Mages who weave illusion to overcome their foes.
Profile[edit | edit source]
Illusionists have great MP, Magick Defense and Magick growth, which compensate for low HP, Evade, Speed and Defense stats. Illusionists are best kept away from enemy attack, since their low HP puts them in danger of being KO'd—this is actually convenient, as their Magick doesn't require them to be near the targets.
The high cost of their skills means that an Illusionist should have the support of a Cannoneer or someone who can give them MP restoring items. The Seer's Recharge skill will also prove useful, as well as Magick Frenzy, which allows the casting of Illusion spells and physical attacks to all foes hit by those spells. The Halve MP support ability they can learn via the Luminous Robe helps greatly. Nu mou Illusionists are better fighters against enemy Illusionist or other magickal users than hume Illusionists for their better Resistance growth.
In the mission, "Bonga Bugle - Ashleaf", players must interview an Illusionist member of Galmia Pepe. Tweigel, a member of House Bowen, is an Illusionist and possesses the Blood Price passive ability meant for Morphers. Another Illusionist belongs to the gossip trio, which also employs a hume Hunter and a Blue Mage.
Abilities[edit | edit source]
Illusion[edit | edit source]
The ILLUSIONIST commands powerful magicks that strike foes throughout the battlefield.
Illusions have the same magick power, but use different elements.
|Prominence||Firewheel Rod||All foes||250||28|
|Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes.|
|Tempest||Thunder Rod||All foes||250||28|
|Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes.|
|Sleet Rod||All foes||250||28|
|Freeze the water in the air into razor-edged shards. Deals ice damage to all foes.|
|Star Cross||Crown Scepter||All foes||300||28|
|Bathe the battlefield in a divine light. Deals holy damage to all foes.|
|Stardust||Stardust Rod||All foes||300||28|
|Call down a shower of meteors from the sky. Deal damage to all foes.|
|Deluge||Chill Rod||All foes||250||28|
|Send a torrent of water to scour the battlefield. Deals water damage to all foes.|
|Rockfall||Terre Rod||All foes||300||28|
|Pummel foes with a barrage of rocks. Deals earth damage to all foes.|
|Wild Tornado||Thor Rod||All foes||250||28|
|Buffet foes with a mighty tornado. Deals wind damage to all foes.|
Reaction[edit | edit source]
|Absorb MP||Lordly Robe||Gains MP equal to the MP cost of attacks used on the unit.||300|
Support[edit | edit source]
|Halve MP||Luminous Robe||Reduces the MP cost of abilities by 50%.||400|