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FFVII Ice3 All

Ice3 used on all enemies.

Ice is an element in Final Fantasy VII, and is one of the first three available elements to the player. Ice is often opposed to Fire.

Abilities[]

Item Antarctic Wind, Ice Crystal
Materia Elemental + Ice/Shiva in a linked slot on a character's weapon.
Spell Ice, Ice2, Ice3, Freeze, Magic Breath (also Fire and Lightning-elemental)
Summons Kujata (multi-elemental), Shiva, Typhon (multi-elemental)

Enemy abilities[]

Ability Description Enemy
Avalanche Ice-elemental physical damage to one or all enemies. Lessaloploth
Blue Dragon Breath Ice-elemental magic damage to all enemies. Blue Dragon
Cave-In Ice-elemental physical damage to all enemies not under Petrify or Slow-numb. Demons Gate
Cold Ice-elemental magic damage to one enemy. Diablo
Cold Breath Ice-elemental magic damage to one enemy. Crawler, Jemnezmy, Pollensalta, Snow
Cold Snap Ice-elemental physical damage to one enemy. Ice Golem
Double Breath Fire/Ice-elemental magic damage to one enemy. Schizo (both heads)
Freeze Ice-elemental magic damage and Stop to one enemy. Maximum Kimaira
Frozen Beam Ice-elemental magic damage to one enemy. Malboro
Ice Ice-elemental magic damage to one or all enemies. Deenglow, Sample:H0512-opt, Beachplug, Snow (never uses it)
Ice2 Ice-elemental magic damage to one or all enemies. SOLDIER:3rd, Scrutin Eye, Yang, Garuda, Boundfat, Grimguard (first form only), Snow, Killbin, Turks:Rude (not against Tifa), Manhole
Ice3 Ice-elemental magic damage to one or all enemies. Bizarro∙Sephiroth
Left Breath Ice-elemental magic damage to one enemy. Schizo (Left)
Magic Breath Fire/Ice/Lightning-elemental magic damage to all enemies. Parasite, Stilva
Mako Gun Ice-elemental magic damage to one enemy. Palmer
Snowstorm Ice-elemental magic damage to one enemy. Never used. Lessaloploth
Southern Cross Ice-elemental physical damage to one enemy. Ancient Dragon
Viper Breath Ice/Water-elemental magic damage to one enemy. Serpent

Protection[]

The following methods allow the player to protect against Ice-elemental damage:

Accessory Ice Ring, Tetra Elemental
Armor Aurora Armlet, Dragon Armlet, Minerva Band, Ziedrich
Materia Elemental + Ice/Shiva in a linked slot on a character's armor
Spell Shield
Limit Break Great Gospel

Enemies[]

Weak Halve Nullify Absorb
Bagnadrana, Ceasar, Desert Sahagin, Hedgehog Pie, Heg, Land Worm, Sea Worm, Toxic Frog Bandersnatch, Beachplug, Crawler, Ghost, Iron Man, Mover Cactuar, Diablo, Jemnezmy, Lessaloploth, Shred Blue Dragon, Boundfat, Deenglow, Garuda, Ice Golem, Icicle, Snow, Emerald Weapon, Eye, Ruby Weapon, Schizo (Left), Turks:Elena

Use[]

FFVII Freeze

Freeze spell.

Ice is a mediocre element, as no enemies absorb, halve, or nullify Ice, but not many are weak to the element either. This makes the element relatively safe to use in any fight as opposed to Fire or Earth. If the player is looking for strong Ice-elemental attacks to use, they may choose Ice2, Ice3, Shiva, and Ice Crystal for groups, and Freeze for single targets. The player may also opt to try to use Kujata, Typhon, and Magic Breath, but will have to beware in case the enemy resists the other elements of the attacks.

During the Midgar section of the game, Ice is mostly a neutral element, with the exception of a couple enemies that resist it. Outside of Midgar, until the player reaches the western continent, Ice remains a neutral element, while on the western continent Ice has a few uses, in particular around the Corel Area. From there, the Ice element remains neutral around the Wutai continent and southern islands, while the northern continent, Ice is the least useful as most enemies are Ice-elemental in nature.

In regards to protection, Ice is only really needed protected against while traversing the northern continent, in particular around the Great Glacier and Gaea's Cliff. Outside of there, the player does not need to protect against Ice very much at all.

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