The Imp is an enemy from Final Fantasy XIII-2. It resists magical attacks and all elements, so the party should use a paradigm involving many Commandos, such as Cerberus (COM/COM/COM). It does not have much HP, so it should not be much trouble to defeat.

Stats[edit | edit source]

Paradigm Pack[edit | edit source]

The Imp is a Synergist. It has high HP and magic growth and halves all magic and elemental attacks. It is vulnerable to physical attacks and is limited to bestowing Shell, Bravery and Faith. It is not a good monster to infuse, as it bears the inheritable Jungle Law passive ability.

Monster stats[edit | edit source]

Abilities[edit | edit source]

Ability Level Type Infuse
Shell Initial Command Y
Augment Maintenance Initial Passive N
Bravery 3 Command Y
Resist Magic: +5% 5 Passive Y
Faith 8 Command Y
Resist Magic: +15% 16 Passive Y
Resist Magic: +26% 22 Passive Y
Shellga 29 Command Y
Jungle Law 38 Passive Y
Augment Maintenance II 46 Passive N
Faithga 50 Command Y
Bravega 54 Command Y
Resist Magic: +36% 62 Passive Y

Crystarium[edit | edit source]

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Etymology[edit | edit source]

An imp is "a small, mischievous devil or sprite".

Related enemies[edit | edit source]

Final Fantasy XIII[edit | edit source]

Lightning Returns: Final Fantasy XIII[edit | edit source]

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