A natural cavern overrun with everlasting ice.

Book in Alexandria Library

The Ice Cavern is a location just west of the Ceebell River on the Mist Continent in Final Fantasy IX. It connects the lowerworld near the Evil Forest to above the Mist, near Dali.

It is a short dungeon explored early in the game. It is a cavern encased in ice, and many treasures can be found behind ice walls, which Vivi can melt with his Fire spell. The cavern is infested with monsters born from the Mist, and entering the wind currents billowing out of cracks in the ice walls will force the player into an encounter with Wyerds.

After leaving the cavern, one can immediately re-enter it, but after the party returns from the Outer Continent, the interior cannot be re-entered, as the ice starts melting, but both exteriors can still be visited. Additionally, during endgame, both exteriors become inaccessible due to a root from the Iifa Tree preventing entry from both sides.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Artwork of the party in Ice Cavern.

Zidane, Garnet, Vivi, and Steiner travel through the Ice Cavern to reach the top of the Mist Continent to find a way above the Mist. Along the way, Vivi uses his magic to melt the ice, but when the party nears the end of the cavern a spell puts them to sleep. Zidane wakes up after hearing the sound of a bell and investigates the area. He is confronted by Black Waltz 1, an enhanced black mage who cast the spell, who then fights Zidane after summoning Sealion to assist him.

After defeating him, Zidane wakes up the rest of the party, unaware that Zorn and Thorn are spying on them from an icy upper ledge. At the top of the cave Zidane informs Garnet that she cannot go wandering around as a princess. Garnet gives herself a new identity, "Dagger", after Zidane's weapon, and he teaches her how to act and speak casually, much to Steiner's dismay.

Spoilers end here.

Locations[edit | edit source]

Entrance[edit | edit source]

The entrance.

A cave in the side of a mountain on the mist continent, a beautiful place covered in ice that is supposed to take travellers above the mist.

Ice Path[edit | edit source]

The first of many paths.

The first in the area yields a tent. Passing through the wind currents in these areas will result in an encounter with Wyerds.

On the second path screen, on the right side, there is a strange wall that Vivi can break with his magic, to reveal an Ether. Then there is a path behind the steps to a chest that contains a Potion.

The first chest contains a Phoenix Down. Then staying left, there is a wall that can be destroyed to open a path that loops around to a Leather Wrist.

The next area has two exits, the left leads to a cave with a moogle and the right leads to an exceptionally cold path.

Icicle Field[edit | edit source]

The icicle field.

In the next area taking a right at the fork and going up the makeshift bridge, will yield a potion from the chest. Then the bridge can be broken by Vivi's magic to open the path to the chest containing Mage Masher. Taking a left at the next fork provides another wall that can be destroyed for an Elixir.

Cave[edit | edit source]

The cave.

Vivi can use his fire magic to help free the moogle that is encased in ice, and reveals the ATE Teach Me, Mogster Lesson 2. The characters will say different things depending on which wall is the first one Vivi melts. If the first thing Vivi melts is the frozen moogle, there is a special conversation for that.

Ice Path[edit | edit source]

The party get hit by a blizzard.

The party enter the area seemingly hit by a blizzard, but then one by one fall asleep. Zidane is then awoken by a noise and leaves to investigate.

Waterfall[edit | edit source]

The waterfall.

Zidane encounters Black Waltz 1 who summons his ice giant Sealion. When defeated the blizzard disappears and the party wakes up.

Exit[edit | edit source]

The exit.

The exit from the ice cavern.

Outside[edit | edit source]

Outside the exit of the ice cavern.

Once outside the party see a village in the distance that Zidane thinks he's been too before. Before leaving, Zidane tells Garnet she will need a new identity not to be recognized. As Steiner and Zidane argue, Garnet finds a dagger on the floor and asks Zidane what it is called. At this point the player can rename her, the suggested name will be Dagger. They then work on her speech to make her sound more casual before leaving.

Items[edit | edit source]

The Ice Cavern on the World Map.

Quests[edit | edit source]

Mognet[edit | edit source]

There is a moogle called Mois in the cavern who has a letter to deliver to Gumo in Dali. Later, when the Ice Cavern becomes inaccessible due to the ice melting, Mois moves to the entrance at the cavern's base, preventing the player from entering it. After the party returns from Terra and both entrances get blocked off by Iifa Tree roots, Mois moves to the entrance to the Fossil Roo in Qu's Marsh.

Trapped In Ice!

From Mois to Gumo

Yo! Man, I got totally iced up by some
dude with wings on his back!

Stiltzkin passed me by without doin'
anything! Is he rude or what?

Of course, I couldn't say nothin', 'cause
I was trapped in the ice!

Enemies[edit | edit source]

The interior of the cavern.

Musical themes[edit | edit source]

The theme that plays in the Ice Caverns is called "Ice Caverns".

Other appearances[edit | edit source]

Final Fantasy Record Keeper[edit | edit source]

The Ice Cavern was the primary backdrop for the Challenge Event Princess of Alexandria - The Path to Escape. It later appeared in To the Holy Land and Show of Resolve as its own Record.

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Gallery[edit | edit source]

Backgrounds and Screenshots
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