A natural cavern overrun with everlasting ice.Book in Alexandria Library
It is a short dungeon explored early in the game. It is a cavern encased in ice, and many treasures can be found behind ice walls, which Vivi can melt with his Fire spell. The cavern is infested with monsters born from the Mist, and entering the wind currents billowing out of cracks in the ice walls will force the player into an encounter with Wyerds.
Later, the ice in the cavern begins to melt. If the party tries to enter during the time they venture to Treno the first time, and any point after this, a villager from Dali will prevent them. Alternatively, if the player tries to get in from the cavern's base, a moogle will block the entrance.
Zidane, Garnet, Vivi, and Steiner travel through the Ice Cavern to reach the top of the Mist Continent to find a way above the Mist. Along the way, Vivi uses his magic to melt the ice, but when the party nears the end of the cavern a spell puts them to sleep. Zidane wakes up after hearing the sound of a bell and investigates the area. He is confronted by Black Waltz 1, an enhanced black mage who cast the spell, who then fights Zidane after summoning Sealion to assist him.
After defeating him, Zidane wakes up the rest of the party, unaware that Zorn and Thorn are spying on them from an icy upper ledge. At the top of the cave Zidane informs Garnet that she cannot go wandering around as a princess. Garnet gives herself a new identity, "Dagger", after Zidane's weapon, and he teaches her how to act and speak casually, much to Steiner's dismay.
A cave in the side of a mountain on the mist continent, a beautiful place covered in ice that is supposed to take travellers above the mist.
Ice Path Edit
The first in the area yields a tent. Passing through the wind currents in these areas will result in an encounter with Wyerds.
On the second path screen, on the right side, there is a strange wall that Vivi can break with his magic, to reveal an Ether. Then there is a path behind the steps to a chest that contains a Potion.
The first chest contains a Phoenix Down. Then staying left, there is a wall that can be destroyed to open a path that loops around to a Leather Wrist.
The next area has two exits, the left leads to a cave with a moogle and the right leads to an exceptionally cold path.
Icicle Field Edit
In the next area taking a right at the fork and going up the makeshift bridge, will yield a potion from the chest. Then the bridge can be broken by Vivi's magic to open the path to the chest containing Mage Masher (Final Fantasy IX). Taking a left at the next fork provides another wall that can be destroyed for an Elixir.
Vivi can use his fire magic to help free the moogle that is encased in ice, and reveals the ATE Teach Me, Mogster Lesson 2. The characters will say different things depending on which wall is the first one Vivi melts. If the first thing Vivi melts is the frozen moogle, there is a special conversation for that.
Ice Path Edit
The party enter the area seemingly hit by a blizzard, but then one by one fall asleep. Zidane is then awoken by a noise and leaves to investigate.
The exit from the ice cavern.
Once outside the party see a village in the distance that Zidane thinks he's been too before. Before leaving, Zidane tells Garnet she will need a new identity not to be recognized. As Steiner and Zidane argue, Garnet finds a dagger on the floor and asks Zidane what it is called. At this point the player can rename her, the suggested name will be Dagger. They then work on her speech to make her sound more casual before leaving.
|Trapped In Ice!|
From Mois to Gumo
Yo! Man, I got totally iced up by some
Stiltzkin passed me by without doin'
Of course, I couldn't say nothin', 'cause
Musical themes Edit
The theme that plays in the Ice Caverns is called "Ice Caverns".
Other appearances Edit
- Backgrounds and Screenshots