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Ifrit from FFVII Remake

Ifrit's appearance in Final Fantasy VII Remake.

A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes.

Dissidia Final Fantasy Summon Compendium

Ifrit (イフリート, Ifurīto?), also called Jinn and Iflyte, is a recurring Fire-elemental summon in the Final Fantasy series. His signature attack is Hellfire, sometimes called Inferno or Flames of Hell, that deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon, Shiva.

Like most recurring summons, Ifrit's appearance is different in each game, but remains somewhat similar. He has become increasingly beast-like and less demonic-looking as the series evolved; the shift started in Final Fantasy VIII. In general, Ifrit has brown skin, has long horns and claws, and is covered by a simple kilt-like covering around his waist.

Appearances[]

Final Fantasy III[]

Ifrit ffiiids

Ifrit in Final Fantasy III.

Ifrit can be summoned by Evokers and Summoners. He is obtained by purchasing the Level 4 Summon Magic spell Heatra.

Depending on the job summoning Ifrit, he may use the following abilities:

  • White summoning: Healing Light: heals all party members.
  • Black summoning: Hellfire: deals fire damage to a single target.
  • High summoning: Inferno: deals fire damage to all enemies.


Final Fantasy IV[]

Ifrit (PSP).

Ifrit, the Infernal... Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy.

Eidolon Library

Ifrit (Jinn in the SNES release) is obtained when Rydia rejoins the party. It has a casting time of 4, cost 30 MP, and deals Fire-elemental damage to all opponents.

In the Easy Type version, the casting time was reduced to 3.

Final Fantasy IV -Interlude-[]

Ifrit is a summon spell for the impostor Rydia and Rydia. His signature attack, Hellfire, deals moderate Fire-elemental damage to all enemies at the cost of 30 MP.

Ifrit is wielded by the Flamehound, one of four Eidolon-holding bosses found within the Lower Section of the Tower of Babil B11. Once it's defeated, it leaves behind an orb of red light. The impostor Rydia claims the light and regains the ability to summon Ifrit during battle. Ifrit, along with the other reclaimed Eidolons, are later summoned by the impostor Rydia on B6 of the tower to battle the party.

Final Fantasy IV: The After Years[]

Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an unbeatable boss. After the battle, he chases Edge through the Tower of Babil.

In the Crystals tale, the player can obtain Ifrit by defeating him in Eblan during the Second Battle of Eblan. He can then be summoned by Rydia. He deals moderate fire-elemental damage and costs 30 MP.

Final Fantasy V[]

Hellfire FFV

Ifrit using Hellfire.

Ifrit is a level 2 summon fought in the Library of the Ancients. There is dialogue between him and Ramuh if the player found the latter. According to an NPC on the roof of the library, Ifrit's purpose was to burn books possessed by monsters.

Ifrit costs 11 MP to summon and deals Fire damage to all opponents.


Final Fantasy VI[]

Ifrit - FF6 iOS

Ifrit is an esper whose magic power was drained. He is acquired in the Magitek Research Facility after being fought as a boss. His attack is called Hellfire (Inferno in the SNES and PS translation), which costs 26 MP, has a Spell Power of 51 and cannot be blocked. He teaches Fire (x10), Fira (x5) and Drain (x1). At Level Up he gives a +1 boost to Strength.

Final Fantasy VII[]

FFVII-Ifrit

The Ifrit Summon Materia can be found on the Cargo Ship after defeating Jenova∙BIRTH. His Materia is Fire-elemental and thus works linked to Elemental Materia.

His attack, Hellfire, deals Fire damage to all enemies. He costs 34 MP to summon. Ifrit's spell power is equal to 1.6875x the base magic damage. Ifrit is also one of the available summons in the 1997 PlayStation demo, and "Mt. Corel" PC version demo.

Before Crisis -Final Fantasy VII-[]

BeforeCrisis-Ifrit

Ifrit, upon being summoned.

Ifrit can be summoned in battle using the Ifrit Materia. He uses the attack Hellfire, a fire-elemental attack that hits all opponents. His appearance is based on his original appearance in Final Fantasy VII.

Crisis Core -Final Fantasy VII-[]

See the Summon sequence here.

Ifrit is fought as a boss at the end of Chapter 1 (Crisis Core)|Chapter 1]]. After the battle, a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia, which will add Ifrit to the Digital Mind Wave. His DMW attack is Hellfire, and its power depends on the level of the attack.

Level 1 Level 2 Level 3 Level 4 Level 5
52 56 60 64 77


Final Fantasy VII G-Bike[]

VIIGB Hellfire

Hellfire, Ifrit's Limit Break.

Ifrit appeared as an enemy.

Final Fantasy VII Remake[]

Ifrit artwork for FFVII Remake

Ifrit is a summon. It is the only summon that is obtained as part of the story, as Jessie gifts it to Cloud. It is a powerful fire beast that fights alongside the player. It punches and breathes fire onto enemies on its own, and the player can expend their ATB to command it to attack a specific foe. When it exits it engulf the battle arena in flames by using Hellfire, its ultimate attack.

Final Fantasy VIII[]

Ffviii-ifrit

Ifrit's artwork by Tetsuya Nomura.

Ifrit is the third obtainable Guardian Force, fought as the tutorial boss in the Fire Cavern under a time limit as part of the player's SeeD exam scoring. When summoned, Ifrit uses Hell Fire, a powerful Fire-elemental attack against all enemies. His compatibility items are Bomb Fragment and Red Fang. Summoning Shiva, the opposing Guardian Force, depletes Ifrit's compatibility when summoned on the same character.

He learns HP-J and Str-J and Strength-boosting support abilities, as well as elemental attack and defense junctions. His unique abilities are Str Bonus, which gives a permanent stat boost upon leveling up; Mad Rush, a command that puts the party in Berserk with Haste and Protect; and refine abilities that let the player make Fire magic and ammo from items. His Triple Triad card is won from his boss encounter. After losing the Ifrit card to General Caraway, he will play his daughter's card in his hand. Ifrit's card can then be won back from Martine.

Final Fantasy IX[]

Ffix-ifrit

Ifrit is obtained from Doctor Tot after the party returns from the Outer Continent, as Dagger learns it through the Topaz for 20 AP. Its summon attack is Flames of Hell, dealing fire damage to all opponents. Ifrit's spell power is equal to 42 plus the total number of Topazes in the party's inventory.

Before Dagger has her eidolons extracted, Ifrit costs 104 MP to summon, but later costs 26 MP. Dagger already has Ifrit in the beginning of the game, but for quadruple the MP cost, she is unlikely to gain enough MP to summon him. After relearning him the MP cost is reduced.

Ifrit also appears on a Tetra Master card, won off the Eidolon Master in Treno's card stadium in the endgame.

Final Fantasy X[]

The aeon, Ifrit.

Ifrit is an aeon obtained in Kilika Temple, created from a former Crusader who allowed himself to become a fayth. His unique ability is Meteor Strike, in which Ifrit conjures a ball of fiery rock and punches it towards the enemy, penetrating an enemy's Protect status.

Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's upgraded World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points. He joins the party knowing Fire, NulBlaze, and NulFrost. He innately absorbs Fire-elemental damage.

Final Fantasy X-2[]

Ifrit is a boss under Shuyin's control. He is fought inside Kilika Temple in Chapter 3.

Final Fantasy XI[]

Ifrit.

Ifrit is one of the six sleeping gods, and an avatar available to Summoners representing the Fire element. Players can obtain him upon completion of the quest "Trial By Fire". Alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other avatars. Ifrit is also the name of one of the servers.

Ifrit's strength lies in dealing large damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,000 damage with a variety of abilities and spells.

The legend of the Avatar comes from a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. He once discovered a baby in the ruins of a village his men had burned down who smiled at him despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. Survivors of Frit's ravages banded together and attacked his home, killing both his servants and Falbub. Angered and saddened that innocent souls had to pay for his crimes, Frit decided to accept retribution. He ascended to the top of a volcano where the souls of the dead were said to gather during solar eclipses.

When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. Falbub's spirit tried to interpose itself between Frit and the spirits attacking him, but Frit turned away from her, afraid to let her see his hideous new form. Undaunted by his demonic appearance, she smiled at him without a word of reproach. Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy. She thus took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest red star of the Ifrit constellation.

Abilities[]

Name Level MP Effect
Inferno 1 All Massive, area-of-effect Fire Damage. Only available while under the Astral Flow status (Summoner's special job ability).
Punch 1 9 Single-hit physical attack dealing blunt damage.
Fire II 10 24 Fire-based magical damage to a single target.
Burning Strike 23 48 Moderately powerful single hit physical attack, dealing damage that is both blunt and fire-elemental.
Double Punch 30 56 Two-fold physical attack dealing blunt damage.
Crimson Howl 38 84 Grants party members within area of effect the Warcry status.
Ifrit's Favor 55 0 Increases Double Attack rate of all party members near Ifrit. Reduces damage dealt by Ifrit's physical and magical attacks. Reduces Ifrit's Perpetuation Cost by 2.
Fire IV 60 118 Fire-based magic damage to a single target.
Flaming Crush 70 164 Three-fold physical attack, dealing damage that is both blunt and fire-elemental.
Meteor Strike 75 (Merit) 182 Powerful fire-based magical damage to a single target.
Inferno Howl 88 72 Grants party members within area of effect the Enfire status.

Final Fantasy XII[]

The Esper Belias replaces Ifrit as the Fire-type summon; however, Ifrit is the name of an airship in the Archadian fleet.

Final Fantasy XII: Revenant Wings[]

Ifrit RW

Where walks the Lord of Flame, all is cinder and ash.

Description

Ifrit is the rank 3 Fire-type melee summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. Hellfire, his special attack, deals heavy Fire damage to all enemies in range and inflicts Slow. Ifrit costs 20 Affinity Points to summon.

Ifrit is a boss that guards the treasure of the Glabados Ruins at the beginning of the game. Even though he can use Hellfire, it will not inflict Slow. The party battles him again when they return to the Glabados Ruins later.

Final Fantasy XIII[]

XIII-Ifrit

Concept art of Ifrit.

Ifrit appears during the Pompa Sancta show at Nautilus. He serves as the Eidolon for a Pulse l'Cie who leads the invasion of Cocoon. During the show he battles with Ramuh. Ifrit cannot be summoned, and Brynhildr serves as the Fire-type summon instead.

Final Fantasy XIV[]

Ifrit XIV CG

The incarnation of fire and fury, worshiped by the lizard-like Amalj'aa tribe.

Even amongst the primals, Ifrit is highly given to savagery, his temper quick to erupt in a conflagration of death. His breath ignites the very air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of hell.

Official website description[1]

Ifrit is the primal worshiped by the Amalj'aa beast tribe, whom they plan to summon to fight the Garlean Empire. Much like how wildfires consume everything in their path, Ifrit prefers to "temper" as many individuals as possible to serve his will. As a result, the Amalj'aa kidnap people in Thanalan to be taken to the Bowl of Embers and anointed in Ifrit's flames. The victims gradually lose sense of reality and become fanatical worshipers of the Lord of the Inferno.

Ifrit is fought as a boss in The Bowl of Embers, The Bowl of Embers (Hard), and The Bowl of Embers (Extreme) trials, as well as the second encounter of The Weapon's Refrain (Ultimate) raid, added in Stormblood expansion. His signature attack is Hellfire, which he casts shortly after summoning a number of Nails to the battlefield. The strength of the spell is determined by how many of these Nails are left intact. Defeating Ifrit rewards player with a fire-themed weapons, and materials to craft furniture.

Summoners can summon Ifrit-Egi to aid them in battle.

Another Ifrit is fought as a boss, alongside Garuda, in the Eden Raid series in Final Fantasy XIV: Shadowbringers, manifested from the memories of the Warrior of Darkness to restore life in the The Empty. While Garuda appearance remains largely unchanged, the Ifrit's design differs greatly, as with other Eden primals - his body is more humanoid and smaller in frame, while his horns is enlarged consisting multiple branches. Halfway during the battle, the two bosses fuse to form Raktapaksa (with Ifrit's mind), whose appearance primarly made of Ifrit, with addition of Garuda's wings.

Defeating Raktapaksa in both story and Savage modes will award player with currency which can be exchanged for powerful equipment.

Final Fantasy XV[]

Ifrit-FFXV

Ifrit.

Ifrit the Infernian is the Astral god of fire. He appears as a horned humanoid on a flaming throne and is said to despise humans. He has a more human appearance than previous entries in the main series. He is fought as a cut-scene in the beginning and as the second to last final boss fight and also in the Comrades expansion. He cannot be summoned by the player.

Final Fantasy XVI[]

Ifrit from FFXVI artwork

Artwork of Ifrit.

Ifrit is an Eikon that is featured featured in the game's logo, clashing with Phoenix. Final Fantasy XVI logo He is a fire-elemental Eikon, and an anomaly, as two Eikons of fire were thought to be impossible to coexist. He is a fiery, demon-like Eikon, with dark surface like lava rock. Ifrit plays an important role in the main story, as his Dominant, Clive Rosfield, possesses not only the power of summoning Ifrit, but can also absorb the powers of other Eikons.

Ifrit's abilities allow Clive to perform Limit Break to enhance his power and defense. His Will-o'-the-Wykes absorbs damage without Clive flinching or losing HP, and his Ignition engulfs Clive's blade in fire and he charges forward, making quick work of small enemies.

Final Fantasy Tactics[]

An esper whose breath of flame scorches the battlefield.

Description

Ifrit is a demon who performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the War of the Lions version.

In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics Advance[]

FFTA Ifrit
Ifrit.

Summons Ifrit to deal fire damage.

Description

Ifrit is a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned. Ifrit can be learned by Summoners through the Guard Staff and requires 200 AP to master. It costs 18 MP to cast, has a Magic Power of 40, and deals fire damage in a large area. It is stealable through the ability Steal: Ability, and is susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Ifrit can be learned by Summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame". It costs 16 MP to summon, 300 AP to master and deals fire damage in a large area.

Final Fantasy Tactics S[]

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Crystal Defenders[]

Crystal Defenders Ifrit

Ifrit is an Esper in Crystal Defenders W2, and deals damage to all enemies in field.

Final Fantasy Adventure[]

FFA Iflyte Sprite

The Iflyte is a boss found within the Undersea Volcano. The flames surrounding his body can damage the player if they are too close, and it takes damage if the player hits the head. It will drop the Rusty when defeated.

Final Fantasy Type-0[]

FFType-0 Ifrit

Ifrit's appearance.

There is a set of Eidolons called "Ifrit Class". Each Ifrit under the class has different name, abilities and size.

  • Ifrit
  • Firebrand
  • Rubicante
  • Vulcan

Its design is similar to his appearance in Crisis Core -Final Fantasy VII- with gear-like designs (a common theme in Orience) around his shoulders and left thigh. The models having minimal differences may have allowed the animators to work with a familiar asset between both games.

Ifrit was the first Eidolon made for the game. He was intended to be depicted as brutal, wild and berserk. At this time the team still played with the idea of making the Eidolons playable in real time, and looked at the summoning video they made first of an Ifrit NPC summoned that acted on its own. The team had the feeling it was not the beast they wanted him to be as he did not seem feral enough. When the team tried to make Ifrit playable for the first time, Director Hajime Tabata, who was trying it out, clicked the button and Ifrit made a powerful attack. This impressed him so that he decided they should try to overcome the technical limitations to make the Eidolons playable.[2]

In the Annals of Orience, it is revealed Ifrit was the first Eidolon properly implemented to the dominion army, after the disaster of the first summoning of a Verboten Eidolon, and in 343 helped Rubrum repel an invasion on the Meroë Region by the Militesi Empire.

Final Fantasy Crystal Chronicles: Echoes of Time[]

When wearing the Mythic Beast Sallet and Mythic Beast Plate, a male Selkie resembles Ifrit.

Final Fantasy Dimensions[]

Ifrit
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Final Fantasy Dimensions II[]

Userbox ff7-cloud
Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

Ifrit appears as a summon and has three alternate variants, Neo Ifrit, Dark Ifrit and Ifrit (God).

Ifrit
Ifrit artwork by Tomatika.

Ifrit is a fire-elemental summon. Ifrit's special attack is Hellfire, which deals fire-elemental damage to all enemies. Summoning Ifrit costs 2 points from the Consumption Gauge.

His illustration was made by Tomatika. Ifrit's appearance is more humanoid than his recurring bestial appearance commonly featured in the series.

Ifrit is a story boss inside inside of the Ifritia Mines during the present age. He also appears as a boss during specific events.

Depending on the Ifrit summon's type and rank, the user is able to learn the following abilities:

  • Fire I
  • Fire II
  • Fire III
  • Fire IV
  • Fire V
Upgrading stats
Rank 1 Type

The following type of Ifrit allows the user to use Fire abilities.

Rank Maximum Level Signet Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 15 7 180 9 16 30 10 None
2★ 20 7 278 15 25 20 16 Rank Jewel I
Fire Topaz x1
3★ 30 7 497 26 43 36 28 Rank Jewel II
Fire Topaz x2
4★ 40 10 687 36 62 51 40 Rank Jewel III
Fire Topaz x3
5★ 50 7 897 47 80 67 52 ?
Rank 3 Type

The following type of Ifrit allows the user to use either the Fira or Barrage abilities.

Rank Maximum Level Signet Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
3★ 30 10 496 26 45 37 29 None
4★ 40 10 712 38 64 53 42 Rank Jewel III
Fire Topaz x3
5★ 50 10 930 49 83 69 54 ?



Neo Ifrit
Neo Ifrit's default signet.

Neo Ifrit (イフリート改, Ifurīto Kai?, lit. Ifrit Revised) appears as a fire-elemental summon. Neo Ifrit can be drawn during the "Ifrit Showdown!" limited time event.

When summoned into battle, his special ability is Hellfire when summoned, which deals fire-elemental damage to all enemies. All versions of Neo Ifrit are able to go up to rank 7 and using the summon in battle costs 2 points from the Consumption Gauge.

Neo Ifrit's artwork was provided by Akira Shiho.

Neo Ifrit may teach the following abilities:

  • Triple Flame I
  • Triple Flame II
  • Triple Flame III*(Learned from rank 6 or 7 signet.)
Upgrading stats
Rank Maximum Level Signet Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
4★ 40 13 ? ? ? ? ? None
5★ 50 13 ? ? ? ? ? ?
6★ 60 13 ? ? ? ? ? ?
7★ 70 13 1342 69 127 125 72 ?
Passive abilities

The following are bonus abilities granted to characters equipped with Neo Ifrit.

Ability-type Effect Minimum activation rank
Triple Flame Fire attack power +5÷15%
Fire damage -10%
7



Dark Ifrit
Artwork of Dark Ifrit by Tomatika.

Dark Ifrit (ダークイフリート, Dāku Ifurīto?) appears as a fire-elemental summon. His special ability is Evil Hellfire when summoned into battle, which deals fire-elemental damage to all enemies three times. All versions of Dark Ifrit are able to go up to rank 7 and using the summon in battle costs 2 points from the Consumption Gauge.

Dark Ifrit's artwork was provided by Tomatika.

Dark Ifrit may teach the following abilities:

  • Rush Fire I
  • Rush Fire II
  • Rush Fire III
Upgrading stats
Rank Maximum Level Signet Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
5★ 50 16 ? ? ? ? ? None
6★ 60 18 1,401 74 135 135 78 ?
7★ 70 18 1635 88 158 155 91 ?
Passive abilities

The following are bonus abilities granted to characters equipped with Dark Ifrit.

Ability-type Effect Minimum activation rank
Rush Fire Fire attack power +5÷15%
Fire damage -5÷15%
5


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Dissidia Final Fantasy (2008)[]

IfiritDissidia

Manual version.

DFFIfrit2

Auto version.

When summoned, Ifrit uses Hellfire, which multiplies the summoner's Bravery by 1.5. Ifrit can be summoned by two ways: Automatically, which summons it when the user breaks the opponent's Bravery and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.

Dissidia 012 Final Fantasy[]

The aeon version of Ifrit.

The flames of hell turn all to dust. Power will decide the victor."
"Flames of hell? I've heard that before... I don't know you, but will you help me?"
"I am Ifrit. I shall lend my strength, Champions of Cosmos."
"Hm... Okay. Well, nice to meet you Ifrit.

Ifrit conversing with Vaan.

Ifrit is a summonstone, with the same function as in Dissidia. His auto version is found in Chapter Two: Stern Eyes of Scenario 012. The manual version can be purchased from certain Moogle Shops for 50 KP.

Yuna and Bartz can summon the aeon Ifrit to perform either Meteor Strike or Hellfire. Yuna's attack on the World Map is Ifrit.

Dissidia Final Fantasy NT[]

Are ye poised to embrace the fury of my flames?

Ifrit prior to battle

Ifrit is one of seven obtainable summons, though he can be acquired from the start at random. When summoned, he charges back and forward while targeting enemies with blankets of fire. His finishing move is Hellfire, where he engulfs each enemy party member in a giant pillar of fire that lingers on. His pre-summoning effect is Warcry, which weakens the enemy's guard ability and after summoning, it becomes Meteor Strike, which increases offense in both bravery and attack power. When summoned, the controller's sync light turns red. In the console's story mode, he is confronted by Y'shtola, Onion Knight and Vaan.

As a boss, Ifrit mainly attacks with charging attacks or swipes with his claws. His HP attacks are Conflagration where he slams his fist into the ground, creating fiery pillars that expand outward and Blazing Ember, a fiery orb he tosses in front of him. When his HP is down by half, he summons four walls of fire at the edge of the arena that will slowly damage a party member's Bravery. He also gains access to his Hellfire attack, which causes fiery bursts to suddenly erupt from where each party member is currently standing.

Whilst not physically appearing Yuna can summon her Ifrit's Glyph to use Meteor Strike.

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Dissidia Final Fantasy Opera Omnia[]

DFFOO Ifrit

Ifrit appears as a summon.

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Theatrhythm Final Fantasy[]

Ifrit.

This hot-blooded creature was born of fire. When the half-man, half-beast summon is enraged, it will not be satiated until it drags its foes into a hellish inferno of terror...yet it is tender to a true master.

CollectaCard

Ifrit appears as a summon based on his Final Fantasy VIII appearance. He is the most common summon the player gets in battle stage. Alternatively, equipping the Ifrit Magicite item guarantees that Ifrit is always summoned.

Theatrhythm Final Fantasy Curtain Call[]

Ifrit is a summon the player can use in battle stages. Ifrit is assigned to several characters by default. Equipping Ifrit Magicite can enable any character to summon Ifrit.

The characters that can naturally summon Ifrit are:

The characters that summon Ifrit are an allusion to their own games, such as Faris's innate element of Fire, and Edge's association with his enemy Rubicante.

Theatrhythm Final Fantasy All-Star Carnival[]

Ifrit is a summon, with Hellfire dealing damage to several monsters present during the music stage.

The characters that can naturally summon Ifrit are:

  • Final Fantasy III - Onion Knight
  • Final Fantasy V - Bartz Klauser
  • Final Fantasy IX - Zidane Tribal
  • Final Fantasy X - Jecht
  • Final Fantasy XII - Vaan
  • Final Fantasy XIV - Thancred Waters
  • Crisis Core -Final Fantasy VII- - Zack Fair


Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

Ifrit Brigade

Ifrit.

Ifrit is a Fire-elemental esper. From time to time, players may encounter Ifrit in battle. Defeating Ifrit will grant players the Ifrit I summon stone, which allows Ifrit to be summoned into battle. When summoned, Ifrit uses the skill, Hellfire.

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Final Fantasy Artniks[]

FF11 Ifrit SR F Artniks
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Final Fantasy Artniks Dive[]

Baknamy FFTA2This section about an enemy in Final Fantasy Artniks Dive is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

Ifrit.

Ifrit is a boss in his Final Fantasy V, Final Fantasy VI, Final Fantasy VII: Crisis Core, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy XIV, Final Fantasy XV, and World of Final Fantasy forms.

Summon

Ifrit is a Rarity 3 Summon ability, requiring Fire Orbs and Summon Orbs to create or hone.

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Final Fantasy Explorers[]

Ifrit.

Ifrit, known as the Fire Djinn, appears as a boss. He primarily resides in Loithus Isle. His signature move is Hellfire, which becomes available for the player should they encase him in Magicite and equip it.

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Final Fantasy Explorers-Force[]

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Final Fantasy World Wide Words[]

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Final Fantasy Brave Exvius[]

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War of the Visions: Final Fantasy Brave Exvius[]

WotV Howl of Ferocious Blaze, Ifrit Vision Card

Howl of Ferocious Blaze, Ifrit.

Sporting enormous horns and a fiercely muscular body, this savage esper wraps itself in a whirlwind of raging flames. It lives for the fight and assaults anything foolish enough to oppose it, occasionally transforming into a massive burst of fire that burns its enemies to a crisp. Though Ifrit's temperament is unstable at best, it will utterly devote itself to helping others—provided, of course, that it deems their passion worthy of such assistance.

Vision card description

Ifrit appears as an obtainable summon and vision card. Its party ability is ATK Up 27% and Fire Unit Ice Attack Res Up 0. Its bestowed effects are Fire Attack Up 4. It is illustrated by G-ROW Art.

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Mobius Final Fantasy[]

MFF Ifrit Model

Ifrit appears as an ability card. His Final Fantasy X incarnation appears as an ability card and as an enemy summoned by Meia that can be fought during multiplayer mode.

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World of Final Fantasy[]

WoFF Ifrit
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Chocobo no Fushigina Dungeon[]

Ifrit appears as a character.

Chocobo's Dungeon 2[]

Ifrit appears as a character.

Chocobo Racing[]

Ifrit at Fantasia

Ifrit.

Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo Tales[]

Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.

Cards[]

Ifrit
Fireblast (Card)
#001 Red
Attack Defend None None
Fireblast
Deal 3 damage.
Ifrit
FireBlast plus
#002 ★★★ Red
Attack None None None
Fireblast+
Deal 3 damage.

Rebound

If your HP is 5 or less, strength is doubled.

Ifrit
FireWard
#003 Red
None Defend None Defend
Fire Ward
Color Boost

Deal 3 damage if opponent's card is green.

Ifrit
Scorched Earth (Card)
#004 ★★ Red
Attack Defend None None
Scorched Earth
Deal 2 damage.

CP Crush

Destroy 3 of opponent's * crystals.

Ifrit
ForestFire
#005 ★★★ Red
Attack Defend None None
Forest Fire
Crystal Ability (**)

Deal 3 damage for each * in opponent's CP gauge.

Ifrit
Hellfire (Card)
#006 ★★★ Red
Attack None None Defend
Hellfire
Crystal Ability (****)

Deals 7 damage and causes a burn.


Final Fantasy: Unlimited[]

Ifrit.

Ifrit makes an appearance as a summon.

The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:

  • The grinding teeth of incandescence, Cardinal Red!
  • The gale of red lotus flowers, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Burn it all! Summoned Creature! Ifrit!"

In the English audio version, the Soil Charge Triad was changed to:

  • The flaming hot fang, Cardinal Red!
  • The deep blood of the hurricane, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Scorch! I summon you! Ifrit!"

Final Fantasy Trading Card Game[]

Ifrit appears in Final Fantasy Trading Card Game as multiple Fire-elemental Summon cards, but also as a Forward card. The cards depict his appearance from Final Fantasy Tactics, Final Fantasy VIII, Final Fantasy XI, Theatrhythm Final Fantasy, Final Fantasy Type-0, Final Fantasy Tactics Advance, Final Fantasy Explorers, and the Primal Ifrit from Final Fantasy XIV, which is a Forward card.

Final Fantasy Portal App[]

Assorted incarnations of Ifrit from throughout the series appear as Triple Triad cards.

Non-Final Fantasy guest appearances[]

Other Square Enix titles[]

Antique Carnevale - Ifrit

Ifrit in Antique Carnevale.

Ifrit has appeared in several defunct Square Enix mobile and browser titles such as Antique Carnevale, Kingdom Hearts Union X, Guardian Cross, Knights of the Crystals, and the original Million Arthur.

In addition, the summon has also made appearances in several Japanese-only titles, such as Blood of Bahamut, the Lord of Vermilion series, and the Itadaki Street crossover titles with the Dragon Quest series.

Non-Square Enix titles[]

Ifrit Smash Bros Splash Card

Ifrit in Super Smash Bros.

Ifrit appears as a stage hazard in the Midgar stage in the Super Smash Bros. series. Unlike the other summons, whose designs are based on their appearance from Final Fantasy VII, Ifrit resembles his design in Final Fantasy VIII. When Ifrit's Summon Materia is used, Ifrit knocks the stage over 45 degrees and lights a massive fire on one side to cause damage to any players caught unaware.

Version 1.10.0 of Ultimate added Ifrit as a Spirit. The Spirit battle pits players against a giant Bowser engulfed in fire to represent Ifrit.

Mentions and cameos[]

Tin Pin Ifrit in The World Ends With You.

Ifrit is referenced in the Kingdom Hearts series, initially appearing as a Gummi Ship model in the first Kingdom Hearts. In addition, Axel in Kingdom Hearts 358/2 Days can obtain a pair of chakrams named after the summon.

The The World Ends with You features a pin called Tin Pin Ifrit, referencing the Final Fantasy summon. In addition, another pin called Tin Pin Hellfire also appears, being named after Ifrit's signature attack.

Ifrit has also appeared in popular web media, such as Dead Fantasy.

Influences in other titles[]

Ifrit in Granblue Fantasy.

The popular Japanese browser game, Granblue Fantasy, features Ifrit as a Showdown boss. The game's design for the default Ifrit is heavily inspired by the Final Fantasy XIV version of the summon, being a lizard-like beast. His summon attack, Inferno, shares the same name of Ifrit's summon attack in Final Fantasy XI. Granblue Fantasy borrows a majority of its influences for summons from Final Fantasy, featuring several alumni from the series among its development staff.

Merchandise[]

Many collectible figurines of Ifrit have been released by Square Enix.

The first is part of a series of Guardian Force figurines from Final Fantasy VIII. It also includes a figurine of Tonberry. The Japanese version includes a collectible part of Ragnarok, which can be used to build a model of the airship along with the other parts included with other Guardian Forces of the same collection. A "clear" version of the figurine also exists.

Two more figurines of Ifrit are part of the Final Fantasy Master Creatures collection. The first figurine was released with the first series, and is the Final Fantasy VII Ifrit, while the second was released with the second volume of Final Fantasy Master Creatures Kai and is the Final Fantasy X Ifrit. Ifrit from Final Fantasy XVI is part of the Bring Arts series of action figures.

Square Enix's cafe Artnia serves a drink named after Ifrit. It contains white rum, white curacao, orange juice, and creme de cassis.

Etymology[]

In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (Demons also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

Ifrit has also been called Jinn. The jinn, also spelled djinn, or genies, are spirits mentioned in the Qurʾān and Islamic theology who inhabit an unseen world in dimensions beyond the visible universe of humans. Together, the jinn, humans and angels make up the three sentient creations of God. The Hell Fire attack draws reference to the Jinn Shaitan (Satan)'s role in Islamic thought, as the Holy Qu-ran describes him as refusing to prostrate himself before mankind due to believing that he -as a creature of fire- was superior to humanity.

Allusions[]

Dark Thorn

Dark Thorn from Kingdom Hearts II.

According to Tetsuya Nomura, the design of Dark Thorn, a Heartless boss in Kingdom Hearts II, is based on the Final Fantasy X version of Ifrit.

Changing dresspheres on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy/achievement in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid, which has Ifrit depicted on it, is depicted in the trophy's icon.

Citations[]

References[]

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