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Not so long ago, here in the shadow of the northern ranges, lay the great Kingdom of Voeburt. A nation with a proud history...that the sin eaters cut short. Just like all the rest. Since that time, these lands have become a haven for fae folk. Dreamers frolicking amidst the ruins of a forgotten realm.

Il Mheg, also known as the Fairy Kingdom or Kingdom of Rainbows (虹の国, Niji no Kuni?), is a region located in the north of Norvrandt in Final Fantasy XIV: Shadowbringers. Geographically, it is the First's counterpart to the region of Coerthas in the Source.


Tucked away in the mountains, this enchanted land was once home to the Kingdom of Voeburt. When men abandoned it following the Flood of Light, it instead became the home of the fae folk, the playful and childlike pixies chief among them.

Official website description


Spoiler warning: Plot and/or ending details follow. (Skip section)

After rescuing the current Oracle of Light from the clutches of the Eulmoran Army and reuniting with Thancred, the Warriors of Darkness head to the realm of Il Mheg to locate Urianger and gain his assistance in slaying the region's Lightwarden.

The fae who occupy the realm take a fondness to tricking the Warriors of Darkness, playing games with them and twisting promises around so that they leave their playmates with few answers to their questions. Upon realizing that the Warrior of Darkness is 'taken' by the temperamental pixie Feo Ul, the pixies concede to helping the mortals with solving the issue of the nearby Lightwarden: their former king Titania, whom they locked in the castle to spare the region from their corruption of Light. In order to break the seal and confront the tormented king, the Warrior of Light travels to each major settlement of faefolk in order to obtain the valuables that serve as the locks: glass slippers, a crown, a scepter, and the king's robes.

The Nu mou of Pla Enni assist the Warrior of Light, after Urianger uses their innate desire of assisting mortals against them to make the Nu mou comply with their request. So too do the sentient Amaro of Wolekdorf, led by one Amaro named Seto, who is recognized by the spirit of Ardbert as his former travelling companion years ago before his death. Seto warns the Warrior of Darkness of the mischievous Fuath, who will prove to be the most challenging of the fae in releasing the crown. Beset by a vision of the furious king, the Warrior of Darkness takes their companious through Dohn Mheg Dohn Mheg, where Aenc Thon and his court of Fuath await.

With the valuables collected, the Warrior of Darkness plans to confront Titania, just as Ran'jit and his army attack Il Mheg. Unable to be tricked by the playful pixies, Ran'jit threatens the settlement, spurring the Warrior of Darkness to hurry. Within The Dancing Plague The Dancing Plague they fight Titania, who beckons them to "play with [us]". After their defeat, the Warrior of Darkness clears the skies of Il Mheg of everlasting Light, and Feo Ul crowns themself the new king Titania, summoning the other fae folk to fly to Lydha Lran and force Ran'jit and his remaining soldiers from the region.

With night returned to Il Mheg, the faefolk join their new king to thank the Warriors of Darkness, promising to assist them whenever called upon.

Spoilers end here.



Three aetherytes exist in the region at Lydha Lran, Pla Enni and Wolekdorf.


  • Good Jenanna's Grace
  • Timh Gyeus
  • Voeburtenburg
  • Longmirror Lake - This large lake appeared along with the Fuath as their new home, submerging the abandoned royal capital of Voeburt.
  • Mithai Glorianda


Lydha Lran[]

This small village is the main settlement of the pixies.

Pla Enni[]

A cave in the mountains at the north of Il Mheg, the hollowed giant mushrooms here make home for the main tribe of Nu Mou.


Once part of the Kingdom of Voeburt, these ruins are now home to Tupaq Amaro, Amaro that have awakened the gift of speech and sapience.

The Bookman's Shelves[]

In the time of Voeburt, a scholar of great renown made their home here, gathering as much knowledge as they could. Now, Urianger has made his base here to better understand this world as well as the Fae who occupy the region.


Il Mheg's climate may exhibit any of the following weather conditions:

Weather Frequency or conditions
Fair Skies Fair Skies 40%
Clear Skies Clear Skies 15%
Clouds Clouds 15%
Fog Fog 10%
Rain Rain 10%
Thunderstorms Thunderstorms 10%
Everlasting Light Everlasting Light At all times prior to completing The Dancing Plague The Dancing Plague.
After completing The Crown of the Immaculate The Crown of the Immaculate until The Dying Gasp The Dying Gasp is completed.
Starshower Starshower After unlocking The Heroes' Gauntlet The Heroes' Gauntlet until The Seat of Sacrifice The Seat of Sacrifice is completed.

Places of interest[]

Lyhe Ghiah[]

The castle at the centre of Il Mheg. In the time of Voeburt, it was known as Grünes Licht and was the home of the royal family. In the time of the Fae, it serves a similar purpose as where the Fae king Titania resides to monitor their realm.

Lyhe Mheg[]

A realm of dreams created by the Dreamspinners, a group of pixies that have taken upon themselves the task of keeping the dreams of mortal children free of anguish.



Dohn Mheg

Dohn Mheg Dohn Mheg
Level 73
Item Level 375
Timh Gyeus (x24 y30)

Your quest to gain entry to Lyhe Ghiah and vanquish the Lightwarden sealed within has brought you to the domain of the water-bound Fuath, bearers of one of the four fae relics that comprise the key to the castle. The creatures agree to yield to you their relic, the shell crown, but in exchange they demand of you what they call “thrilling sport.” In order to fulfill your side of the bargain, you and your comrades sally forth into a realm of illusion as treacherous and unpredictable as its denizens...
The Dancing Plague.

The Dancing Plague The Dancing Plague
Level 73
Lyhe Ghiah (x18 y16)

The white dress, the shell crown, the stone scepter, the crystal shoes... Having acquired the four fae relics through considerable effort, you now stand ready to break the seal over Lyhe Ghiah and confront the Lightwarden of Il Mheg─the fallen faerie king, Titania. Yet even as you hunt the sin eater, you are in turn hunted by the forces of Eulmore, who have thrown all caution to the wind and march resolutely on the faerie kingdom...
The Dancing Plague (Extreme).

The Dancing Plague (Extreme) The Dancing Plague (Extreme)
Level 80
Item level 430
Lyhe Ghiah (x18 y16)

Since the great sundering of the Source, life on the resulting shards was free to grow and evolve independent of outside influence. And yet, perhaps as an indication of a greater plan or a higher purpose, a series of coincidences occurred over the long years and centuries and millennia, resulting in the birth of certain individuals with no particular relation who are nevertheless eerily similar in every respect.

Indeed, the minstreling wanderer has as powerful and vivid an imagination as any soul of the Source, and after listening attentively to your tale of Titania, he has composed a ballad that would move a man with a heart of stone to weep bitterly, and a Warrior of Darkness to walk in memories of a terrible trial, albeit one somewhat enhanced and embellished. As is a minstrel's wont.


Name Level Location Time limit Objective
Spawn conditions (if any)
Boss FATE. Mad Magic 72-76 Timh Gyeus (x10 y35) 15 minutes Defeat Samyaza.
Through a magical process that might charitably be described as “experimental,” several pixies have created a psammead of unusual size. And murderousness.
Battle FATE. Bear Necessities 72-76 Timh Gyeus (x17 y35) 15 minutes Defeat the ravenous rosebears.
A sleuth of rosebears have come searching for sweet morsels of sheep flesh. Drive them off before they decimate the pixies' domesticated flock.
Battle FATE. Weave 'Em and Weep 72-76 Timh Gyeus (x8 y31) 15 minutes Defeat the riot baskets.
In an unfortunately all-too-common case of pixie magic gone wrong, a simple pollination spell has resulted in the abrupt and excessive proliferation of flower baskets. They will need to be culled before any further breeding occurs.
Boss FATE. Locus Terribilis 72-76 Timh Gyeus (x10 y29) 15 minutes Defeat Necropsyche.
The irismoth Necropsyche has come to feast on the sweet nectar of Il Mheg's flowers─which would be a tolerable state of affairs if she weren't a giant irismoth. As it is, she stands to drain all the area's blossoms of liquid and life before she has finished breakfast.
Item FATE. Twice Upon a Time 72-76 Timh Gyeus (x7 y19) 15 minutes Deliver pots of golden nectar to the nectar-seeking pixie.
A land of eternal spring is all well and good, but it does come with the ever-present possibility of being menaced by bees. This is, in fact, why gathering nectar is one of the less popular assignments a pixie can receive, and help would doubtless be appreciated.

Spawn conditions:

  • Complete Once Upon a Time Once Upon a Time.
  • Speak with the nectar-seeking pixie after ~5 minutes have passed.
Battle FATE. Hedge Mazed 72-76 Timh Gyeus (x6 y27) 15 minutes Defeat the capering pixies.
A few hapless souls in search of medicinal herbs have entered pixie territory, and are now in danger of being permanently transformed into ornamental shrubbery. While doubtless hilarious to the fae residents of Il Mheg, this is probably not in the mortals' best interest.
Boss FATE. Thrice Upon a Time 72-76 Timh Gyeus (x13 y23) 15 minutes Defeat Rukh.
As if the feral anemones and murderous bees weren't enough, a vicious bird of prey has descended upon the nectar-seeking pixie. They can, of course, take comfort in the fact that all of this will make for an amusing fireside tale─assuming they survive.

Spawn conditions:

Battle FATE. Once Upon a Time 72-76 Timh Gyeus (x10 y23) 15 minutes Defeat the aggrieved anemones.
The sweet nectar of Il Mheg's blossoms is coveted by many a species, not excepting the aggressively territorial anemone─an unfortunate reality that the pixie charged with collecting this moon's supply of the stuff is now discovering firsthand.

Spawn conditions:

  • Speak with the nectar-seeking pixie.
Battle FATE. Frog Standard 73-77 Voeburtenburg (x23 y10) 15 minutes Defeat the Fuath shades.
Given their own willful nature, to annoy a pixie is no small feat. The Daen twins seem to be managing it, however. Someone really ought to intervene before matters escalate and innocent bystanders are magicked into shrubbery...or worse.
Boss FATE. Brute Fuath 73-77 Mithai Glorianda (x25 y21) 15 minutes Help Ul An of the Lost Spring defeat Daens Lor and Wyd.
Once they find a suitably entertaining pastime, the Daens are loath to let it go. Instead, they prefer to raise the stakes─or at least their stature.

Spawn conditions:

Boss FATE. Breaking the Fuath Wall 73-77 Timh Gyeus (x8 y14) 15 minutes Help Ul An of the Lost Spring defeat Daens Lor and Wyd.
For the next round of bloody sport, the Daens have elected to work in tandem─if not as themselves. If you can't beat ' least keep them occupied.

Spawn conditions:

Boss FATE. Go Fuath a Conqueror 73-77 Voeburtenburg (x20 y10) 15 minutes Help Ul An of the Lost Spring defeat the Daens.
Still transparently enjoying the conflict, the Daens have donned their most ferocious guise yet. Intimidating as this may be, to show hesitation will only encourage them─fearless engagement is the only option.

Spawn conditions:

Boss FATE. Fuath to Be Reckoned With 73-77 Voeburtenburg (x32 y5) 15 minutes Help Ul An of the Lost Spring defeat the Daens.
In a final gleeful gambit, the Daens have transformed themselves into a hulking behemoth. Perhaps indulging them one last time will satisfy their desire to revel in chaos.

Spawn conditions:

Defense FATE. Great Daens 73-77 Voeburtenburg (x27 y9) 15 minutes Help the equable amaro defeat the elder glider.
The Daen brothers get along famously─with each other, of course, not anyone else─in large part due to their shared hobbies. This would be heartwarming, did said hobbies not include setting elder gliders upon innocent amaro.

Spawn conditions:

Defense FATE. Fuath of Habit 73-77 Voeburtenburg (x30 y13) 15 minutes Protect the herb caskets from the Fuath shades.
The fae penchant for mischief covers everything from harmless pranks to active cruelty, and none are less likely to make any sort of distinction between the two than the Daen twins, who have now chosen to harry a hapless herbalist.

Spawn conditions:

Defense FATE. Back and Fuath 73-77 The Silent Cliffs (x24 y17) 15 minutes Help Ul An of the Lost Spring defeat the dreaming rowans.
Piquing the Daens' curiosity is never, strictly speaking, a good idea, but interfering with their mischief is a sure way to do so. Thus has the interference of martially inclined wanderers and one very tenacious pixie prompted them to devise a fantastical means of testing their would-be challengers.

Spawn conditions:


Once the Pixie beast tribe quests have been unlocked, entrance to the special instanced area, Lyhe Mheg, can be accessed from Lydha Lran near the tribe quest giver.


Elite Marks[]

Mark Hunt Description
B [[]]
"Oh, that's a sad tale, it is. There was this pixie who couldn't bear to be without company, you see, and so it used its magicks to fashion a constant companion─Domovoi. It was a construct loyal as they come, bound to serve its master forever and ever and ever...until the little pixie crossed paths with a sin eater. No one knows how long it's been since Domovoi was deprived of its master and meaning, but it still wanders Il Mheg, searching in vain for the one who gave it life."
B [[]]
“Never heard of Vulpangue? Tales of its exploits were recorded in the annals of the Kingdom of Voeburt. Their naturalists described it as a serpent of unusual size that was rather docile that subsisted on a diet of bugs and butterflies... But do not be deceived, for the creature fellow Nutters observed was anything but docile! Nay, it was both swift and ruthless when it spied a poor pixie out on a midday stroll and snatched it out of the air, swallowing it with a single gulp! One of the fae folk, brimming with all kinds of powerful magicks, gobbled up in a flash! No common beast could do that, could they? Could they!?"
A [[]]
O Poorest Pauldia
“About a year ago it was when a party of scavengers ventured into ruins of old Voebert and discovered a hidden passage that led deep underground to a secret gaol, and in one of its cells found a horrible beast bound in chains. A name had been carved into a sign: Pauldia. The same name as the younger princess. Nearer to the fiend, writ in blood on the walls, was a message... Blinded by my lust for the throne, I heeded a traitor's honeyed words. I was a pawn in his grand design and paid the price. I beg only for the selfsame mercy my sister received...”
A [[]]
The Mudman
“So the pixies are no strangers to mischief. Their penchant for transforming lost travelers and trespassers into leafmen is known by all. Well, one day, this particular pixie decides to try and work their fae magicks on a particular leafman to try and make something new, and the result? The mudman, a heretofore unseen abomination, is born. Why mud? No idea. I'm told the victim was originally a portly Mystel woman─not that you could tell by the look of it now. Still, that crimson pixie that frequents the Crystarium has been known to embellish their stories from time to time...”
S [[]]
“Aglaope's tale is quite old─a popular parable of the Voeburtites. It's about a tiny pixie of surpassing beauty that loved to bask in the midday sun, whose voice was as the tinkling of bells...and another pixie that envied them so. Said pixie wanted nothing more than to transform themselves into the spitting image of the object of their admiration, and so they used their magicks again and again and again to refine their own appearance, until eventually, they had achieved the impossible. If the story ended here I suppose it wouldn't be so bad, but it doesn't. For you see, when the glamoured pixie's “friends” saw what they'd done to themselves, they erupted into uncontrollable laughter. They mocked the pixie terribly, calling them ugly and terrifying beyond belief. Thus was the pixie Aglaope instilled with a terrible hatred and envy for all things small and beautiful, and ever after did they roam the land in search of little wonders to destroy with impunity.”

Musical themes[]

"Fierce and Free" plays in Il Mheg at all times while Everlasting Light is in effect. After the night sky is restored, "Fierce and Free" plays during the day, while "The Faerie Ring" plays at night.

"A Reason to Live" plays in Lydha Lran and Pla Enni, while "No Greater Sorrow" plays in Wolekdorf. "The Waking Sands" plays inside the Bookman's Shelves.

"Rencounter" plays during all standard enemy encounters in Il Mheg.