I couldn't miss the chance to practice my drawing!
Not so long ago, here in the shadow of the northern ranges, lay the great Kingdom of Voeburt. A nation with a proud history...that the sin eaters cut short. Just like all the rest. Since that time, these lands have become a haven for fae folk. Dreamers frolicking amidst the ruins of a forgotten realm.
Il Mheg, also known as the Kingdom of Rainbows (虹の国, Niji no Kuni?), is a region located in the north of Norvrandt in Final Fantasy XIV: Shadowbringers. Geographically, it is the First's counterpart to the region of Coerthas in the Source.
- 1 Profile
- 2 Story
- 3 Locations
- 4 Places of interest
- 5 Activities
- 6 Enemies
- 7 Elite Marks
- 8 Musical themes
- 9 Gallery
Tucked away in the mountains, this enchanted land was once home to the Kingdom of Voeburt. When men abandoned it following the Flood of Light, it instead became the home of the fae folk, the playful and childlike pixies chief among them.Official website description
Three aetherytes exist in the region at Lydha Lran, Pla Enni and Wolekdorf.
- Good Jenanna's Grace
- Timh Gyeus
- Longmirror Lake - This large lake appeared along with the Fuath as their new home, submerging the abandoned royal capital of Voeburt.
- Mithai Glorianda
This small village is the main settlement of the pixies.
A cave in the mountains at the north of Il Mheg, the hollowed giant mushrooms here make home for the main tribe of Nu Mou.
Once part of the Kingdom of Voeburt, these ruins are now home to Tupaq Amaro, Amaro that have awakened the gift of speech and sapience.
The Bookman's Shelves
In the time of Voeburt, a scholar of great renown made their home here, gathering as much knowledge as they could. Now, Urianger has made his base here to better understand this world as well as the Fae who occupy the region.
Il Mheg's climate may exhibit any of the following weather conditions:
|Weather||Frequency or conditions|
|Everlasting Light||At all times prior to completing The Dancing Plague.|
After completing The Crown of the Immaculate until The Dying Gasp is completed.
|Starshower||After unlocking The Heroes' Gauntlet until The Seat of Sacrifice is completed.|
Places of interest
The castle at the centre of Il Mheg. In the time of Voeburt, it was known as Grünes Licht and was the home of the royal family. In the time of the Fae, it serves a similar purpose as where the Fae king Titania resides to monitor their realm.
A realm of dreams created by the Dreamspinners, a group of pixies that have taken upon themselves the task of keeping the dreams of mortal children free of anguish.
|Your quest to gain entry to Lyhe Ghiah and vanquish the Lightwarden sealed within has brought you to the domain of the water-bound Fuath, bearers of one of the four fae relics that comprise the key to the castle. The creatures agree to yield to you their relic, the shell crown, but in exchange they demand of you what they call “thrilling sport.” In order to fulfill your side of the bargain, you and your comrades sally forth into a realm of illusion as treacherous and unpredictable as its denizens...|
|The white dress, the shell crown, the stone scepter, the crystal shoes... Having acquired the four fae relics through considerable effort, you now stand ready to break the seal over Lyhe Ghiah and confront the Lightwarden of Il Mheg─the fallen faerie king, Titania. Yet even as you hunt the sin eater, you are in turn hunted by the forces of Eulmore, who have thrown all caution to the wind and march resolutely on the faerie kingdom...|
|Since the great sundering of the Source, life on the resulting shards was free to grow and evolve independent of outside influence. And yet, perhaps as an indication of a greater plan or a higher purpose, a series of coincidences occurred over the long years and centuries and millennia, resulting in the birth of certain individuals with no particular relation who are nevertheless eerily similar in every respect.
Indeed, the minstreling wanderer has as powerful and vivid an imagination as any soul of the Source, and after listening attentively to your tale of Titania, he has composed a ballad that would move a man with a heart of stone to weep bitterly, and a Warrior of Darkness to walk in memories of a terrible trial, albeit one somewhat enhanced and embellished. As is a minstrel's wont.
Spawn conditions (if any)
|Mad Magic||72-76||Timh Gyeus (x10 y35)||15 minutes||Defeat Samyaza.|
|Through a magical process that might charitably be described as “experimental,” several pixies have created a psammead of unusual size. And murderousness.|
|Bear Necessities||72-76||Timh Gyeus (x17 y35)||15 minutes||Defeat the ravenous rosebears.|
|A sleuth of rosebears have come searching for sweet morsels of sheep flesh. Drive them off before they decimate the pixies' domesticated flock.|
|Weave 'Em and Weep||72-76||Timh Gyeus (x8 y31)||15 minutes||Defeat the riot baskets.|
|In an unfortunately all-too-common case of pixie magic gone wrong, a simple pollination spell has resulted in the abrupt and excessive proliferation of flower baskets. They will need to be culled before any further breeding occurs.|
|Locus Terribilis||72-76||Timh Gyeus (x10 y29)||15 minutes||Defeat Necropsyche.|
|The irismoth Necropsyche has come to feast on the sweet nectar of Il Mheg's flowers─which would be a tolerable state of affairs if she weren't a giant irismoth. As it is, she stands to drain all the area's blossoms of liquid and life before she has finished breakfast.|
|Twice Upon a Time||72-76||Timh Gyeus (x7 y19)||15 minutes||Deliver pots of golden nectar to the nectar-seeking pixie.|
|A land of eternal spring is all well and good, but it does come with the ever-present possibility of being menaced by bees. This is, in fact, why gathering nectar is one of the less popular assignments a pixie can receive, and help would doubtless be appreciated.
|Hedge Mazed||72-76||Timh Gyeus (x6 y27)||15 minutes||Defeat the capering pixies.|
|A few hapless souls in search of medicinal herbs have entered pixie territory, and are now in danger of being permanently transformed into ornamental shrubbery. While doubtless hilarious to the fae residents of Il Mheg, this is probably not in the mortals' best interest.|
|Thrice Upon a Time||72-76||Timh Gyeus (x13 y23)||15 minutes||Defeat Rukh.|
|As if the feral anemones and murderous bees weren't enough, a vicious bird of prey has descended upon the nectar-seeking pixie. They can, of course, take comfort in the fact that all of this will make for an amusing fireside tale─assuming they survive.
|Once Upon a Time||72-76||Timh Gyeus (x10 y23)||15 minutes||Defeat the aggrieved anemones.|
|The sweet nectar of Il Mheg's blossoms is coveted by many a species, not excepting the aggressively territorial anemone─an unfortunate reality that the pixie charged with collecting this moon's supply of the stuff is now discovering firsthand.
|Frog Standard||73-77||Voeburtenburg (x23 y10)||15 minutes||Defeat the Fuath shades.|
|Given their own willful nature, to annoy a pixie is no small feat. The Daen twins seem to be managing it, however. Someone really ought to intervene before matters escalate and innocent bystanders are magicked into shrubbery...or worse.|
|Brute Fuath||73-77||Mithai Glorianda (x25 y21)||15 minutes||Help Ul An of the Lost Spring defeat Daens Lor and Wyd.|
|Once they find a suitably entertaining pastime, the Daens are loath to let it go. Instead, they prefer to raise the stakes─or at least their stature.
|Breaking the Fuath Wall||73-77||Timh Gyeus (x8 y14)||15 minutes||Help Ul An of the Lost Spring defeat Daens Lor and Wyd.|
|For the next round of bloody sport, the Daens have elected to work in tandem─if not as themselves. If you can't beat 'em...at least keep them occupied.
|Go Fuath a Conqueror||73-77||Voeburtenburg (x20 y10)||15 minutes||Help Ul An of the Lost Spring defeat the Daens.|
|Still transparently enjoying the conflict, the Daens have donned their most ferocious guise yet. Intimidating as this may be, to show hesitation will only encourage them─fearless engagement is the only option.
|Fuath to Be Reckoned With||73-77||Voeburtenburg (x32 y5)||15 minutes||Help Ul An of the Lost Spring defeat the Daens.|
|In a final gleeful gambit, the Daens have transformed themselves into a hulking behemoth. Perhaps indulging them one last time will satisfy their desire to revel in chaos.
|Great Daens||73-77||Voeburtenburg (x27 y9)||15 minutes||Help the equable amaro defeat the elder glider.|
|The Daen brothers get along famously─with each other, of course, not anyone else─in large part due to their shared hobbies. This would be heartwarming, did said hobbies not include setting elder gliders upon innocent amaro.
|Fuath of Habit||73-77||Voeburtenburg (x30 y13)||15 minutes||Protect the herb caskets from the Fuath shades.|
|The fae penchant for mischief covers everything from harmless pranks to active cruelty, and none are less likely to make any sort of distinction between the two than the Daen twins, who have now chosen to harry a hapless herbalist.
|Back and Fuath||73-77||The Silent Cliffs (x24 y17)||15 minutes||Help Ul An of the Lost Spring defeat the dreaming rowans.|
|Piquing the Daens' curiosity is never, strictly speaking, a good idea, but interfering with their mischief is a sure way to do so. Thus has the interference of martially inclined wanderers and one very tenacious pixie prompted them to devise a fantastical means of testing their would-be challengers.
Once the Pixie beast tribe quests have been unlocked, entrance to the special instanced area, Lyhe Mheg, can be accessed from Lydha Lran near the tribe quest giver.
|"Oh, that's a sad tale, it is. There was this pixie who couldn't bear to be without company, you see, and so it used its magicks to fashion a constant companion─Domovoi. It was a construct loyal as they come, bound to serve its master forever and ever and ever...until the little pixie crossed paths with a sin eater. No one knows how long it's been since Domovoi was deprived of its master and meaning, but it still wanders Il Mheg, searching in vain for the one who gave it life."|
|“Never heard of Vulpangue? Tales of its exploits were recorded in the annals of the Kingdom of Voeburt. Their naturalists described it as a serpent of unusual size that was rather docile that subsisted on a diet of bugs and butterflies... But do not be deceived, for the creature fellow Nutters observed was anything but docile! Nay, it was both swift and ruthless when it spied a poor pixie out on a midday stroll and snatched it out of the air, swallowing it with a single gulp! One of the fae folk, brimming with all kinds of powerful magicks, gobbled up in a flash! No common beast could do that, could they? Could they!?"|
O Poorest Pauldia
|“About a year ago it was when a party of scavengers ventured into ruins of old Voebert and discovered a hidden passage that led deep underground to a secret gaol, and in one of its cells found a horrible beast bound in chains. A name had been carved into a sign: Pauldia. The same name as the younger princess. Nearer to the fiend, writ in blood on the walls, was a message... Blinded by my lust for the throne, I heeded a traitor's honeyed words. I was a pawn in his grand design and paid the price. I beg only for the selfsame mercy my sister received...”|
|“So the pixies are no strangers to mischief. Their penchant for transforming lost travelers and trespassers into leafmen is known by all. Well, one day, this particular pixie decides to try and work their fae magicks on a particular leafman to try and make something new, and the result? The mudman, a heretofore unseen abomination, is born. Why mud? No idea. I'm told the victim was originally a portly Mystel woman─not that you could tell by the look of it now. Still, that crimson pixie that frequents the Crystarium has been known to embellish their stories from time to time...”|
|“Aglaope's tale is quite old─a popular parable of the Voeburtites. It's about a tiny pixie of surpassing beauty that loved to bask in the midday sun, whose voice was as the tinkling of bells...and another pixie that envied them so. Said pixie wanted nothing more than to transform themselves into the spitting image of the object of their admiration, and so they used their magicks again and again and again to refine their own appearance, until eventually, they had achieved the impossible. If the story ended here I suppose it wouldn't be so bad, but it doesn't. For you see, when the glamoured pixie's “friends” saw what they'd done to themselves, they erupted into uncontrollable laughter. They mocked the pixie terribly, calling them ugly and terrifying beyond belief. Thus was the pixie Aglaope instilled with a terrible hatred and envy for all things small and beautiful, and ever after did they roam the land in search of little wonders to destroy with impunity.”|
"Fierce and Free" plays in Il Mheg at all times while Everlasting Light is in effect. After the night sky is restored, "Fierce and Free" plays during the day, while "The Faerie Ring" plays at night.
"A Reason to Live" plays in Lydha Lran and Pla Enni, while "No Greater Sorrow" plays in Wolekdorf. "The Waking Sands" plays inside the Bookman's Shelves.
"Rencounter" plays during all standard enemy encounters in Il Mheg.