Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB.Description
Infinity's End is an ability for Cloud in Final Fantasy VII Remake, provided by the Hardedge. Striking a staggered foe with the ability gives a proficiency bonus in learning it faster. Cloud charges up an attack, before raising his sword and swinging it to deal tremendous burst damage to an enemy. Infinity's End was improved in Final Fantasy VII Remake Intergrade.
|Effects||- Close range|
- Deals heavy physical melee damage
- Power is further increased against staggered targets
- Small area-of-effect radius
|Interrupt stats||- Interrupts targets with ≤50 interrupt defense|
- Interrupted by attacks with ≥60 interrupt strength
|Compatible Support Materia||Elemental Materia|
|Applicable weapon passive bonuses||- Critical Hit Rate Up|
- Ability Critical Hit Rate Up
- Enemy Parts Damage Up
- Critical Damage Up
- Desperate Striker
|Special interrupt(s)||Knockdown (knocks down interrupted targets)|
Where Cloud's Attack Power is his respective attribute, and Target's Defense is the respective attribute of the target
Remake (PS4): 6.66 (11.1 vs staggered targets)
Intergrade (PS5): 7.5 (13.64 vs staggered targets)
Infinity's End is an offensive ability for Cloud that deals physical melee damage and costs 2 ATB charges. Cloud charges his attack by swinging around with his sword, before finally swinging it in the air toward his target, landing a devastating blow, dealing heavy damage within a small area in front of him.
Infinity's End deals tremendous burst damage, and deals even more damage against staggered enemies, but it has a long windup animation and costs 2 ATB charges. Many enemies can move out of the way before it hits. However, when used against staggered enemies, Infinity's End is extremely strong and reliable, capable of bursting down powerful enemies quickly with little concern of being interrupted by other enemies.
When Cloud obtains Infinity's End, it becomes his preferred ability against staggered enemies, over Braver and Triple Slash. Braver is still better if Cloud cannot build his ATB fast enough to unleash Infinity's End before the enemy's stagger runs out, but Infinity's End is best in many other scenarios for its significantly higher attack power than Braver or Triple Slash against a staggered enemy. During general use, its damage output is not that much higher than Braver's, and is slower and easier to dodge, making it an inefficient use of ATB.
Once an enemy is staggered, Cloud should switch to Punisher Mode to build his ATB, if he does not already have 2 ATB bars, and then immediately use Infinity's End to deal max damage. The player could also give Cloud ATB Boost Materia, ATB Stagger Materia, and/or Haste to help build his ATB quicker.
To further increase its damage, Cloud can combine Infinity's End with Tifa's Unbridled Strength techniques and her True Strike, and/or with Aerith's Ray of Judgment to increase the enemy's stagger multiplier, but Infinity's End will deal great damage on its own regardless. It is one of the few abilities capable of dealing 9999 damage at ease.
Infinity's End can become less efficient when the stagger multiplier is high, as anything past 9999 damage is wasted. When the stagger multiplier is high, especially in Intergrade while under the effects of Berserk, a strong Cloud may be able to hit 8000–9999 damage with Braver, thus saving ATB and animation time.
In Intergrade, Infinity’s End deals more damage, and has improved tracking around Cloud. This helps it to keep up with Braver, which was also made stronger.
Behind the scenes
- Square Enix (2020, August 14). "Results of the FINAL FANTASY VII REMAKE Post-Play Survey". From Final Fantasy Portal Site. Archived from the original on August 14, 2020.