Imperial Magus
(帝国軍魔道士 , Teikoku-gun Madōshi ? , lit. Imperial Army Mage )
Imperial Magus is an enemy in Final Fantasy XII found in various Archadian structures. Stronger than the Imperial Hoplite , they cast magick spells on the party . In the Zodiac versions, one is also fought in the Stage 7 of the Trial Mode .
Bestiary entry [ ]
Note: All Imperial soldiers share one bestiary entry.
Page 1: Imperial Soldier [ ]
Being the rank and file of the Archadian Imperial Army. The greater part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various more specialized roles.
Page 2: Mastiff [ ]
Dogs specially trained for battle. Their ability to follow commands and unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers", with a mastiff usually requiring two to three years before it is ready to see combat.
Stats [ ]
Nalbina Fortress
3 - 4
110 - 114
120 - 130
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Enemy does not have innate Safety augment
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Chain lv. 0: [40%] Nothing
[25%]
Potion [5%] Nothing
[1%] Nothing
Chain lv. 1: [45%] Nothing
[30%]
Potion [8%] Nothing
[3%] Nothing
Chain lv. 2: [50%] Nothing
[35%]
Potion [12%] Nothing
[5%] Nothing
Chain lv. 3: [55%] Nothing
[40%]
Potion [18%] Nothing
[7%] Nothing
Details
Normal rates: [55%] Nothing [10%] Nothing [3%] 150 gil
Thief's Cuffs: [80%] Nothing [30%] [6%] 150 gil
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Chain lv. 0: [40%] Nothing
[25%]
Potion [3%] Nothing
[1%] Nothing
Chain lv. 1: [45%] Nothing
[30%]
Potion [6%] Nothing
[2%] Nothing
Chain lv. 2: [50%] Nothing
[35%]
Potion [9%] Nothing
[3%] Nothing
Chain lv. 3: [55%] Nothing
[40%]
Potion [12%] Nothing
[5%] Nothing
Details
Normal rates: [55%] Nothing [10%] Nothing [3%] 150 gil
Thief's Cuffs: [80%] Nothing [30%] Nothing [6%] 150 gil
Nalbina Dungeons
6 - 8
197 - 205
180 - 200
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Enemy does not have innate Safety augment
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Dreadnought (Regular enemy)
8 - 10
481 - 489
300 - 320
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Dreadnought (Judges event boss)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Enemy does not have innate Safety augment
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Other information
One Imperial Magus accompanies the two
Judges during an event battle
Classification
Archadian Empire
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Other information
One Imperial Magus accompanies the two
Judges during an event battle
Etymology [ ]
[view · edit · purge ] Magus is the Latin word for "wizard". Its plural is Magi .
Related enemies [ ]