Final Fantasy XI spellIce Spikes
|Effect||Covers you with magical ice spikes. Enemies that hit you take ice damage.|
|Casting Time||3 seconds|
|Recast Time||10 seconds|
|Magic Type||Enhancing Magic|
|Jobs||BLM 20, RDM 40, SCH 50|
Ice Spikes appears as a Black Magic spell. When used, it casts on the user to punish enemies that may try to damage the player. The spikes do an amount of damage contingent upon the caster's Enhancing Magic ability and the target's resistance to the Ice element. Generally, this spell will not do more than 15 damage per hit at level 75, and starts out much weaker than that. Ice Spikes have a chance of inflicting Paralysis on any creature that physically hits a target with this status active. Ice Spikes scrolls are dropped by certain ghost enemies.
Ice Spikes is an enemy ability in the relaunch used by the Imp genus of enemies. When used, the ability will grant the user the Ice Spikes status and will damage the player when doing damage to the enemy. With the launch of Blue Mage, Ice Spikes is now available for player use, and behaves identically to when it is used by an Imp enemy.
Ice Spikes is a passive ability that allows one to sometimes counter with ice when hit. It can be used by Shiva, Shiva★, Shiva-Ixion, Shivver, and Sky Dragon.