, ignoring Deathproof.
Giga-Graviton Enemy Attack Ends game instantly.
Glyph Mine Enemy Attack Inflicts Death if a party member is standing on a pillar when a mine explodes.
Hades Claw Enemy Attack Inflicts non-elemental damage as well as Death and Poison.
Heavenly Strike Enemy Attack Inflicts non-elemental damage and Threaten. Also inflicts Death, Confuse, and Power Break when used by Dark Shiva.
Hyper Blaster Enemy Attack Inflicts Death, ignoring Deathproof.
KO Punch Enemy Attack Inflicts non-elemental damage and Death.
Mega Death Enemy Attack Inflicts Death to party.
Megaton Punch Enemy Attack Inflicts non-elemental damage and Death.
Passado Enemy Attack Inflicts non-elemental damage. Also inflicts Death when used by Dark Mindy.
Voodoo Enemy Attack Damages aeons with a chance of Instant Death. Used by Tonberry.
Deathtouch Auto Ability 50% chance of Death when attacking physically. Can be customized onto a weapon with Farplane Shadow x30.
Deathstrike Auto Ability Inflicts Death when attacking physically. Can be customized onto a weapon with Farplane Wind x60.
Deathward Auto Ability 50% chance of preventing Death. Can be customized onto armor with Farplane Shadow x15.
Deathproof Auto Ability Prevents Death. Can be customized onto armor with Farplane Wind x60.
Farplane Shadow Item Casts Death.
Farplane Wind Item Casts Death on multiple random enemies.

Final Fantasy X-2

Game Element Type Effect
Death Arcana Inflicts Death.
Carrier Flurry Flurry Inflicts Death.
Death Flurry Flurry Inflicts non-elemental damage and Death.
Zantetsu Bushido Inflicts Death.
Shin-Zantetsu Bushido Inflicts Death to all enemies.
PuPu Platter Wildcat Inflicts Instant Death to all enemies.
Arsenic Knife Cutlery Inflicts Instant Death.
Death Petals Fallalery Inflicts Death.
Death Missile Machinations Inflicts Death.
Death Full Throttle Inflicts Death.
Death Blast Enemy Attack Inflicts damage equal to remaining HP and Death.
Gun Payback Enemy Attack Inflicts physical damage and Death to a Gunner, Gun Mage, or Alchemist.
Killer Fang Enemy Attack Inflicts physical damage and Death.
Mage Payback Enemy Attack Inflicts physical damage and Death to a White or Black Mage.
Russian Roulette Enemy Attack 1st version. Inflicts physical damage and Death.
Sword Payback Enemy Attack Inflicts physical damage and Death to a Warrior, Samurai, or Dark Knight.
Deathproof Auto Ability Prevents Death.

Final Fantasy XI

Game Element Type Effect
Atma of Cloak and Dagger Atma Bestows "minor" Resist Death.
Atma of the Einherjar Atma Bestows "superior" Resist Death.
Atma of the Winged Gloom Atma Bestows "major" Resist Death.
Dark Sun NM Skill Inflicts Death on anyone in range.
Death Dark Magic Inflicts Death.
Deathly Glare NM Skill Inflicts Death as a gaze attack within a conal area.
Death Prophet Enemy Skill Inflicts Death on anyone in a conal area.
Eihwaz Ring Equipment (Ring) Has a small chance to resist Death attacks.
Extremely Bad Breath NM Skill Inflicts Death on players in range.
Heimdall's Doom Weapon (One-handed Sword) Has a small chance to inflict Death.
Mortal Blast NM Skill Inflicts Death as a gaze attack within a conal area.
Pavor Nocturnus Diabolos Skill Inflicts Dispel and has a small chance of inflicting Death; success rate increases if target is asleep.
Perdition Enemy Skill Inflicts Death.
Shadow Ring Equipment (Ring) Has a small chance to resist Death attacks.
Svaha Notorious Monster Melee attacks have a very low chance of inflicting Death.
Tera Slash NM Skill When used by Arch Dynamis Lord, has a chance to inflict Death on those hit by it.
Thar She Blows Enemy Skill Inflicts Death on those within a frontal area.
Twilight Scythe Weapon (Scythe) Has a small chance to inflict Death on normal hits or physical weapon skills.
Tyrant Tusk NM Skill Deals Dark elemental damage and inflicts Bio status, but if the target would fall to less than half HP as a result of this damage, the damage is negated and victim simply dies instead. Apparently unaffected by Resist Death effects.
Zantetsuken Odin Skill Inflicts Death on anyone in range. Will simply deal damage to Notorious Monsters and others immune to Death.

Final Fantasy XII

Game Element Type Effect
Death Arcane Magick Instantly kills one opponent upon casting.
Warp Time Magick Banishes targets.
Bonecrusher Technick Some of user's HP is sacrificed to inflict Instant Death on a foe.
Telega Boss Skill Banishes party member.
Kill Boss Skill Inflicts Death on vulnerable enemies at the cost of gaining EXP.
Death Strike Boss Skill Inflicts Death on vulnerable party members.
Crushing Fangs Enemy Skill Massive damage plus moderate chance of Instant Death.
Prime Level Death Boss Skill Instant Death to party members whose levels are prime number.
Dimensional Rift Enemy Skill Deals damage and Instant Death to a single opponent. Performer of this action is also killed.
Darkja Boss Skill Dark-elemental damage to all party members as well as inflicting Blind and/or Instant Death. Used by Zodiark.
Death Strike Boss Skill Inflicts a hundred percent chance of Instant Death. Accuracy lowered by target's Shell. Used by Yiazmat.
Warp Mote Item Banishes targets.
Deathbringer Weapon Sucessful strikes may cause Instant Death.
Assassin's Arrows Weapon Successful shots may cause Instant Death.
Assassin's Dagger Weapon Attacks may cause Instant Death.
Phoenix Down Item When used with Nihopalaoa, any restorative items whose purpose is to revive a character will have its effect reverse, hence the effect will instead instantly kill the designated target.

All of Yiazmat's physical and rake attacks have 5% of inflicting instant death. In addition, Raise and Arise can kill undead enemies, Raise with 70% success rate, and Arise with 35%.

Final Fantasy XIII

Death icon.
Game Element Type Effect
Death Full ATB skill, Enemy Ability Inflicts Instant Death with a low rate of success, inflicts non-elemental damage when it fails.
Zantetsuken Gestalt Ability Inflicts Instant Death on all enemies with low HP, inflicts non-elemental damage otherwise.
Progenitorial Wrath Enemy Ability Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.

Final Fantasy XV

Instant death can be inflicted on enemies with the Death Penalty gun, as well as Killcast magic. Death and Alterna are spells used with the Ring of the Lucii that can defeat opponents without depleting their health to 0 first. Death fills an invisible gauge that enemies have variable resistance to while also dealing damage; if the instant death effect takes effect before the target runs out of HP, they will die. Alterna can remove enemies from the battle and thus instantly defeat them. Though it works on almost every opponent, even superbosses, the effect is random and some enemies resist it more than others.

Headshots against imperial troopers with the Cerberus rifle defeat them in one hit.

Some enemies, such as coeurls, can inflict Instant Death on the party. The player can protect against Instant Death with the Safety Bit and Ribbon accessories, the Assassin's Creed attires and the Deathproof food buff.

Final Fantasy Type-0

Kill sights cause instant death to enemies when in battle with them. To initiate a kill sight the cursor has to be red when the player attacks.

Instant Death also has a 10% chance to be inflicted through certain Weapons.

Final Fantasy Tactics

Game Element Type Effect
Death Black Magic Inflicts Death.
Magma Surge Geomancy Deals fire-elemental damage with a chance of inflicting Death.
Northswain's Strike Holy Sword, Swordplay Deals non-elemental physical damage with a chance of inflicting Death.
Finishing Touch Limit Deals non-elemental physical damage with a chance of inflicting Death.
Suffocate Subdual Arts Inflicts Death, 100% hit rate.
Bioga Befoul, Bio, Magicks Deals non-elemental magick damage with a chance of inflicting Death.
Dark Whisper Enemy Ability Deals dark-elemental magick damage with a chance of inflicting Death.
Heave Enemy Ability Deals non-elemental physical damage with a chance of inflicting Death.
Valhalla Weapon May inflict Death on the enemy it hits.

Final Fantasy Tactics Advance

Game Element Type Effect
Death Alchemy Skill Instantly KOs one target.
Roulette Blue Magic Instantly KOs a unit chosen at random on the battlefield.
Last Breath Corner Instantly KOs one target.
LV5 Death Enemy Attack Instantly KOs any target in range with a level divisible by 5.

Final Fantasy Tactics A2: Grimoire of the Rift

Game Element Type Effect
Death Arcane Magick Instantly KOs one target.
Last Breath Assassination Instantly KOs one target.
Roulette Blue Magick Instantly KOs a unit chosen at random on the battlefield.
Mirror Items Survivalism Instantly KOs one target when used with a Phoenix Down.

Final Fantasy Mystic Quest

FFMQ Fatal Icon
Game Element Type Effect
Life White Magic Inflict Fatal on single enemy target.
Doom Dance Enemy Ability Inflicts Fatal.
Doom Gaze Enemy Ability Inflicts Fatal.
Doom Powder Enemy Ability Inflicts Fatal.
Corrode Gas Enemy Ability Inflicts Fatal.

The Final Fantasy Legend

Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item.

Game Element Type Effect
Hyper Cannon Inflicts Dead to all enemies.
Death Magic Book Inflicts Dead to one enemy.
Saw Assorted Others Inflicts Dead to an enemy if it hits.
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Stop Enemy Ability Inflicts Dead to an enemy group.
D-Beam Enemy Ability Inflicts Dead to an enemy group.
D-Fangs Enemy Ability Inflicts Dead to an enemy group.
Saw Enemy Ability Inflicts Dead to an enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II

Game Element Type Effect
Wizard Staff Inflicts Stun to all enemies.
ChainSaw Assorted Others Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
Death Magic Book Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
Erase Enemy Ability Inflicts Stun; one group.
FatalGas Enemy Ability Inflicts Stun; one group.
X-Gaze Enemy Ability Inflicts Stun; one group.

Final Fantasy Legend III

The target is instantly killed and becomes Fell.

Game Element Type Effect
Fatal Can inflict Fatal Kills one enemy.
LifeA Can inflict Fatal Kills one enemy.
Dispel Can inflict Fatal Attacks one enemy.
Dance Can inflict Fatal Attacks one enemy.
XPowder Can inflict Fatal Kills one enemy.
X-Gaze Can inflict Fatal Kills one enemy.
X-Flash Can inflict Fatal Kills one enemy.
X-Heat Can inflict Fatal Kills one enemy.

Final Fantasy: The 4 Heroes of Light

The player gains access to sudden death moves with the Death spell, the Ranger's Smashing Blow (25% chance), Monk's Ghost Army and the Bandit's Deadly Blow attack. The Party Host's Pot Luck command has a random chance of executing Sudden Death that kills all opponents instantly.

Some of the tougher bosses use sudden death attacks against the party, such as the Leviathan, that has a chance of instantly defeating a party member with its physical attacks.

Bravely Default

Instant Death causes the affected character to be knocked out regardless of HP remaining.

Game Element Type Effect
Obliterate Conjurer ability Cause instant death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.
Raise White Magic ability Revive one target from K.O. and restore HP.
Note that this spell has a 70% chance to cause death when used on undead enemies.
Arise White Magic ability Revive one target from K.O. and restore all HP.
Note this spell has a 70% chance to cause death when used on undead enemies.
Assassin Dagger Weapon 25% chance to cause Death.
Killer Bow Weapon 25% chance to cause Death.
Safety Ring Accessory Grants immunity to Death.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Phoenix Down Item
Compounding ability
Revives K.O. targets. Has a 70% chance to cause death when used on undead enemies.
Consume Life Enemy ability Heavy physical damage to random foes. Inflicts Doom and Instant Death.
Cruel Thrust Enemy ability Inflicts Instant Death.
Death Enemy ability Inflicts Instant Death.
Sword Magic Death Enemy ability Gives the user's physical attacks a chance of inflicting Instant Death.
Zero Dimension Enemy ability Inflicts Instant Death (100% chance).
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Bravely Second: End Layer

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Final Fantasy Dimensions

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Pictlogica Final Fantasy

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Final Fantasy Record Keeper

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