Imperial Magus is an enemy in Final Fantasy XII found in various Archadian structures. Stronger than the Imperial Hoplite, they cast magick spells on the party. In the Zodiac versions, one is also fought in the Stage 7 of the Trial Mode.
Bestiary entry[edit | edit source]
Note: All Imperial soldiers share one bestiary entry.
Page 1: Imperial Soldier[edit | edit source]
- Being the rank and file of the Archadian Imperial Army. The greater part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various more specialized roles.
Page 2: Mastiff[edit | edit source]
- Dogs specially trained for battle. Their ability to follow commands and unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers", with a mastiff usually requiring two to three years before it is ready to see combat.
Stats[edit | edit source]
Dreadnought (Regular enemy)
Dreadnought (Judges event boss)
Etymology[edit | edit source]
Magus is the Latin word for "wizard". Its plural is Magi.
Related enemies[edit | edit source]
- Imperial Swordsman
- Imperial Marksman
- Imperial Hoplite
- Imperial Gunner
- Imperial Pilot
- Imperial Beastmaster
- Air Cutter Remora (Boss)
- Judge Ghis (Boss)
- Judge Bergan (Boss)
- Gabranth (Boss)
- Doctor Cid (Boss)
- Vayne (Boss)
- Vayne Novus (Boss)
- Sephira (Boss)
- The Undying (Final Boss)