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Ifrit is a one-of-a-kind Triple Triad card in Final Fantasy VIII used to play the minigame and for turning into items with Quezacotl's Card Mod. Ifrit is the eighty-fifth card in the inventory and the eighth Level 8 card. It depicts the Guardian Force Ifrit, acquired from the tutorial part in the Fire Cavern at the start of the game. The card is called "Ifrit" even if the player renames the GF.

As a Level 8 GF card, Ifrit has pretty good values with a 9 and an 8. It is likely one of the first, if not the first, high level card the player will acquire, and thus likely sees a lot of play in the minigame. Its value placements may also be useful for games that use Same and/or Plus. Ifrit is a fire-elemental card, a rule that comes into effect with the Elemental rule in play. Elemental is encountered halfway through the game at Fishermans Horizon, though it is also a rule in Dollet and the Queen of Cards can be paid money to introduce new rules to a region. Placing Ifrit on a tile with the matching flame symbol boosts its stats by +1. The increased values do not matter for triggering Same/Plus, but do count toward Combo mechanics.


Martine in FH has the Ifrit card after losing it to Caraway.

The Ifrit card drops from the Ifrit boss during the tutorial section at the beginning of the game. It is almost the only Triple Triad card the player is sure to get (there is also a mandatory Buel drop in Timber as part of the story), and thus is used for trading for Rinoa with General Caraway in Deling City if the party visits him after the events at the D-District Prison. Losing Ifrit to Caraway makes the Rinoa card available, but the Ifrit cannot be won back from him; instead, the player must play Master Martine behind the mayor's house in Fishermans Horizon after defeating the BGH251F2 boss in town. Martine plays with FH region rules, that includes Elemental by default.

If the player completed the Card Club quest before the point of no return (fighting the boss atop the Lunatic Pandora), the club members will appear aboard the Ragnarok in the endgame, from whom the player can win all Level 8–10 cards they do not currently hold in their deck, even the cards they had modified before. This allows the player to modify the Ifrit card and then win it back.

Card Mod[]

The Ifrit card refines into 3 Elem Atks with Quezacotl's Card Mod, an item that teaches Elem-Atk-J to a Guardian Force. It is a good ability to have, but the player will have enough Elem-Atk-Js for all of the party as long as they don't miss too many GFs. It is good to keep the Ifrit card until Caraway requests it, or the player can't get the Rinoa card. It is also better to not have anything junctioned to elemental attack most of the time, as so many enemies have resistances or absorb an element, making haphazard junctions to elemental attack often detrimental.

Physical version[]


In 1999, following the release of Final Fantasy VIII in Japan, Bandai produced a full set of collectible Triple Triad cards. The set was made up of the 110 cards as seen in the game along with 72 artwork cards and a collector's edition playing mat. The cards have a blue side and a red side. The cards have become a rare collector's item.