Ifrit (イフリート Ifurīto), also known as Jinn is a fire-elemental Summon which appears in several games in the series. His attack is called Hell Fire, sometimes called Inferno or Flames of Hell, and deals fire-elemental damage to all opponents. He is one of the most frequently appearing Summons and is often a rival to the ice-Summon Shiva.
Like most re-appearing Summons, he changes his appearance in each game, but remains somewhat similar in each game although he curiously appears more and more "beast-like" and less "humanoid" as the series evolves. In general, Ifrit has green-brown skin with long horns and claws, covered by a simple kilt-like covering around his waist.
- Healing Light: heals all party members.
- Hellfire: deals fire damage to a single target.
- Inferno: deals fire damage to all enemies.
Ifrit, the Infernal...Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy.Eidolon Library
Ifrit is a Level 2 summon found in the Library of the Ancients, where he must be fought to be obtained. There is dialogue between him and Shiva if the player managed to find her. According to an NPC on the roof of the library, Ifrit's purpose was to burn books of the Library that had been possessed by monsters.
Ifrit is an Esper whose magic power was completely drained. Along with Shiva, was discarded by Kefka Palazzo in the Magitek Research Facility. He attacks the party when they approach him, but stops when he senses Ramuh's power, and he offers himself up as Magicite.
During his dialogue after the battle, Ifrit claims he and Ramuh were brothers born of different elements, although it is unlikely he meant "brothers" in the literal sense.
During Kefka's attack on Thamasa, a red palette swap of Ifrit attacks him with powerful fire spells, but it is easily slain by Kefka.
His attack is called Hellfire (Inferno in the SNES translation), with a Spell Power of 51, and it is unblockable. He costs 26 MP to summon. He teaches the following spells:
At Level Up he gives a +1 boost to Vigor.
- See the Summon sequence here
- Magic +1
- Maximum HP -2%
- Maximum MP +2%
Ifrit can be summoned in battle using the appropriate Materia in this game.
During the beginning of Crisis Core, Ifrit is fought as a boss after having been summoned by Genesis. After this battle a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the DMW. His signature attack is still Hell Fire.
Ifrit is the third Guardian Force available. He is obtained by defeating him in the Fire Cavern before the time limit runs out. He is also somewhat unique in that he talks during the battle, and expresses surprise and alarm if you summon the Guardian Force Shiva during the battle. When summoned, he used the attack called Hell Fire, which is a fire-elemental attack against all enemies.
Abilities learned from Ifrit listed below:
|Command Ability||AP||GF Ability||AP|
|Mad Rush||60||GF HP +10%||40|
|Junction Ability||AP||GF HP +20%||70|
|HP-J||50||GF HP +30%||140|
|Elem-Def-J x2||160||Str Bonus||100|
|Menu Ability||AP||Menu Ability||AP|
- See the Summon sequence here
Black Waltz No. 2 has horns resembling Ifrit's. This may be a reference to his affiliation with the black magic element of fire.
- Card 061
- Location: Treno, Card Stadium
- See the Summon and Overdrive sequence here
Ifrit is an Aeon that is obtained in Kilika Temple. Its unique ability is called "Meteor Strike", in which he conjures a ball of fiery rock and punches it towards the enemy, which penetrates the "Protect" spell. Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing fire damage. Wakka's World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.
In the International and PAL versions of the game, Ifrit appears as a Dark Aeon after the party escapes from Bevelle and are branded traitors of Yevon. He will attack if you get too close to the former entrance to Home in the Bikanel Desert.
Ifrit appears as one of the 6 prime avatars in Final Fantasy XI. Avatars are available only to Summoners or (less sensibly) a character with a subjob of Summoner in Final Fantasy XI. Ifrit is not as often used for casting party-benefiting spells as many of the other Summons included in Final Fantasy XI. Instead, his strength seems to be doing larger amounts of raw physical damage.
|1||Inferno||All||Massive Fire Damage - Two-hour|
|1||Punch||9||Physical Attack Weapon skill|
|10||Fire II||24||Fire-based Elemental Spell dealing moderate damage|
|23||Burning Strike||48||Moderate Fire-Elemental Weapon skill|
|30||Double Punch||56||Physical Attack Weapon skill|
|48||Crimson Roar||84||Gives all members of the party Attack Up|
|60||Fire IV||118||Fire-based Elemental Spell dealing massive damage|
|70||Flame Crush||164||Triple-hit, High Fire-Elemental Weapon skill|
Where walks the Lord of Flame, all is cinder and ash.Description
- For the enemy page, see Ifrit (Revenant Wings)
Ifrit is the rank 3 Fire Melee summon, and costs 20 affinity points to summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. His special, Hellfire, deals heavy fire damage to all enemies in range, and causes slow.
The player has to fight Ifrit as a boss right at the beginning of the story. He is guarding the treasure of The Glabados Ruins. You battle him again when the party can access The Glabados Ruins on the world map.
Ifrit is set to make a comeback as a summon in Final Fantasy XIII.
Ifrit appears as a demon and performs a fire attack on all enemies in range when summoned. It costs 24 MP to cast, has a speed of 25, and needs 200 JP to learn.
In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"
Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets and deals fire damage when summoned.
- For the enemy page, see: Ifrit (Crystal Defenders)
Ifrit appears as an esper in Crystal Defenders W2, and deals damage to all enemies in field.
- The grinding teeth of incandescence, Cardinal Red!
- The gale of red lotus flowers, Dark Crimson!
- The strength of steel, Burnt Sienna!
Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
In the English audio version, the Soil Charge Triad was changed to:
- The flaming hot fang, Cardinal Red!
- The deep blood of the hurricane, Dark Crimson!
- The strength of steel, Burnt Sienna!
Followed by saying: "Scorch! I summon you! Ifrit!"
Ifrit appears as a summon in Dissidia. When used, Ifrit increases the summoner's Brave by 1.5 times. Like some summons in Dissidia, Ifrit can be summoned by two distinct ways: Automatically, which summons it immediately when the user breaks the opponent's Brave and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version can be obtained in the second stage of the Destiny Odyssey I storyline.
Ifrit appears in Chocobo's Mysterious Dungeon.
Ifrit appears in Chocobo's Mysterious Dungeon 2.
Ifrit appears as a scenery element in the final track, Fantasia.
Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is the more powerful. In the second tale, Ifrit is now trying to show Shiva that her Ice is more useful than his fire.
Non-Final Fantasy Appearances
Ifrit is set to appear as one of the giant monsters in Blood of Bahamut.
Itadaki Street series
The World Ends With You
A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych.Pin Description
Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.