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The incarnation of fire and fury, worshipped by the lizard-like Amalj'aa tribe.
Even amongst the primals, Ifrit is highly given to savagery, his temper quick to erupt in a conflagration of death. His breath ignites the very air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of hell.

Official Site description

Ifrit [ɪˈfriːt], also known as the Lord of the Inferno, is the primal of the Amalj'aa tribes in Final Fantasy XIV. He is encountered as a boss a number of times in both in version 1.0 and A Realm Reborn, setting the stage for the adventurer to rise as a Warrior of Light.


Final Fantasy XIV (version 1.0)[]

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Final Fantasy XIV: A Realm Reborn[]

Forsooth, thy frail mortal frame can serve as vessel to the blessing of but One. Yet I smell not the taint of another upon thee... The truth of thine allegiance waxeth clear—thou art of the godless blessed's number. The Paragons warned of thine abhorrent kind. Thine existence is not to be suffered.


Upon joining the Scions of the Seventh Dawn, the adventurer's first major assignment from Minfilia Warde was to investigate disappearances in Eastern Thanalan with Thancred Waters. Investigating both Camp Drybone and the clergy at the Church of Saint Adama Landama, they learned the ruffian Ungust (who was previously encountered in an altercation in Ul'dah) had been impersonating as a priest to traffic refugees to the Amalj'aa to be tempered by the Lord of the Inferno. An attempt to entrap the Amalj'aa in a sting operation led to the adventurer being sold out by corrupt Brass Blades.

Taken to the Bowl of Embers, the Amalj'aa turned on Ungust and the corrupt soldiers by having Ifrit's flames temper them. The primal tried to claim the adventurer next, but failed due to them being "godless blessed" as the paragons had warned. A fierce confrontation ensued and the Lord of the Inferno was slain and banished to the aether, leaving behind a fire crystal.

Thancred arrived with the Immortal Flames to fend off the Amalj'aa priest and rescue the hostages. As they left, Nero tol Scaeva and Livia sas Junius were revealed to have monitored the fight from a cliff, with the former disappointed in the primal's weakness. Having bested the god of the Amalj'aa, the adventurer gained notoriety in the realm, with the Grand Companies arriving at the Waking Sands with representatives hoping to recruit the one who had slain the primal.

Garuda's forces captured Amalj'aa and kobolds in the Howling Eye to summon Ifrit and Titan under torture, seemingly with the intent of absorbing them. Gaius van Baelsar demonstrated the Ultima Weapon, which defeated the three primals and absorbed them. With the threat of the Ultima Weapon, the Amalj'aa and other beast-tribes laid low.

After the Ultima Weapon was destroyed during Operation Archon, the Amalj'aa again summoned the Lord of the Inferno, now stronger than ever. Using an Aetheryte set up in Zahar'ak, the adventurer returned to the Bowl of Embers and banished the primal once again.

Ifrit's defeat was short-lived, as the Amalj'aa resummon him using a ritual focus made from Amalj'aa bones. When the adventurer defeated this latest, most powerful incarnation of Ifrit, the Ascians appeared to tell the adventurer they had learned much from observing the battle, and to wonder aloud how long the Bringer of Light can hold back the encroaching Darkness.

Final Fantasy XIV: Stormblood[]

When Ifrit returned, he was defeated by a new anti-primal force with Arenvald Lentinus and Fordola rem Lupis at its head supported by a group of summoners trained by Y'mhitra Rhul and Dancing Wolf.

Final Fantasy XIV: Shadowbringers[]

During the mission to restore life to the Empty, incarnations of Ifrit and Garuda were summoned by the Warrior of Darkness to allow the elements of fire and wind to complete the cycle of rainfall and evaporation. Ifrit and Garuda merged to become Raktapaksa before their defeat.

When the Telophoroi began constructing towers in the Source, Lunar Ifrit was a primal summoned by captive Amalj'aa to fuel its tower in Paglth'an with the land's aether. When Arenvald and Fordola investigated the tower's interior, they were attacked by Lunar Ifrit, resulting in Arenvald being gravely injured. Lunar Ifrit was summoned again during the Battle of Carteneau, where it was defeated by the Warrior of Light, Alphinaud Leveilleur, and Estinien Varlineau.

Final Fantasy XIV: Endwalker[]

When the party used the spaceship Ragnarok to reach Ultima Thule, the tribes summoned benevolent iterations of their primals using the Mothercrystal, with Ifrit being one of the ten called forth. He gave his power to the Ragnarok, allowing it to achieve the propulsion needed for the Scions of the Seventh Dawn and the Warrior of Light among them to reach their destination.



Ifrit is fought as a boss three times at The Bowl of Embers The Bowl of Embers: first early in the main scenario, then in a Hard version in a sidequest, and finally an optional Extreme battle. While the latter two versions are fought at level 50 with a full party of eight, the initial storyline fight is at level 20, with only four players.

The Bowl of Embers (Hard) The Bowl of Embers (Hard) is required to restore a Relic Weapon, and the later main scenario quests starting from "Before the Fall" require it—along with The Navel (Hard) The Navel (Hard) and The Howling Eye (Hard) The Howling Eye (Hard)—to have been previously completed at some point.

Completing The Bowl of Embers (Extreme) The Bowl of Embers (Extreme) is optional, and grants the achievement "Going Up in Flames".

Ifrit also appears as a mechanic in the fight against the Ultima Weapon in The Porta Decumana The Porta Decumana and its Extreme version The Minstrel's Ballad: Ultima's Bane The Minstrel's Ballad: Ultima's Bane, which uses him along with Titan and Garuda to perform combination attacks. In both fights, he is the last primal to be ejected from the Weapon.

Ifrit also appears as the second boss fought in the optional Ultimate Raid Weapon's Refrain.


The Summoner job can summon Ifrit-Egi, casting Burning Strike upon being summoned, and empower their spells with fire. It is unlocked along with the Job crystal after defeating the Egi in the quest "Austerities of Flame." Upon reaching level 50 and learning the trait Enkindle, Burning Strike is upgraded to Inferno. After reaching Level 90, Ruby Ifrit replaces Ifrit-Egi and casts a stronger version of Inferno.

Ifrit is also one of the summons available in the magicites from the Deep Dungeon Heaven-on-High.

Through crafting, players can obtain a Wind-up Ifrit minion, which can also be used at the Lord of Verminion minigame.

Other appearances[]

Final Fantasy Record Keeper[]


The Ifrit from Final Fantasy XIV appears as a boss in Final Fantasy Record Keeper.

Final Fantasy Brave Exvius[]

FFBE Ifrit FFXIV Sprite
Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game[]

PrimalIfrit TCG

Ifrit appears in Final Fantasy Trading Card Game with a Fire-elemental card.

Final Fantasy Portal App[]

385a Ifrit

Ifrit from Final Fantasy XIV appears as a Triple Triad card.

Other media[]

Ifrit appears in the Final Fantasy XIV: A Realm Reborn Official Benchmark (Character Creation) program on PC, in which the benchmark test has a scene of him using Hellfire to annihilate a party of adventurers in Thanalan.

Square Enix's Eorzea Cafe served dishes called "Steak of Ifrit with sour spicy sauce" (with a description that translates to: We tried to grill a steak using the flames of hell, but they were much too powerful, and everything became obscured by a cloud of smoke. However, when the smoke cleared, we were greeted by something that was cooked to perfection... Please enjoy it with this tangy, spicy sauce.) and "Pizza of Ifrit with hot sauce" (with a description that translates to: A pizza loaded with salami to symbolize Flame God, Ifrit's Radiant Plume. Drizzle on our ultra spicy sauce to your liking!)



In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (Demons also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

As revealed in the Tales from the Shadows side story "Ere Our Courtain Falls", Ifrit's name originated from Ifrita, a female manifestation of fire aether created by Lahabrea.