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DFF Innocence ground

Innocence used on the ground in Dissidia Final Fantasy and Dissidia 012 Final Fantasy.

Innocence (イノセンス, Inosensu?) is a recurring ability in the Final Fantasy series. It is a physical attack used primarily by Gabranth.

Appearances[]

Final Fantasy XII[]

Innocence is an enemy ability used by Gabranth, which deals non-elemental physical damage in an area around Gabranth.

Final Fantasy XIV[]

Innocence is an attack used by several gunblade-wielding NPCs, first used by Gaius during the The Praetorium instance dungeon in his fight against the party, hitting a single target and surrounding characters with three slashes in a wide area in front of him, each slash counting as their own separate attacks. Following the rework in Endwalker, this attack was changed into a tankbuster targeting a single player and hitting once. Vitus quo Messalla during his boss fight uses a similar attack called Guilty.

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Dissidia Final Fantasy (2008)[]

Innocence is a ground HP attack used by Gabranth while in EX Mode, learned at the start of the game. It has no damage type, requires 180 AP to master and 40 CP to equip (20 when mastered), has Ranged High priority, and comes with the Magic Block and Wall Rush effects. Innocence fires four large energy blades at the opponent and can arc up or down to slightly track the opponent. The midair version is learned at level 23, but otherwise remains the same with the addition of Gabranth being able to move during the attack as well as the arc of the blades only moving downward to track the opponent.

Dissidia 012 Final Fantasy[]

Innocence is HP attack for Gabranth while in EX Mode, now requiring 120 AP to master and 30 CP to equip (15 when mastered), but both versions remain the same as in the previous game.

Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks[]

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Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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Gallery[]

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