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Revision as of 18:02, 23 March 2018

Template:Sideicon Template:Character Veritas of the Flame, real name Ignicio (イグニシオ, Igunishio?), is an antagonist in Final Fantasy Brave Exvius and a member of the Sworn Six of Paladia. He's the fourth member encountered and serves mostly as an antagonist during the Zoldaad chapter.

Profile

Appearance

Veritas of the Flame is a hulking figure heighting almost 10 ft. tall, towering above most people including his own comrades. Flame is fully encased in silver armor adorned with red clothing. His helmet features two curved horns, and he wields a massive flaming axe in combat.

Under his armor he shows a bulky and muscular physique. His abdomen and left arm are unrevealed but wears a glove. He wears shoulder protectors and helmet both of which are horned, black pants and boots and golden strands across his waist. His right arm is under armored gloves and his chest has armored plates that partially reveal his midsection and sports white fur. His equipment is coloured black with red lines and bright reddish tips, resembling magma.

Personality

Flame, unlike his comrades, doesn't exhibit (at least openly) the same levels of hatred and desire for destruction, despite sharing the same goals. He is a warrior through and through, and seeks to fight strong opponents to enjoy a good battle. He otherwise seems casual and carefree, addressing the likes of Veritas of the Dark in a friendly manner.

He held a high regard for Veritas of the Waters as a person and fighter, implying feelings for her. He was aware of her circumstances and did everything he could to protect and support her.

Both Rain and Lasswell are quick to address that even in combat they feel no hatred from him, rather he lives to find a fight that make him feel alive again.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

At some point during his life 700 years ago, Flame fought the forces of Hess, and created the sword known as Purple Lighting. Seven centuries later, Flame is seen hooded along the rest of the Sworn Six after invading Grandshelt Castle. They depart once their mission is done.

After Veritas of the Waters is defeated by Rain and his friends, Flame is on the Invincible's dock along with Veritas of the Dark, asking if he's thinking about Rain. Dark tries to change the subject by stating that Flame was supposed to go to the Fire Shrine. Flame assures Dark he's on his way, but that he will likely have to face and kill Rain. Dark consents that Rain has it coming for interfering and that he should burn in Flame's hellfire. Flame leaves satisfied with Dark's approval, but tells him that he knows what Dark's face must look like beneath his mask. Dark is left to collect his thoughts and believes that Rain cannot defeat Flame with his current strength, and regrets not being able to fight Rain once more before being able to depart to his true home world.

At the Volcanic Grounds Rain and his party meet Flame who is on his way to the Fire Shrine. Rain demands him to stop, but Flame injures Rain and Lasswell, mocking their weakness. Lasswell stands up to him and Flame recognizes his sword as Purple Lightning. Lasswell is surprised he knows about his sword, and Flame reveals he crafted it, and theorizes that "that man" must have given it to Lasswell. Flames leaves since he does not want to waste time with weaklings, saying that if Lasswell could master the true power of his sword he wouldn't be losing.

The party, with the guidance of Jake, breaks through several facilities of the Zoldaad Empire until reaching the Fire Shrine. They encounter Veritas of the Flame who rebuffs them for being too weak to fight him. Lasswell decides to face Veritas of the Flame alone by unleashing the true power of Purple Lightning. He injures Flame, creating an opening for the party to attack him.

Although victorious against Flame, the battle takes a toll on Lasswell who had been heavily injured, which he had concealed. Apologizing to Rain for not being able to fight him as promised, Veritas of the Dark appears and heals both Lasswell and Flame, restoring them to full power. Veritas of the Dark mocks Flame for the state he is in, and tell him to wipe the smile off his face. Flame feels excited as for the first time in 700 years as he had a battle he could truly enjoy. Purple Lightning unleashed its power, and Flame believes this was the reason Dark saved Lasswell. Dark consents that he felt it a waste to leave such a promising warrior to die, and that he came because he felt the strength of Purple Lightning.

Dark claims both Rain and Lasswell are now prepared enough to face them and the parties do battle. Rain and Lasswell defeat the Veritas, leaving them weakened, and Dark realizes they will be in trouble if they do not take Rain's group more seriously. He promises to return as they aren't done with their plans.

Spoilers end here.

Gameplay

Veritas of the Flame's Job is listed as Veritas. He can be acquired through Rare Summon as a 5★ base and can be upgraded into 6★. His role is Physical Damage. He can equip nearly every kind of weapon in the game, except for Staves, Rods and Harps. He can also equip Heavy Shields, Helms, Light Armor, Heavy Armor and Accessories. His Trust Master Reward "Sworn Six's Pride - Fire" grants ATK bonuses when using an Axe and Heavy Armor.

Abilities

Veritas of the Flame is often regarded as the most powerful finisher of the game. His skill arsenal allows him to weaken opponent's elemental resistance and grant himself that same element while damaging them. Although useful, these pale in comparison to his stronger attacks, Heavy Stomp and Full Charge Stomp. The latter can reach a modifier of 1000%, allowing Flame to reach absurd levels of damage. However, to pseudo-compensate for this, Full Charge Stomp can only be acquired as a counter in battle, so it is not always available. Furthermore, a high Chain Link and Setzer's Fixed Dice Trust Master Reward are needed to fully exploit this damage output. His passives grant him massive ATK bonuses to further capitalize on his damaging abilities. His Limit Burst, Burning Hellfire, is a great finisher, but doesn't compare to Full Charge Stomp. He can use Black Magic up to Lvl 8.

Battle

Veritas of the Flame is faced twice in the Fire Shrine, the first time alone and the second time in the company of Veritas of the Dark. Flame uses mostly physical attacks, such as Giant Swing, which hits the entire party for heavy physical damage; Flame Slash for a single Fire-elemental attack; Warcry to boost its Attack; and Fira as low-damaging magic attack. He can also lower the party's status parameters.

While he has lower HP than Veritas of the Waters, his stats are higher so he should be handled with care. Defensive buffs like Protectga, Cheer and Barfira should reduce the threat of Flame's attacks. Lasswell's Fingersnap is good to cancel Flame's Warcry, but this will also cancel any status Break inflicted on Flame.

In the second battle he fights with Dark, who will always start their turn by casting Graviga (this prevents Flame from acting). In subsequent turns Dark will buff himself and Flame with Shadow Wall increasing all their stats, and Flame will use his usual arsenal. Graviga doesn't kill the party (except for any unit equipped with a Light-elemental Esper, such as Carbuncle) and Dark uses mostly physical attacks too, so the defensive measures mentioned above remain effective. Since the party is facing two of them, either a strong healer with Curaja, or two healers with at least Cura learned, may be needed.

Empowered

His empowered version is fought on Pharm, at 330,000 HP he has the highest HP value of any story boss at this point. He's immune to all status ailments and his offensive abilities are far superior and downright deadly if not careful. He's capable of debuffing the party's stats and punish them with powerful physical attacks or Fire-based attacks, he also gains Flare. The player should keep Flame debuffed at all times while buffing their own defenses as best as possible. Rain's Leadership and Sakura's Defensive Barrier are helpful, although they should include Fire Protection as well. Fortunately a well leveled Carbuncle Esper can provide Barfira. They should make sure to dispel Flame's Warcry as otherwise his offensive may likely kill the player.

Gallery

Etymology

Veritas is Latin for "truth".

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