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Ifrit is one of the six sleeping gods in Final Fantasy XI, one of the Celestial Avatars that became a deity after the great meltdown ten thousand years past. Ifrit is also an Avatar available to Summoners representing the Fire element. Players can obtain him upon completion of the quest "Trial By Fire"; alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other Avatars. Ifrit is also the name of one of the servers.

History[]

The legend of the Avatar comes from a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. He discovered a baby in the ruins of a village his men had burned down who smiled at him despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. Survivors of Frit's ravages banded together and attacked his home, killing both his servants and Falbub. Angered and saddened that innocent souls had to pay for his crimes, Frit accepted retribution. He ascended to the top of a volcano where the souls of the dead were said to gather during solar eclipses.

When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. Falbub's spirit tried to interpose itself between Frit and the spirits attacking him, but Frit turned away from her, afraid to let her see his hideous new form. Undaunted by his demonic appearance, she smiled at him without a word of reproach. Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy. She took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest red star of the Ifrit constellation.

In present day Vana'diel, Ifrit resided north of the Yhoator and Yuhtunga Jungles within a protocrystal in the Cloister of Flames, deep within the volcano named after him, Ifrit's Caldron. Whenever summoners wished to form a pact with the Avatar of Fire, they ventured into the volcano where they were tested by the avatar in a Trial by Fire.

After the adventurer repelled the Cloud of Darkness from Vana'diel, Iroha discovered that a fragment of its presence still resided in Selh'teus' mothercrystal. To combat this fragment, the power of the Phoenix was needed to consolidate the fragment into physical form within the mothercrystal. The Phoenix was a Terrestrial Avatar that had long since been dead, with only fragments of its power remaining. In preparation for the final battle with the Cloud of Darkness, Ifrit joined the other avatars in granting Phoenix a portion of their energy to revive the Terrestrial Avatar.

Gameplay[]

Ifrit's strength lies in dealing large damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,000 damage with a variety of abilities and spells.

Ifrit is a summonable avatar who offers summoners a set of fire-based blood pact abilities.

Blood Pact: Rage[]

Name Level MP Effect
Inferno 1 All Massive, area-of-effect Fire Damage. Only available while under the Astral Flow status (Summoner's special job ability).
Punch 1 9 Single-hit physical attack dealing blunt damage.
Fire II 10 24 Fire-based magical damage to a single target.
Burning Strike 23 48 Moderately powerful single hit physical attack, dealing damage that is both blunt and fire-elemental.
Double Punch 30 56 Two-fold physical attack dealing blunt damage.
Ifrit's Favor 55 0 Increases Double Attack rate of all party members near Ifrit. Reduces damage dealt by Ifrit's physical and magical attacks. Reduces Ifrit's Perpetuation Cost by 2.
Fire IV 60 118 Fire-based magic damage to a single target.
Flaming Crush 70 164 Three-fold physical attack, dealing damage that is both blunt and fire-elemental.
Meteor Strike 75 (Merit) 182 Powerful fire-based magical damage to a single target.
Conflag Strik 99 141 Breath Damage, Inflicts Burn

Blood Pact: Ward[]

Name Level MP Effect
Crimson Howl 38 84 Grants party members within area of effect the Warcry status.
Inferno Howl 88 72 Grants party members within area of effect the Enfire status.

Gallery[]

Etymology[]

In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (Demons also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

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