Ice is an element in Final Fantasy Tactics. Ice is especially effective against goblins, malboros, ahrimans, and hydra and red dragons. Automatons and Elidibus are immune. Blue dragons absorb it. The ice element is boosted by 25% in snowstorm weather, but this is a rare weather condition: there are no random battles in snowy areas. Snowstorms can only occur in a few (optional) story battles and in the multiplayer modes.
Abilities[]
| Ability |
|
|---|---|
| Spell | |
| Weapon |
Holy Sword abilities become Ice-elemental with the icebrand equipped. |
| Empowerment |
Increase the power of the user's Ice-elemental abilities |
The Snowmelt Bomb is Water-elemental rather than Ice-elemental, and there is no Ice-elemental bomb.
Enemy abilities[]
| Ability | Description | Enemy |
|---|---|---|
| Ice Anima | Skeleton | |
| Ice Breath | Bremondt Freitberg, Dragon |
Protection[]
| Armor |
|
|---|
Enemies[]
The monsters that have ice-elemental affinity are:
- Goblin-family (weak)
- Ahriman-family (weak)
- Malboro-family (weak)
- Red Dragon (weak)
- Hydra-family (weak)
- Blue Dragon (absorbs)
- Automaton (immune)
- Elidibus (immune)
Human units lack innate elemental strengths or weaknesses, as opposed to most monsters, but may still resist ice damage if they wear any of the aforementioned ice-protection gear.