The Imperial Palace is located in the city of Vector, and it is where Gestahl reigns over the empire in Final Fantasy VI. The player first sees Vector in a flashback at the beginning of the game. The player can enter the Imperial Palace's outer region during their first visit to Vector after Setzer Gabbiani joins the party and provides his airship, but they are attacked by the Guardian and are forced to flee when they are unable to defeat it.
Story[edit | edit source]
After the Returners open the Sealed Gate, the espers emerging from within raze the imperial capital. The Returners enter the palace to discuss the current state of affairs over a banquet. Gestahl appears to have surrendered and asks the Returners' help in negotiating peace with the espers, and supplies a Magitek Armor Transport Ship. Terra and Locke heads on a goodwill mission to Crescent Island under the command of General General Leo to find them. Kefka Palazzo is locked within a dungeon in the palace at this time. After Leo and the others find the espers Gestahl frees Kefka and sends him to obtain more magicite from dead esper remains, while he himself abandons the palace to venture to the Esper World and find the Warring Triad.
After the cataclysm, the palace, along with the rest of Vector, is integrated into Kefka's Tower. Various chambers in the tower still boast imperial banners from the palace. The palace's prison remains intact and contains the boss Ultima Buster.
Layout[edit | edit source]
The exterior of the imperial palace is much like the rest of Vector, highly industrialized and more like a factory than a palace. The palace has a pyramid shape to its architecture, consisting of large metal plates held in place by girders. The exterior contains a large machine, the Guardian, that protects it from intruders.
The interior of the palace is sparsely furnished with red carpeting and Imperial banners, but maintains the industrialized aesthetic of the exterior. The palace opens on a hallway up several flights of stairs to Emperor Gestahl's throne room, and beyond this lays a banquet hall. Branching off from this hallway, the east wing of the palace contains prison cells and a private bedroom and study, and the west wing contains a small treasure room and a soldier's barracks.
Both wings have stairs to the roof of the palace where Gestahl gives a speech at the start of the game. The exact purpose of the small room at the palace's pinnacle of unclear - Kefka holds Terra here while putting the Slave Crown on her in a flashback, and it is also where he activates cranes to attack the party. The skyline of the palace overlooks the rest of Vector, a dreary polluted landscape.
Gameplay[edit | edit source]
Encounters[edit | edit source]
Treasures[edit | edit source]
The small treasure room in the west wing of the palace contains an X-Potion and an Alarm Earring, and the soldiers' barracks nearby has an Ether. In the east wing, the bedroom contains a Gale Hairpin and the connected bathroom has a Holy Water.
Quests[edit | edit source]
The banquet[edit | edit source]
When the party arrives at the Imperial Palace after the Blackjack, an escort takes them to Emperor Gestahl and he announces a banquet. Cid asks the party to speak to the soldiers around the palace, as some of them still wish to carry on the war. The party has four minutes to talk to as many soldiers as they can, some of which initiate battles. Depending on how many soldiers the party speaks to, combined with how they answer Gestahl's questions at the banquet, the party will receive rewards afterward.
There are twenty-four soldiers to speak to. The two Elite Soldiers in Gestahl's throne room and Kefka in his prison cell do not count, and Kefka wastes a substantial amount of time so it is advised to not speak to him. Speaking to a soldier earns one point, defeating a soldier who attacks earns five points. The locations of the soldiers is as follows:
- Four soldiers in the hall outside the throne room.
- Six soldiers in the barracks up the stairs to the left of the throne room. One of the soldiers attacks as a Sergeant. There is a seventh soldier, also a Sergeant, in the bathroom in the barracks.
- One soldier at the top of the stairs outside the barracks.
- Five soldiers at the top of the palace. A sixth soldier is inside the room at the top of the stairs here, and attacks as a Sergeant.
- Three soldiers in the library up the stairs to the right of the throne room.
- Three soldiers outside the Imperial Palace. One attacks the player as a Mega Armor.
During the dinner with Gestahl, he asks various questions, and the player's answers reward them with additional points. The amount of points earned for each response is noted in brackets after the answer.
- Gestahl offers a toast
- "To the Empire" (+2 points)
- "To the Returners" (+1 point)
- "To our homelands" (+5 points)
- Gestahl asks what to do with Kefka
- "Leave him in jail" (+5 points)
- "Pardon him" (+1 point)
- "Execute him" (+3 points)
- Gestahl apologizes for the poisoning of Doma
- "What's done is done" (+1 point)
- "That was inexcusable" (+5 points)
- "Apologize again!" (+3 points)
- Gestahl asks about Celes
- "Was she an Imperial spy?" (+1 point)
- "Celes is one of us!" (+5 points)
- GBA: "We trust her whether she spied or not" / SNES: "We trust Celes!" (+3 points)
Gestahl wishes to know if the party has any questions. All responses count for +2 points the first time they are asked, but the player loses points for asking the same question again. It is also important the player remember which question they ask first.
- "Why did you start the war?"
- "Why do you want peace now?"
- "Why did we have to talk to your men?"
Gestahl asks permission to speak about the espers. The player can choose to accept, or to ask one of the previous three questions. The player should ask all three questions once each to earn the maximum amount of points, before speaking about the espers.
- Gestahl says the espers will tear the world apart
- "They have gone a bit too far" (+5 points)
- "You're the one who brought them here in the first place!" (+2 points)
- Gestahl asks which of the three questions the player asked first. A correct answer earns +5 points.
Cid offers a break. Should the player accept, they can speak to the soldiers at the table to battle them as three Imperial Elite. Defeating them within the time limit earns +5 points. Returning to the center chair at the bottom of the table will begin the dinner again. Fighting them is necessary to earn the maximum score, so it is advised to do so.
- Gestahl asks if there is anything else they wish to hear him say
- "That you really want peace" (+3 points)
- "That your war is truly over" (+5 points)
- "That you're sorry" (+1 point)
Gestahl asks the player to accompany the Empire to search for the espers. Answering yes the first time he asks earns +3 points. The player must answer yes to proceed with the game, but refusing the first time they are asked will not earn them any points when they accept.
Assuming the player speaks to all the soldiers and answers of all Gestahl's questions properly, they can earn up to 93 points. After the banquet, they are rewarded based on how many points they earned:
- 1-49 points: The Empire withdraws from South Figaro.
- 50-66 points: The Empire withdraws from Doma Castle.
- 67-76 points: The armory at the Imperial Observation Post is unlocked.
- 77-89 points: The party is given a Tintinnabulum.
- 90-93 points: The party is given a Ward Bangle.
Maps[edit | edit source]
Musical themes[edit | edit source]
"The Gestahl Empire" plays in the Imperial Palace while "The Returners" plays during the banquet.
Other appearances[edit | edit source]