Oh, shut up and help me remodel the Inn page!
- adding individual inn fees for Final Fantasy V, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, and Final Fantasy X.
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Restore HP/MP and cure status ailments such as K.O.
Inns (やどや / 宿屋, Yadoya?), also called hotels or lodgings, exist in almost every Final Fantasy game. Although there may not be an actual inn, there are generally areas where the party may rest, existing in the form of a bed or tent.
When the player characters rest their HP and MP are restored, and most status effects are cured. Sleeping at an inn usually costs gil. Usually, staying in an inn is the cheapest way of restoring the party's health, as opposed to using items such as Tents or Cottages. The music that accompanies an overnight stay is usually called "Good Night".
In the original NES version, the player can stay at inns to heal the characters' HP and recover magic charges. This is the only way to recover the party besides Tents or Cottages, as the NES original has no Ethers.
Saving was only possible by sleeping at inns or by using a Tent or Cottage until the Dawn of Souls version. KO'd characters are not revived during a stay at an inn. The inn prices differ from town to town.
- Cornelia: 30 gil
- Pravoka: 50 gil
- Elfheim: 100 gil
- Melmond: 100 gil
- Crescent Lake: 200 gil
- Onrac: 300 gil
- Gaia: 500 gil
The inn prices depend on how much of the party's HP and MP need restoring. KO'd characters are not revived.
In the NES version, $ Cost = HP / 4 + MP $, where HP and MP are the total amount of HP and MP, respectively, to be restored; results are to be rounded down by integer. In other words, every 4 HP or 1 MP cost 1 gil to heal.
The player will be allowed to stay at an inn for free if all party members are fully recovered.
Inns fully heal the party and feature item shops inside. The inn prices vary depending on the location.
- Ur: Free
- Kazus: Free
- Canaan: 40 gil
- Tozus: 80 gil
- Vikings' Cove: 40 gil
- Village of the Ancients: 120 gil
- Dwarven Hollows: 80 gil
- Gysahl: 140 gil
- Amur: 100 gil
- Saronia: 320 gil
- Duster: 320 gil
- Replito: 200 gil
- Falgabard: 640 gil
- Baron: 50 gil
- Kaipo: 50 gil
- Fabul: 100 gil
- Mysidia: 200 gil
- Troia: 400 gil
- Mythril: 500 gil
- Agart: 50 gil
- Dwarven Castle: 600 gil
- Cave of Eblan: 700 gil
- Tomra: 300 gil
- Feymarch: 1200 gil
Inns act exactly the same as they do in Final Fantasy IV, but with the introduction of the Moon Phase system, it has the added effect of changing the moon to the next phase. The only time it doesn't do this is during the Eblan Four's missions in Edge's chapter.
Like other games, inn prices vary depending on the town. If the party stays at any inn while Shadow is a party member, there is a chance he will have a dream. There are four dreams which are episodes of Shadow's past.
- Narshe: 200 gil
- South Figaro: 80 gil
- Mobliz: 100 gil
- Nikeah: 150 gil
- Kohlingen: 200 gil
- Jidoor: 250 gil
- Albrook: 300 gil
- Tzen: 350 gil
- Maranda: 200 gil
- Vector: Free (Money may be stolen from the player)
- Thamasa: 1500 gil (Before Strago)/1 gil (After Strago)
- Dragon's Neck Coliseum: 400 gil
With varying prices, inns appear in every town, and fully restore HP, MP, and remove status effects. Sleeping is sometimes required to move the storyline forward, such as at the Forgotten Capital. In Bone Village taking part in the excavation minigame counts as staying at the inn, and the party will be healed by the morning.
Some of the hotels contain bonus story plots or act as the location of major story events.
Inns appear in nearly every city and town, and many with resident moogles to save the player's game. Prices vary per inn. Sometimes, the party stays for free at the castle in Lindblum for story events.
Inns make a less frequent appearance, as the game's save spheres offer immediate, free healing. Instead, inns appear in the form of travel agencies, an Al Bhed-owned chain of establishments across Spira. The travel agencies are owned by an Al Bhed named Rin.
The travel agencies no longer house guests and now they only sell items. It is possible to rest at the cabin in the Celsius free of charge. Resting in the cabin once each chapter unlocks a bonus scene in the final chapter.
Inns recover health in exchange for time. Lightning can rest at inns, which are found in various locations. The player can rest at an inn until the hour of their choosing and restore all of Lightning's HP. The latest one can stay is until 6 AM when Lightning must return to the Ark.
In Legacy Final Fantasy XIV, Players can gain access to a private inn room in each city state after completing a sidequest. By logging out or staying inside those rooms, players start gaining a "rested bonus", which provide 50% extra experience when killing enemies under its effect for a set period.
It is also possible to watch every quest cutscene previously seen by using the "Unending Journey" book, and store Artifact equipment and seasonal events rewards in the Armoire. Players may also logout by sleeping in the bed, which starts a unique sleeping animation for each race and a relaxing remix of the "Victory Fanfare".
While sleeping on the bed does not provide bonuses to the rested experience, it is a required step for some quests and the character may dream while sleeping, which rewards the player with food items if they check the bed after the dream (if the character dreams about incubating an egg, one can find a boiled egg by checking the bed after logging in). There's also the possibility of triggering a special nightmare cutscene as part of the Seventh Umbral Era events.
Players can set up one inn room as a secondary home point, allowing easy access via the return command. Crafting is disabled inside inn rooms, as it would consume the resting bonus as it is accumulating. The NPCs mention the restriction is a way to keep guests from disturbing the peace, but it is still possible to use loud single-target abilities like Flare.
Inns return in A Realm Reborn, and are automatically unlocked early in the Main Scenario. The Armoire and "Unending Journey" reprise their functions. In addition, a Summoning Bell is available to call retainers and, once the appropriate quest is completed, the Aesthetician to adjust the player character's appearance.
As an alternative to camping, the party can pay to stay in hotels or caravans to rest and advance time to the next morning. The party will receive an EXP multiplier of up to 3x for staying in them, but can't cook while in lodgings.
Inns can be found in the towns of Aquaria, Fireburg and Windia. They all take a fee of 95G. A house in Foresta allows healing for free, so the player can get away with never paying for inn services—granted, the trip through the Focus Tower takes about a minute, so inns are more for convenience than necessity.
Inns functions no differently from other RPGs: by paying a certain amount of GP, Sumo's HP and MP are restored. It cost 10 GP to stay at the inn. A few inns are found on the overworld, and these ones cost 10 GP too.
Inns are almost functionally identical in the first two Final Fantasy Legend games, charging the player a rate based on lost HP. They also restore Mutant and Monster abilities to their full charge for free. For this reason, it can be cost-effective to use healing techniques before using an Inn. Inns cannot restore KO'd characters: this must be done instead at a House of Life.
Inns will also restore the use of items equipped to Robots (to the already reduced 50% maximum), and can now easily restore KO'd characters. Before going into an inn, the player should use the Cure ability to restore their HP if they have it. The innkeeper only charges for lost HP, and not for the lost uses.
Inns charge a cost based on lost HP and MP for all party members. The Berth unit for the Talon can provide a free, portable Inn for the party, but can be permanently lost if the player does not collect it before leaving for Pureland.
Inns are where the Heroes of Light restore their HP and AP and remove status effects.
Inns fully heal the party's HP, MP and removes status effects and appear in major cities and town. While not an inn, the Adventurer will fully heal the party when in dungeons, for a price.
Inns act the same as the previous game. The Adventurer can heal the party when in a dungeon, though for a price. When in certain dungeons, the player can find the Comrade, who when spoken to, initiates a tent event. After the tent scene, the party will be fully recovered for free.
Inns are generally establishments or buildings where travelers can seek lodging and, usually, food and drink.