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Imp is a status in Final Fantasy VI. All abilities except Attack, Items, Magic, Revert, Mimic, Row, Defend, Jump, Dualcast, Pray, and Shock are disabled. All magic except for Imp are also disabled. All weapons except for the Impartisan provide only 1 attack power, and all armor except the Tortoise Shield, Saucer, and Reed Cloak provide only 1 defense power. However, those four items give their listed power instead of their usual 1. Most monsters use 1 as their attack power under imp status, but some instead retain full attack power and always get critical hits.

Imped party members have the imp sprite when in battle, but their normal model out in the field even if the imp status persists outside of battle until healed. The imp has a full spritesheet, including a chocobo/Magitek riding sprite that cannot be seen. Monsters in imp status get an uglier sprite with a coloration based on the monster's palette. Although imp status is normally a negative effect, it does allow the use of imp equipment, which is very powerful, although its numerical advantages must be evaluated against losing almost all of the character's special abilities.

Abilities[]

Spell Imp (Magic), Bad Breath (Lore)

Enemy abilities[]

Ability Description Enemy
Bad Breath Inflicts Darkness, Poison, Sap, Imp, Silence, and Confuse to one target. Can be learned as a Lore Malboro, Great Malboro, Dark Force, Malboro Menace
Diabolic Whistle Randomly inflicts Blind, Poison, Imp, Doom, Berserk, Confuse, Sap, and Slow to the party. Glutturn (X-Ether), Pandora, Phantom Train, Malboro Menace
Disaster Inflicts Blind, Imp, Doom, Silence, Confuse, and Float to one target or the party. Brachiosaur, Chaos Dragon, Abaddon, Skull Dragon, Kaiser Dragon, Glutturn (X-Ether)
Figaro Malt Inflicts Imp to one target. Shambling Corpse
Friendmaker Inflicts Imp to one target. Illuyankas
Imp Inflicts/removes Imp to one target. Level 30 Magic, Cherry, Magic, Abaddon, Flan Princess, Vilia, Coco, Behemoth King (Living), Naude
Imp Gaze Inflicts/removes Imp to one target. Lizard
Impmare Inflicts/removes Imp to one target. Angel Whisper
Imp Song Inflicts/removes Imp to the party. Provoker, Onion Dasher, Ultros (2nd), Dark Force, Flan Princess
Imp Touch Inflicts/removes Imp to one target. Anemone
Mind Blast Inflicts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, or Stop on four random targets. Ultima Weapon, Kaiser Dragon, Omega Weapon
Peck Inflicts Imp to one target. Tzakmaqiel
Program 55 Inflicts Imp to one target. Onion Knight
Remedy Removes Darkness, Poison, Imp, Petrify, Silence, and Sap from one target. Magic Urn
Tail Inflicts Imp to one target. Knotty

Protection[]

Relic Ribbon, White Cape

Healing[]

Ability Soul Spiral (Blitz), Tapir (Dance)
Item Green Cherry, Remedy, Sleeping Bag, Tent
Spell Imp, Transfusion

The party's status is also restored by sleeping at an inn or another lodging, and by using a healing pot.

Enemies[]

The following are immune to imp:

All bosses are immune to Imp except the following:

Gallery[]

Etymology[]

Kappa are legendary creatures, a type of water sprite in Japanese folklore.

An imp is "a small, mischievous devil or sprite".

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