Final Fantasy Wiki
Register
Advertisement

Single slot. Ifrit is a Summon Materia in Final Fantasy VII. It summons Ifrit, a Fire-elemental beast who performs the attack Hellfire that damages all enemies.

The Ifrit Materia has the Fire element, which can be used when linked with the Support Materia Elemental.

Ifrit is also one of the available summons in the 1997 PlayStation demo, and "Mt. Corel" PC version demo.

Obtained[]

The Ifrit Materia is obtained in the Cargo Ship during "Dangerous Voyage". The boss of the area drops it after being defeated. If the player exits the area without picking up the Materia, it is permanently missed.

Stats[]

Growth[]

See the Summon sequence here.
Level AP required
1 0
2 5000
3 20000
4 35000
4 60000

Ability[]

Ability MP cost Power Effect
Hellfire 34 27 Fire-elemental damage to all enemies.

Use[]

FFVII Hell Fire

Hellfire.

Summoning Ifrit costs 34 MP. He performs the attack Hellfire to deal Fire-elemental damage to all enemies, which cannot be reflected. This attack is powerful early on, especially against enemies weak to Fire, while being very costly. Later, the cost is less significant, but the damage is outclassed by other summons and high tier Fire spells.

Equipping the Ifrit Materia comes with small stat changes of -2% HP, but +2% MP and +1 Magic. These changes are small enough to not be too detrimental to physical attacks, and are the same as those from the Fire Materia with no Strength penalty. This makes Ifrit a great Materia to link with the Elemental Materia on a weapon or armor. Linking the Materia on a weapon causes physical attacks to deal Fire-elemental damage, exploiting any weakness to Fire, and linking it on armor will reduce, nullify, or absorb Fire damage based on the level. If used on weapons, it is a great choice given to characters with a higher Strength that are geared towards physical attacks: Cloud, Barret, Tifa, and Cid.

Ifrit is one of two Fire-elemental summons along with Phoenix. Phoenix deals much greater Fire-elemental damage and also revives fallen party members, but is also much more costly. In terms of pure damage, Fire3 and Flare deal more damage than Ifrit, though both must be paired with Support Materia to be maximally useful. Kujata and Typhon also deal greater Fire-elemental damage, though it is mixed in with other elements, meaning enemies weak to Fire may still resist the other elements. The E.Skill Beta is more powerful than Ifrit for slightly lower MP cost, and also hits all enemies for unreflectable fire damage, and it can be obtained earlier than Ifrit if the player is very prepared.

Other appearances[]

Mobius Final Fantasy[]

MFF Ifrit FFVII

Ifrit's FFVII ability card.

The Final Fantasy VII incarnation of Ifrit appeared as a light-elemental Mage ability card for players to summon during the Final Fantasy VII collaboration events. It allowed player characters to perform the Shinera (セインラ, Sainra?) ability, which dealt light-elemental damage within a cone-shaped area of effect.

Etymology[]

In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (Demons also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

Advertisement