The infinite items glitch exists in SNES, PS, and the Japanese and American GBA versions of Final Fantasy V that allows the player to end up with an infinite number (shown as 55 in the inventory screen but is really 255) of almost anything in the game, and requires the Ninja ability Throw and the Thief ability Steal or Mug. It was fixed in the European GBA version and has not been possible in any subsequent release.
SNES and PS[]
This glitch works as follows:
- The player must ensure that at least one character is a Ninja or Thief, or is able to use the Throw and Steal/Mug commands.
- Unequip the Thief or character with the Steal/Mug command of whatever is in their hands, and whatever is unequipped, or can be equipped by that character, must be the very first item in the items slot.
- Enter a battle with an enemy from whom that player wishes to steal an infinite number of items from. That player must then have their Thief or character with the Steal/Mug command equip the first item in the item slot (does not matter if it is a weapon or shield). The Ninja or character with the Throw command must then throw the first item in the slot (which should be blank). After that, the Thief or character with Steal/Mug must steal the item from the enemy. After this, the Ninja or character with Throw must then throw the newly acquired item (if it can be thrown), and then the battle must be ended normally.
After the battle, when the player checks the inventory, if done correctly there should be a 55 next to the name of the weapon that was just stolen. As long as this is never moved from the first slot (via manually or through Sort), or no extras are bought, the player can keep selling that weapon infinitely. However, the player can only sell one at a time, and doing this trick with items will force the infinite item to never be usable outside of battle unless sorted.
To get this to work for non-throwable items, such as armor or shields, the player must perform the above steps until the first time that the Ninja or character with Throw is supposed to throw the blank slot and have them throw that slot twice before moving on. This will result in getting only 99 of said stolen item however.
The Anthology port only allows for 255 of one item. As a seemingly sloppy fix to this bug, the item count always goes down selling each item, even though one owns 255 allowing the player to sell 255 of an item making plenty of gil.
GBA[]
A very similar glitch can still be performed on Japanese and American GBA versions. This glitch cannot be performed on European releases.
Before the battle, the inventory must be set up in the following manner:
- The first slot (top-left) must be empty
- Have no copies of the item that is planned to be stolen
- Have 1 character with Throw ability
- Have 1 character with Steal ability
- Have 1 character with Item ability
- Optionally, have 1 character with Item, Throw, Mix, or Drink ability to consume item
During battle, the following steps must be performed to trigger the glitch:
- Open the "Item" menu, move the cursor to the top right slot, then press L to move to the Weapons. Cancel the menu with B.
- Open the "Throw" menu, then cancel it with B. You can switch this step with "Mix" or "Drink".
- Open the "Item" menu. Switch the top left and right items.
- Open the "Throw" menu and throw the item on the top right (even if the item selected can not normally be thrown, the Throw command will work)
- Use "Throw" (or the player can wait to consume the item when after stealing)
- Steal from the enemy
As with the SNES/PS version of the glitch, the player will have 255 of the stolen item, shown visually as 55.