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(The map shown is wrong, though it mentions the correct place (the place you can only get to from the caverns). You can see that there are two entrances to the area, the correct area of the map (just below the area shown) only has one entrance.)
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|location = [[Nam-Yensa Sandsea]] (Withering Shores); [[Trial Mode]] [[Trial Mode#8|Stage 8]] (''Zodiac'' versions)
 
|location = [[Nam-Yensa Sandsea]] (Withering Shores); [[Trial Mode]] [[Trial Mode#8|Stage 8]] (''Zodiac'' versions)
 
}}
 
}}
'''Imdugud''' is a [[Rare Game]] enemy found in [[Nam-Yensa Sandsea]] in ''[[Final Fantasy XII]]''. It is a stronger version of Zu. The player can [[steal]] the [[Shielded Armor (Final Fantasy XII)|Shielded Armor]] from it.
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'''Imdugud''' is a [[Rare Game]] enemy found in [[Nam-Yensa Sandsea]] in ''[[Final Fantasy XII]]''. It is a stronger version of Zu. The player can [[steal]] the [[Shielded Armor (Final Fantasy XII)|Shielded Armor]] from it. Imdugud is a [[flying]] enemy, so the party must use [[Long Range|ranged]] weapons (and/or poles, rods and spears in ''Zodiac'' versions), [[Magic (command)#Final Fantasy XII|magick]], or long range [[technicks]], such as [[Telekinesis (Final Fantasy XII)|Telekinesis]].
   
It is also fought optionally in the ''Zodiac'' versions' [[Trial Mode]] [[Trial Mode#8|Stage 8]] alongside six [[Bagoly (Final Fantasy XII)|Bagolys]], where it appears if the player idles in the circular area where the Bagolys are. In the Trial Mode, it usually drops motes, but very rarely drops an [[Final Fantasy XII items#Elixir|Elixir]]. At the Trial, the player can [[steal#Final Fantasy XII|steal]] a [[Killer Bow (Final Fantasy XII)|Killer Bow]] (common), [[Sirius (Final Fantasy XII)|Sirius]] (uncommon) and [[Paramina Crossbow (Final Fantasy XII)|Paramina Crossbow]] (rare) from it, and [[poach]] it into [[Eksir Berries]] or a [[Hastega Mote]].
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It is also fought optionally in the ''Zodiac'' versions' [[Trial Mode]] [[Trial Mode#8|Stage 8]] alongside six [[Bagoly (Final Fantasy XII)|Bagolys]], where it appears if the player idles in the circular area where the Bagolys are. In the Trial Mode, it usually drops motes, but very rarely drops an [[Elixir (Final Fantasy XII)|Elixir]]. At the Trial, the player can [[steal#Final Fantasy XII|steal]] a [[Killer Bow (Final Fantasy XII)|Killer Bow]] (common), [[Sirius (Final Fantasy XII)|Sirius]] (uncommon) and [[Paramina Crossbow (Final Fantasy XII)|Paramina Crossbow]] (rare) from it, and [[poach]] it into [[Eksir Berries]] or a [[Hastega Mote]].
   
 
== Bestiary entry ==
 
== Bestiary entry ==
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== How to find ==
 
== How to find ==
 
{{Cropped image
 
{{Cropped image
|markers={{Image marker|top=75|left=56}}
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|markers={{Image marker|top=47|left=16}}
 
|[[File:FF12 Map - Nam-Yensa Sandsea.png|1100px]]
 
|[[File:FF12 Map - Nam-Yensa Sandsea.png|1100px]]
|crop-left=605
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|crop-left=650
|crop-top=190
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|crop-top=280
|crop-right=320
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|crop-right=250
|crop-bottom=230
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|crop-bottom=150
 
|thumb=Map of Imdugud's approximate spawn point.
 
|thumb=Map of Imdugud's approximate spawn point.
 
}}
 
}}
 
Imdugud spawns in the Withering Shores zone in the Nam-Yensa Sandsea in the portion of the zone accessible only through the [[Zertinan Caverns]]. The player must position the party on the center of the circular platform and wait ten seconds (the platform where the party faces [[Ba'Gamnan (Final Fantasy XII boss)|Ba'Gamnan]] for the second time).
 
Imdugud spawns in the Withering Shores zone in the Nam-Yensa Sandsea in the portion of the zone accessible only through the [[Zertinan Caverns]]. The player must position the party on the center of the circular platform and wait ten seconds (the platform where the party faces [[Ba'Gamnan (Final Fantasy XII boss)|Ba'Gamnan]] for the second time).
   
Imdugud will spawn near the shore on the opposite side of the zone and fly over towards the platform. Exact positioning on the center of the platform is key to spawning this enemy. If the player isn't in the exact position, Imdugud can take a long time to appear. Note the map to the left is incorrect, it shows the top half of Withering Shores. Imdugud spans at the bottom half of the area, the place only accessible from the Zeritnan Caverns.
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Imdugud will spawn near the shore on the opposite side of the zone and fly over towards the platform. Exact positioning on the center of the platform is key to spawning this enemy. If the player isn't in the exact position, Imdugud can take a long time to appear.
   
 
If the player takes too long to defeat it, it will fly away temporarily, though it will not heal itself.
 
If the player takes too long to defeat it, it will fly away temporarily, though it will not heal itself.
 
{{clear}}
 
{{clear}}
 
==Battle==
 
Imdugud is a [[flying]] enemy, so the party must use [[Long Range|ranged]] weapons (and/or poles and spears in ''Zodiac'' versions), [[Magic (command)#Final Fantasy XII|magick]], or long range [[technicks]], such as [[Telekinesis (Final Fantasy XII)|Telekinesis]].
 
   
 
==Gallery==
 
==Gallery==

Revision as of 02:55, 12 March 2020

Template:Sideicon

Imdugud is a Rare Game enemy found in Nam-Yensa Sandsea in Final Fantasy XII. It is a stronger version of Zu. The player can steal the Shielded Armor from it. Imdugud is a flying enemy, so the party must use ranged weapons (and/or poles, rods and spears in Zodiac versions), magick, or long range technicks, such as Telekinesis.

It is also fought optionally in the Zodiac versions' Trial Mode Stage 8 alongside six Bagolys, where it appears if the player idles in the circular area where the Bagolys are. In the Trial Mode, it usually drops motes, but very rarely drops an Elixir. At the Trial, the player can steal a Killer Bow (common), Sirius (uncommon) and Paramina Crossbow (rare) from it, and poach it into Eksir Berries or a Hastega Mote.

Bestiary entry

Derivation: Zu

Zu with needle-sharp teeth that can be spotted flying over the desert sands. This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea.

Stats

How to find

Circle-button
FF12 Map - Nam-Yensa Sandsea
View file details
Map of Imdugud's approximate spawn point.

Imdugud spawns in the Withering Shores zone in the Nam-Yensa Sandsea in the portion of the zone accessible only through the Zertinan Caverns. The player must position the party on the center of the circular platform and wait ten seconds (the platform where the party faces Ba'Gamnan for the second time).

Imdugud will spawn near the shore on the opposite side of the zone and fly over towards the platform. Exact positioning on the center of the platform is key to spawning this enemy. If the player isn't in the exact position, Imdugud can take a long time to appear.

If the player takes too long to defeat it, it will fly away temporarily, though it will not heal itself.

Gallery

Etymology

Imdugud is a lesser divinity of Akaddian mythology, and the son of the bird goddess Siris. In Mesopotamian legend it is a lion-headed bird and the son of the sky god Anu. It is also known as Anzu.

Related enemies