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A cool and collected young man born into a line of retainers to the royal family, raised to ever be by Noctis's side. Endeavors to improve himself all the while supporting the prince. Thanks to his keen wisdom and intellect, he fulfills his duties admirably during the party's travels.

Description

Ignis is a playable character representing Final Fantasy XV in Dissidia Final Fantasy Opera Omnia. He can be recruited during Act 2, Chapter 7 of the main storyline.

Characteristics[]

Appearance[]

Ignis wears a purple and black patterned dress shirt with a black suit and black shiny red-soled shoes with sequined crystals at the tip. He wears shimmery silver driving gloves and glasses.

Personality[]

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Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Act 2, Ch. 7: Respite's Authenticity[]

Joining the warriors[]

Materia summons Ignis to a part of the world of darkness that resembles the abandoned quarry at Fodina Caestino from Ignis's home world. The first person to greet him is Vayne, but Ignis's first instinct is to ask after Noctis Lucis Caelum. Vayne explains that the Crown Prince is indeed in the world of respite. Ignis is surprised Noctis is referred to as "prince" rather than "king", and Vayne surmises Noctis does not remember aspects of his future, which are already known to Ignis. He explains that the goddess Materia withheld memories from her earlier warriors in a bid to strengthen their wills, as willpower can bend the laws of this world's nature however one pleases. As an example, Vayne tells Ignis that he can will his out-of-reception cellphone into functionality to contact Noctis. Vayne tells Ignis that Noctis is enjoying his time among the warriors of this world, and warns him that restoring his memories may shake his will. Ignis considers withholding information from Noctis and makes his phone work and reaches out to Noctis directly.

When Ignis reconnects with Noctis and Prompto, Lyse, Garnet, and Ace accompany them. Lyse asks Noctis to introduce them to his new friend. Ignis interrupts and describes himself as the Prince's "tactician", a term that befuddles Prompto. After a round of warm introductions Prompto is surprised that Ignis is making fast friends. When Lyse tells Noctis that he seemed so happy to reunite, he becomes confused and exclaims that it is normal to feel "relieved" to find that a friend of his turned out to be fine. Ignis is amused at Noctis's reaction and doesn't think he has changed at all. He pauses as he ponders his friend's future. When Ace asks if he is alright, Ignis replies that he is happy for the Prince. After their initial introductions, Mog tells them that brilliance lies nearby, and it might be easily accessible given the lack of nearby planesgorgers. Noctis promises to fill Ignis in as they head back to camp and Garnet promises to introduce him to the other warriors.

As the warriors continue through the mountains, Ignis becomes acquainted with Steiner, Penelo, Edgar, Lenna and Rosa. He fields curious questions from them about the his role in service to the Crown Prince. He explains his responsibility for managing Noctis's nutritional needs, and is quick to ask if the others have been eating and sleeping properly in this world. Rosa clarifies that they have everything they need on Mog's airship, while Edgar and Steiner tattle on Noctis for not eating his vegetables earlier that morning (much to Ignis's consternation). Penelo notes that Ignis, as Noctis's retainer, is conscious of such things. Edgar makes a pass at Penelo, making her uncomfortable. Ignis chides Edgar for his behavior, suggesting that this is the reason he is difficult to approach.

After a while, Noel runs over to tell Ignis that Noctis and Prompto are looking to speak with him. They discuss how Noctis and Prompto never met Materia directly, though Ignis did. They raise the point that Materia's more recent warriors were brought to the world with their memories fully intact and suspect Ignis remembers what they have forgotten. Remembering Vayne's warning, Ignis deflects their questions and tells them that he doesn't want to risk saying anything vague or incomplete in the case it complicates their situation. He turns the conversation towards whether anybody had seen Gladiolus; how Noctis and Prompto are doing; and whether Prompto has been engaging in photography. As Prompto and Noctis tell him that their journey has been enjoyable, Ignis falls silent as he recalls the tragedy of the events following their departure from Cape Caem.

While Ignis is alone, Vayne opens a torsion and greets him again. This time Ignis draws his spelldaggers on him, having heard more of him from his enemies from Ivalice. Vayne assures that he has no intention of starting a fight with the warriors, and indeed has an agreement to aid them if he is called. Ignis sheathes his daggers but continues to probe Vayne's intentions with suspicion. Ignis refuses to answer when Vayne asks after his thoughts upon meeting a Noctis free of his memories. Vayne continues to share his thoughts on how their fates, even in this world, are unfairly bound by crystals. He alludes to the machinations of a warrior who intends to take advantage of Materia's weakness as a goddess. Having delivered his warning, Vayne retreats through a torsion.

Sephiroth's ascent[]

Sephiroth kills Materia and seizes her throne before issuing the memories and appearances of the many warriors upon countless manikins of Zack Fair who are dispatched to infiltrate the ranks of the warriors before degrading into monsters, an action intended to confuse and demoralize them. Tidus and Jecht discover and confront their clones and after the battle, Ignis, along with Noctis, Zack, Cloud and Vivi, sit with Tidus to learn more about the threat that he faced. Ignis asks if the warriors had ever faced such clones before; Vivi clarifies they had faced lifelike imitations of themselves, but such beings had their own motivations and self-interests. These manikins, however, reflect the memories of others. Ignis infers they must lack wills of their own. The wonders if it is possible to tell the manikins apart from their real counterparts. They decide it to be impractical to always stay together. Ignis proposes that the only way to know for certain is to phish for information that only they would know, but that the person they are interrogating could not. He warns the group to proceed with caution, particularly when splitting up and regrouping.

Ignis happens across Prompto and Noctis. Noctis asks if there is a way to bring back things they had lost along their journey, making Ignis suspicious; he knows this is his own deep yearning and that neither the true Noctis nor Prompto are perceptive enough to relate to it. He deduces that he has encountered their clones and calls the warriors to regroup on his location. The true Prompto and Noctis, accompanied by Zack and Cloud, arrive and confront their clones. Cloud draws his weapon, driving the false Prompto to plead with them against a violent outcome. Once it becomes clear that conflict is inevitable, the false Prompto and Noctis shed the appearances, revealing themselves as dark manikins of Zack. Ignis and his comrades defeat the manikins.

Ignis, Zack, Cloud, Firion and the Onion Knight discover a large number of clones in a cave and surveil them from a distance. The imitations are child-like, as if performing interactions for its own sake rather than to communicate. The Onion Knight summons Mog to ask about the topic, but Mog admits he only understands brilliance rather than the bodies that contain it. Mog does convey that the only of Zack's dark manikins that had brilliance was the very first one they met. Ignis notes that dark manikins are created by the crystal core of darkness and not Materia or Spiritus, and thus are not bound by the laws of the gods. Mog suggests that is why so many dark manikins are present now, when previously they had only faced solitary ones containing brilliance. Firion and the Onion Knight reason that someone might be controlling the crystal core of darkness and thus had unlimited power to manipulate, or destroy, the world as they wish. Ignis surmises that Zack's dark manikins are merely pawns of this higher power and proposes that they reprioritize their objectives, deferring their search for Zack's brilliance to stop the clones' master instead.

After Zack regains his memories he and Cloud organize a strategy meeting. When Zack explains that Sephiroth sits on Materia's throne, Ignis indicates that he had known all along from Vayne. Vaan angrily asks him why he met with Vayne without telling the others; Noctis echoes the concern. Ignis explains he had said nothing because he was neither sure if the Vayne he met was a fake, nor if Vayne's intelligence was good. Ignis also notes that he recognized that some of the warriors might be uncomfortable with his contact with Vayne. Vaan gets even more upset at Ignis's insinuation at his immaturity.

Confronting Sephiroth[]

The warriors enter a military installation that resembles the Lucian countryside garrisons commandeered by Niflheim. They find Vayne waiting for them at the entrance. Ignis begins to exchange intelligence, inviting ire from Princess Ashe. Materia's death has rendered the world of respite unstable; however it continues to exist by virtue of Spiritus's power and the sheer will of Materia's warriors. Vayne singles out Noctis, accusing him of lacking the will to protect others because his resolution as king is flagging. He implies that Noctis is all the weaker for the lack of his memories. Ignis disputes Vayne's claim and challenges him to a battle to demonstrate that Noctis is strong-willed even in spite of his memories. Their protracted battle convinces Vayne who notes that Noctis is strong because he can depend on his comrades and envies him for it. He then disappears back through a torsion.

Noctis and Prompto approach Ignis who admits that he has been withholding information from his friends and prioritized interactions with other warriors over them. He begins to apologize, but Noctis rejects it. He asks if Ignis believes that they are too weak to handle the pain of the missing memories. Ignis explains that it is not that they are weak; rather, it pains Ignis to take away the happiness they have enjoyed and is unprepared to tell them the truth yet.

As the warriors press forward, Zack and Cloud see Sephiroth just before he steps into a torsion at the heart of the military installation. They chase him through the torsion and find themselves in Materia's chambers, followed by Ignis, Noctis, and Prompto. After Sephiroth monologues about his ascendance he exchanges insults with Zack, the warriors defeat him, leaving nobody to fill Materia's throne. The world begins to disintegrate and a planesgorger emerges from a torsion directly into Materia's chambers. Mog highlights the danger of fighting in such an unstable space and transports everybody into the ruins of a city resembling Insomnia, a place where the wills of the warriors intersect most strongly. The warriors spar with Sephiroth again and kill the planesgorger. Sephiroth is bored with the fight, but is interrupted by Spiritus, who appears to assist the warriors in their battle. Spiritus, too, is incapable of defeating Sephiroth. Since Sephiroth unseated Materia, the gods are no longer able to banish him from the world of respite since he is no longer bound by their laws. Sephiroth disappears through a torsion and escapes. The warriors can't give chase because they cannot pursue him past Spiritus's seal. Spiritus resummons Materia and reveals her to be alive, though she remains incapacitated from Sephiroth's earlier attack. Something is happening to the world that weakened Materia's authority in a way that Spiritus has yet to understand. As he searches for the origin of the issue he instructs Ignis and the others to restore Materia to her throne. They heed his instructions and carry her to her chambers.

Ignis and the other warriors demand that Materia answers for the circumstances that led to her fall. She explains that the last straw that broke her will was for her warriors to lose faith in her authority. While she rendered the world into existence and constructed its laws, she herself was merely a steward to the crystal and to the wills of the warriors. She didn't understand why the warriors wouldn't want to be relocated against their wills, and still doesn't. She lacks a real understanding of the respite that is required to nurse a person's spirit even as the human body requires rest. She nevertheless remains bound to her responsibility, incapable of leaving her throne. Ignis, remembering his own leader's coming of age, suggests that her position is not so different from that of a king. When Lightning asks why Materia chose to not resist her fate, Ignis insists that Materia had a good reason, but Materia herself denies it. Seeing as the throne cannot be left empty, the warriors entreat Materia to be their strength by reclaiming her place as god of light. Ignis reassures the despondent goddess that they stand together against the threat against their shared world.

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Spoilers end here.

Gameplay[]

Equipment[]

Weapons
Image Name Image Name
DFFOO Avengers (XV) Avengers (XV)
アヴェンジャー【XV】
(5★) / 15CP
DFFOO Cutlasses (XV) Cutlasses (XV)
カットラス【XV】
(5★) / 35CP
Based on its version from Final Fantasy XV. Based on its version from Final Fantasy XV.
DFFOO Plunderers (XV) Plunderers (XV)
プランダラー【XV】
(5★) / EX (70CP)
DFFOO Plunderers (XV)+ Plunderers (XV)+
プランダラー【XV】+
(6★) / EX+ (100CP)
Based on its version from Final Fantasy XV.
DFFOO Ulric's Kukris (XV) Ulric's Kukris (XV)
ウリックの双剣【XV】
(5★) / LD (90CP)
DFFOO Ruby Daggers (XV) Ruby Daggers (XV)
紅玉の双剣【XV】
(7★) / FR (130CP)
Based on its version from Final Fantasy XV. Original weapon.
DFFOO Swords of the Wanderer (XV) Swords of the Wanderer (XV)
獅子王の双剣【XV】
BT (130CP)
DFFOO Swords of the Wanderer (XV)+ Swords of the Wanderer (XV)+
獅子王の双剣【XV】+
BT+ (160CP)
Based on its version from Final Fantasy XV.
Armor
Image Name Image Name
DFFOO Ignis's Fatigues (XV) Ignis's Fatigues (XV)
イグニスの戦闘服【XV】
(5★) / 35CP
DFFOO Ignis's Leather Shoes (XV) Ignis's Leather Shoes (XV)
イグニスの革靴【XV】
(5★) / 90CP
Based on its version from Final Fantasy XV. Original armor.
DFFOO Ignis's Leather Shoes (XV)+ Ignis's Leather Shoes (XV)+
イグニスの革靴【XV】+
(6★) / 130CP
DFFOO Ignis's Glasses (XV) Ignis's Glasses (XV)
イグニスの眼鏡【XV】
(7★) / 210CP
Original armor.
DFFOO Ignis's Glasses (XV)+ Ignis's Glasses (XV)+
イグニスの眼鏡【XV】+
(7★) / 230CP

Abilities[]

Move Traits Uses
EX Recast
Obtained Image
BRV Melee upgrade icon from DFFOO or Support Ability upgrade icon from DFFOO
BRV Attack
ブレイブ攻撃
Support Ability upgrade icon from DFFOO
Dishes (Memory Lane Pastry
料理(おもいでのお菓子)
Default DFFOO Ignis BRV Attack
DFFOO Ignis Dishes (Memory Lane Pastry)
Steals enemy's BRV.
BRV Attack+ (Pastry):

Grants party BRV based on own INT BRV

BRV Attack++ (Pastry):

Grants party BRV based on own INT BRV.
Increased BRV may exceed individual MAX BRV up to 120%
Fills own recast gauge 20%
Does not add to turn count; does consume turn during summoning, support.
Condition: "Memory Lane Pastry" is active.

BRV Attack+ (P&B Bowl):

Grants party BRV based on own MAX BRV
2-hit melee BRV attack
High turn rate

BRV Attack++ (P&B Bowl):

Grants party BRV based on own MAX BRV
8-hit melee BRV attack
Fills own recast gauge 20%
High turn rate
Does not add to turn count; does consume turn during burst mode, summoning, support


Dishes (Memory Lane Pastry):

Grants party BRV based on own INT BRV
Self: 6 turns Memory Lane Pastry
Cancels Papa Bird & Baby Bowl
Instant turn rate
Does not add to turn count; does consume turn during burst mode, summoning, support

After use:
- Returns to BRV Attack, HP Attack

While Memory Lane Pastry active: - BRV Attack becomes BRV Attack+ (Pastry)
- HP Attack becomes HP Attack+ (Pastry)

HP Melee upgrade icon from DFFOO
HP Attack
HP攻撃
Support Ability upgrade icon from DFFOO
Dishes (Papa Bird & Baby Bowl)
料理(珠玉の親子丼)
Default File:DFFOO Ignis HP Attack.png
DFFOO Ignis Dishes (Papa Bird & Bowl)
Expends BRV to deal HP damage.
HP Attack+ (Pastry):

Increases BRV based on INT BRV
HP attack
Grants allies BRV based on HP damage dealt

HP Attack++ (Pastry):

Increases BRV based on INT BRV
HP attack delivered 8 times
Increased BRV may exceed individual MAX BRV up to 150%
Increases BRV by 50% of cumulative HP damage dealt after each HP attack excluding last HP attack
Grants party BRV based on cumulative HP damage dealt after last HP attack
Fills own recast gauge 20%
Does not add to turn count; does consume turn during burst mode, summoning, support

HP Attack+ (P&B Bowl):

Grants party BRV based on own MAX BRV
Melee BRV attack + HP attack
High turn rate

HP Attack++ (P&B Bowl):

Grants party BRV based on own MAX BRV
2-hit melee BRV attack + HP attack delivered 9 times
Stolen BRV may exceed MAX BRV up to 150%
Increases BRV by 50% of cumulative HP damage dealt after each HP attack excluding last HP attack
Deals 50% of cumulative HP damage to non-targets on last HP attack on hit
Fills own recast gauge 20%
High turn rate
Does not add to turn count; does consume turn during burst mode, summoning, support


Dishes (Papa Bird & Bowl):

Grants party BRV based on own MAX BRV
Self: 6 turns Papa Bird & Baby Bowl
Cancels Memory Lane Pastry
Instant turn rate
Does not add to turn count; does consume turn during burst mode, summoning, support

After use:
- Returns to BRV Attack, HP Attack

While Papa Bird & Baby Bowl active:
- BRV Attack becomes BRV Attack+ (P&B Bowl)
- HP Attack becomes HP Attack+ (P&B Bowl)

Support Ability upgrade icon from DFFOO
Regroup
ギャザリング
HP Heal All, BRV Heal All 6 Default DFFOO Ignis Regroup
Regroup:

Moderately restores party's HP
Additionally restores party's HP based on own INT BRV
Grants party BRV based on party's current total HP
Self: 15 turns First Aid
Instant turn rate
Does not add to turn count; does consume turn during burst mode, summoning, support

Support Ability upgrade icon from DFFOO
Quick Recipeh
神速クッキング
BRV Heal All, HP Heal All, Elude 8 Crystal STR 20 DFFOO Ignis Quick Recipeh
Quick Recipeh:

Grants party BRV based on own MAX BRV
Self: 9 turns Ambrosia
Instant turn rate
After use:
- BRV Attack, BRV Attack+ (Pastry), BRV Attack+ (P&B Bowl) becomes Dishes (Memory Lane Pastry)
- HP Attack, HP Attack+ (Pastry), HP Attack+ (P&B Bowl) becomes Dishes (Papa Bird & Baby Bowl)

HP Melee upgrade icon from DFFOO
Overwhelm
ラウンドアサルト
Melee BRV Attack, BRV Heal All, Ally-Turn Manipulation EX weapon DFFOO Ignis EX Overwhelm
Overwhelm:

Grants party BRV based on own MAX BRV
HP attack + additional HP attack per each non-KO'd ally based on individual current BRV
Increased BRV may exceed individual MAX BRV up to 150%
Moderately increases HP damage dealt
Does not consume own BRV
Moves all allies to next in turn order
High turn rate

Support Ability upgrade icon from DFFOO
Boost All
ブーストオール
2 Crystal STR 65 DFFOO Ignis Boost All
Boost All:

Additional effect for 7 turns after use:

  • Slightly raises party's MAX BRV
  • Slightly raises party's BRV gain
  • Slightly raises party's limit of BRV that may be stolen, increased in excess of MAX BRV
HP Melee upgrade icon from DFFOO
Sagefire
賢者の炎
Melee BRV Attack, DFFOO Fire Icon Attack, Enchant All, Certain BRV Damage 4 LD weapon DFFOO Ignis LD Sagefire
Sagefire:

Increases BRV based on INT BRV
Increases BRV based on MAX BRV
2-hit group melee DFFOO Fire Icon attack + group HP attack delivered 7 times
Moderately increased BRV damage when attacking single target
Increased BRV may exceed MAX BRV up to 150%
Stolen BRV may exceed MAX BRV up to 180%
Deals total HP damage to each target
Increases BRV by 50% of cumulative HP damage dealt after each HP attack excluding last HP attack
All targets: 8 turns Sagefire debuff
Self: 16 turns Enhancement

While Enhancement active:

  • Inflicts 4 turns Sagefire debuff to selected target after own attack
  • Extends duration of buffs granted by self by 2
FR HP Melee icon from DFFOO
Balefire
ベイルファイア
Melee BRV Attack, HP Heal All 2 FR weapon DFFOO FR Balefire
Balefire:

Largely restores party's HP
6-hit group melee BRV attack + group HP attack delivered 4 times
Recovery may exceed target's MAX HP by 30%
Moderately increased BRV damage when attacking single target
Deals proportionate HP damage to each target
BRV damage dealt can exceed limit of 9999 by 200% (up to 29997)
Stolen BRV may exceed MAX BRV up to 349996
HP damage dealt can exceed limit of 99999 by 250% (up to 349996)

Force time effects:

Triggers following force time after use:

  • Duration: 10 turns
  • Opening HP damage bonus: 120%
  • Ending gauge consumption: 80%
  • Force time effect:
    • HP damage bonus +40% after turn of party member where individual HP becomes at least 100% of MAX
    • HP damage bonus +40% after turn of party member while afflicted with no debuffs
BT Melee icon from DFFOO
Severing Fate
運命を断ち切る覚悟
Melee BRV Attack, BRV Heal All, Consecutive Attacks 1 BT weapon DFFOO BT Severing Fate
Severing Fate:

10-hit group melee BRV attack + group HP attack delivered 2 times
Moderately increased BRV damage when attacking single target
Deals proportionate HP damage to each target
BRV damage dealt can exceed limit of 9999 by 150% (up to 24997)
Stolen BRV may exceed MAX BRV up to 499995
HP damage dealt can exceed limit of 99999 by 400% (up to 499995)

Burst effects:

Burst effect for 10 TURNS after finishing burst:

  • Moderately increases party's BRV damage dealt
  • Slightly increases party's HP damage dealt
  • Party's BRV damage dealt can exceed limit of 9999 by 50% (up to 14998)
  • Party's held bravery, HP damage dealt may exceed limit of 99999 by 30% (up to 129998; only valid when effect breaking limit of MAX BRV causes BRV to exceed 99999)
  • Triggers following Total Clarity after own turns:
    • Grants party BRV based on own MAX BRV
    • 3-hit group melee BRV attack + group HP attack delivered 6 times
    • Stolen BRV may exceed MAX BRV up to 150%
    • Deals proportionate HP damage to each target
    • Increases BRV by 50% of cumulative HP damage dealt after HP attack
    • Extends own buff duration 1 turn
    • No knock back

Does not stack with identical characters' burst effects


Gallery[]

Allusions[]

  • Ignis is partnered with King and partner to Queen, both of Final Fantasy Type-0. The two source games were originally spin-offs under the Final Fantasy XIII brand, but developed into new titles over time.
    • Ignis and Queen are studious academics as well as expert tacticians.
    • Ignis and King each wield dual weapons and are capable of maintaining composure in dire situations.
      • Being partner to the characters named King and Queen might allude to Ignis's job as a member of the crown.
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Quotes[]

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