The Evoker is a job class gained from the Water Crystal. Evokers can summon powerful beings into battle. Each possesses a direct attack (Black) and an indirect effect (White), triggered randomly at the time of summoning. It is a weaker version of the Summoner.
The Conjurer (CNJ) is a Disciple of Magic class focused on healing magic and regenerative abilities. At level 30, the Conjurer can be upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest "Seer Folly".
Illusionists use the power of the elements to deal a decent amount of damage to all enemies on the battle field. Because their abilities "Target All" enemies, the Illusionist can stay out of the fray and cast magic. Since they have mediocre HP growth (and outstanding MP and Magic Power growth), it is advisable to move out of harm's way at every turn.
Illusionist is a job that uses magick to attack all enemies at once and is available to humes and nu mou. They have great MP, Magick Defense and Magick growth, which compensates for low HP, Evade, Speed and Defense stats. Illusionists are best kept away from enemy attack, since their low HP puts them in danger of being KO'd—this is actually convenient, as their Magick doesn't require them to be near the targets.
Illusionist appears as a job.
Evoker appears in Final Fantasy Trading Card Game as Fire-, Wind-, Earth-, and Water-elemental Backup cards. Illusionist appears as Fire-elemental Backup and Forward cards.
Non-Final Fantasy guest appearances
The Conjurer appeared on a bronze card.
The job has been known as "Evoker", Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.