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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF|FFRK}}
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{{infobox enemy
{{Enemy
 
 
| release = FFXII
 
| release = FFXII
 
|type = Boss
 
|type = Boss
 
|name = Hydro
 
|name = Hydro
| image = [[File:Hydro-ffxii.png|200px]]
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| image = Hydro-ffxii.png
 
| japanese = ハイドロ
 
| japanese = ハイドロ
 
| romaji = Haidoro
 
| romaji = Haidoro
 
|location = [[Pharos (Final Fantasy XII)|Pharos]] (First Ascent - They Who Thirst Not)
 
|location = [[Pharos (Final Fantasy XII)|Pharos]] (First Ascent - They Who Thirst Not)
  +
| aiscript = yes
 
}}
 
}}
The '''Hydro''' is a [[boss]] in ''[[Final Fantasy XII]]'' fought at entrance to the [[Pharos (Final Fantasy XII)|Pharos]].
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'''Hydro''' is a [[boss]] in ''[[Final Fantasy XII]]'' fought at entrance to the [[Pharos (Final Fantasy XII)|Pharos]].
   
 
== Bestiary entry ==
 
== Bestiary entry ==
 
=== Page 1: Observations ===
 
=== Page 1: Observations ===
{{Q|Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.<br/>While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.<br/>Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.}}
+
{{Quote|Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.<br/>While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.<br/>Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.}}
   
 
==Stats==
 
==Stats==
  +
{{infobox enemy stats FFXII
{{FFXII Enemy Stats
 
 
| name = Hydro
 
| name = Hydro
 
| prev = Demon Wall (Final Fantasy XII)
 
| prev = Demon Wall (Final Fantasy XII)
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| berserk = Immune
 
| berserk = Immune
 
| haste = 50
 
| haste = 50
  +
| technicks = [[Final Fantasy XII enemy abilities#Bile|Bile]], [[Final Fantasy XII enemy abilities#Countdown|Countdown]], [[Final Fantasy XII enemy abilities#Crushing Fangs|Crushing Fangs]], [[Final Fantasy XII enemy abilities#Sonic Fangs|Sonic Fangs]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]], [[Final Fantasy XII enemy abilities#Fireball|Fireball]]
| shell = 50
 
| technicks = [[List of Final Fantasy XII enemy abilities#Bile|Bile]], [[List of Final Fantasy XII enemy abilities#Countdown|Countdown]], [[List of Final Fantasy XII enemy abilities#Crushing Fangs|Crushing Fangs]], [[List of Final Fantasy XII enemy abilities#Sonic Fangs|Sonic Fangs]], [[List of Final Fantasy XII enemy abilities#Lunge|Lunge]], [[List of Final Fantasy XII enemy abilities#Fireball|Fireball]]
+
| magicks = [[Final Fantasy XII enemy abilities#Bio|Bio]], [[Final Fantasy XII enemy abilities#Immobilizega|Immobilizega]], [[Final Fantasy XII enemy abilities#Darkra|Darkra]], [[Final Fantasy XII enemy abilities#Fearga|Fearga]], [[Final Fantasy XII enemy abilities#Curse|Curse]]
| magicks = [[List of Final Fantasy XII enemy abilities#Bio|Bio]], [[List of Final Fantasy XII enemy abilities#Immobilizega|Immobilizega]], [[List of Final Fantasy XII enemy abilities#Darkra|Darkra]], [[List of Final Fantasy XII enemy abilities#Fearga|Fearga]], [[List of Final Fantasy XII enemy abilities#Curse|Curse]]
+
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]]
| innate augments = [[List of Final Fantasy XII enemy abilities#Safety|Safety]], [[List of Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[List of Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]], [[List of Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[List of Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]], [[List of Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
+
| conditional augments = When HP <60%: [[Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]] and [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]]<br/>When HP <30%: [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]] and [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
  +
| libra immune = yes
 
| combo = 9
  +
| combo rate = 10
  +
| status effect = [[Final Fantasy XII statuses#Poison|Poison]]
  +
| status effect rate = 4
  +
| charge time = 25
  +
}}
  +
  +
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270-->
 
{{Enemy AI FFXII
  +
|magickname1 = [[Final Fantasy XII enemy abilities#Bio|Bio]]
  +
|magickcond1 = Use all battle (5%)
  +
|magickname2 = [[Final Fantasy XII enemy abilities#Countdown|Countdown]]
  +
|magickcond2 = HP >30% (5%)
  +
|magickname3 = [[Final Fantasy XII enemy abilities#Immobilizega|Immobilizega]]
  +
|magickcond3 = HP >30% on far-away opponent who draws the most enmity (50%)
  +
|magickname4 = [[Final Fantasy XII enemy abilities#Darkra|Darkra]]
  +
|magickcond4 = Use all battle (5%)
  +
|magickname5 = [[Final Fantasy XII enemy abilities#Fearga|Fearga]]
  +
|magickcond5 = HP >30% used on opponent who casts magick 25%+ of the time (25%)
  +
|magickname6 = [[Final Fantasy XII enemy abilities#Curse|Curse]]
  +
|magickcond6 = HP >30%; use on the opponent who draws the least enmity (5%)
  +
|technickname1 = [[Final Fantasy XII enemy abilities#Crushing Fangs|Crushing Fangs]]
  +
|technickcond1 = 60% > HP > 30% (5%)
  +
|technickname2 = [[Final Fantasy XII enemy abilities#Bile|Bile]]
  +
|technickcond2 = HP >30% (5%)
  +
|technickname3 = [[Final Fantasy XII enemy abilities#Sonic Fangs|Sonic Fangs]]
  +
|technickcond3 = HP >30% (5%)
  +
|technickname4 = [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
|technickcond4 = HP >30% (25%)
  +
|technickname5 = [[Final Fantasy XII enemy abilities#Fireball|Fireball]]
  +
|technickcond5 = HP >30% (5%)
  +
|augmentname1 = [[Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]]
  +
|augmentcond1 = When HP <60%
  +
|augmentname2 = [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]]
  +
|augmentcond2 = When HP <60%
  +
|augmentname3 = [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
  +
|augmentcond3 = When HP <30%
  +
|augmentname4 = [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
  +
|augmentcond4 = When HP <30%
 
}}
 
}}
   
 
== Battle ==
 
== Battle ==
This can be a difficult battle because Hydro will constantly inflict [[Fear (ability)|Fear]], which causes the party to lose massive amounts of [[MP (stat)|MP]]. Hydro usually picks one character off until they die. He moves slowly. As Hydro is an [[undead]] enemy it is weak to healing magick.
+
Hydro will use Fearga, which causes the party to lose massive amounts of [[MP (stat)|MP]]. Hydro usually picks one character off until they die. It moves slowly. As Hydro is an [[undead]] enemy it is weak to healing magick. It uses [[Darkra]], which deal moderate [[Dark (element)|Dark]] damage.
   
 
=== Strategy ===
 
=== Strategy ===
The party should [[dispel]] its [[Haste (status)|Haste]] and then use [[Quickening (ability)|Quickenings]]. It is good to have a supply of [[List of Final Fantasy XII items#Phoenix Down|Phoenix Downs]].
+
The party should [[dispel]] Hydro's [[Haste (status)|Haste]] and then use [[Quickening (ability)|Quickenings]]. It is good to have a supply of [[Final Fantasy XII items#Phoenix Down|Phoenix Downs]].
   
 
Hydro usually picks one character off until they die and as it moves slowly the player can use this for advantage by equipping a bait with a [[gun]] and have him become his target, then run around keeping Hydro distracted.
 
Hydro usually picks one character off until they die and as it moves slowly the player can use this for advantage by equipping a bait with a [[gun]] and have him become his target, then run around keeping Hydro distracted.
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Another strategy is to cast [[Reflect (ability)|Reflect]] on the party, then cast the party's strongest healing spells ([[Curaja]] is recommended) and reflect them off the characters to hit Hydro.
 
Another strategy is to cast [[Reflect (ability)|Reflect]] on the party, then cast the party's strongest healing spells ([[Curaja]] is recommended) and reflect them off the characters to hit Hydro.
   
Hydro uses [[Darkra]], which deal moderate [[Dark (element)|Dark]] damage. The player can exploit this by equipping [[List of Final Fantasy XII armor#Black Mask|Black Mask]] that absorbs Dark damage, which is available at [[Balfonheim Port]].
+
The player can equip [[Final Fantasy XII armor#Black Mask|Black Mask]] that absorbs Dark damage, which is available at [[Balfonheim Port]].
   
This battle can be made easier by giving someone the [[List of Final Fantasy XII weapons#Holy Lance|Holy Lance]] and inflicting [[Berserk (status)|Berserk]] on them.
+
This battle can be made easier by giving someone the [[Holy Lance (Final Fantasy XII)|Holy Lance]] or [[Excalibur (Final Fantasy XII)|Excalibur]] and inflicting [[Berserk (status)|Berserk]] on them. Damage can be boosted further by also equipping the [[Final Fantasy XII armor#White Robes|White Robes]].
   
Hydro is susceptible to [[Slow (status)|Slow]] and [[Oil (status)|Oil]]. Exploiting the [[List of Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]]+[[List of Final Fantasy XII items#Remedy|Remedy]] will instantaneously inflict them to it. Even if Holy Lance is not present to equip, [[Firaga (ability)|Firaga]] will surely deal massive damage onto it, but casting it would take time because Hydro is prone to use Fearga and thus greatly reduce the party's MP.
+
Hydro is susceptible to [[Slow (status)|Slow]] and [[Oil (status)|Oil]]. Exploiting the [[Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]]+[[Final Fantasy XII items#Remedy|Remedy]] trick will instantaneously inflict them to it. [[Firaga (ability)|Firaga]] will now deal massive damage, but casting it would take time because Hydro is prone to use Fearga, and thus greatly reduce the party's MP. The player can equip [[Final Fantasy XII accessories#Turtleshell Choker|Turtleshell Choker]] that lets the player use gil for casting magick rather than MP. Firaga can be boosted further by casting it with the [[Flame Staff (Final Fantasy XII)|Flame Staff]].
  +
  +
The player can also summon an [[Esper (Final Fantasy XII)|Esper]]. They are immune to status ailments and don't need MP to use their abilities.
   
 
== Other appearances ==
 
== Other appearances ==
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
{{Enemy section|Pictlogica Final Fantasy}}
{{sideicon|PFF}}
 
{{Enemy-stub|Pictlogica Final Fantasy}}
 
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
 
[[File:FFRK Hydro FFXII.png|right]]
{{sideicon|FFRK}}
 
 
{{Enemy section|Final Fantasy Record Keeper}}
[[File:FFRK Hydro FFXII.png|left]]
 
  +
{{clear}}
{{Enemy-stub|Final Fantasy Record Keeper}}
 
{{-|left}}
 
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Ffxii-hydro.jpg|Bestiary entry.
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Ffxii-hydro.jpg|Bestiary entry (PlayStation 2).
Hydro.jpg|Sonic Fangs.
 
 
Final Fantasy XII Zodiac Age Trailer 3.jpg|In Tokyo Game Show ''The Zodiac Age'' trailer.
 
Final Fantasy XII Zodiac Age Trailer 3.jpg|In Tokyo Game Show ''The Zodiac Age'' trailer.
 
</gallery>
 
</gallery>
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* [[Skullash]] (Rare)
 
* [[Skullash]] (Rare)
 
* [[Tyrant (Final Fantasy XII)|Tyrant]] (Boss)
 
* [[Tyrant (Final Fantasy XII)|Tyrant]] (Boss)
  +
   
 
[[de:Hydros]]
 
[[de:Hydros]]
 
[[it:Hydro]]
 
[[it:Hydro]]
[[Category:Final Fantasy XII bosses]]
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[[Category:Bosses in Final Fantasy XII]]

Revision as of 16:42, 13 January 2020

Template:Sideicon

Hydro is a boss in Final Fantasy XII fought at entrance to the Pharos.

Bestiary entry

Page 1: Observations

Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.
While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.
Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.

Stats

AI script

Abilities
TypeNameCondition
BioUse all battle (5%)
CountdownHP >30% (5%)
ImmobilizegaHP >30% on far-away opponent who draws the most enmity (50%)
DarkraUse all battle (5%)
FeargaHP >30% used on opponent who casts magick 25%+ of the time (25%)
CurseHP >30%; use on the opponent who draws the least enmity (5%)
Crushing Fangs60% > HP > 30% (5%)
BileHP >30% (5%)
Sonic FangsHP >30% (5%)
LungeHP >30% (25%)
FireballHP >30% (5%)
Ignore EvadeWhen HP <60%
Normal Damage+When HP <60%
Attack CT0When HP <30%
Magick CT0When HP <30%
Properties
TypeProperty
Targeting
Linking
Attacks
Pursuit

Battle

Hydro will use Fearga, which causes the party to lose massive amounts of MP. Hydro usually picks one character off until they die. It moves slowly. As Hydro is an undead enemy it is weak to healing magick. It uses Darkra, which deal moderate Dark damage.

Strategy

The party should dispel Hydro's Haste and then use Quickenings. It is good to have a supply of Phoenix Downs.

Hydro usually picks one character off until they die and as it moves slowly the player can use this for advantage by equipping a bait with a gun and have him become his target, then run around keeping Hydro distracted.

Another strategy is to cast Reflect on the party, then cast the party's strongest healing spells (Curaja is recommended) and reflect them off the characters to hit Hydro.

The player can equip Black Mask that absorbs Dark damage, which is available at Balfonheim Port.

This battle can be made easier by giving someone the Holy Lance or Excalibur and inflicting Berserk on them. Damage can be boosted further by also equipping the White Robes.

Hydro is susceptible to Slow and Oil. Exploiting the Nihopalaoa+Remedy trick will instantaneously inflict them to it. Firaga will now deal massive damage, but casting it would take time because Hydro is prone to use Fearga, and thus greatly reduce the party's MP. The player can equip Turtleshell Choker that lets the player use gil for casting magick rather than MP. Firaga can be boosted further by casting it with the Flame Staff.

The player can also summon an Esper. They are immune to status ailments and don't need MP to use their abilities.

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

FFRK Hydro FFXII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Etymology

Hydro- comes From Ancient Greek ὑδρο- (hudro-), that derives from ὕδωρ (húdōr) meaning "water".

The Hydra was one of the spawn of Echidna, a many-headed serpentine monstrosity in Ancient Greek mythology. It could breathe poison, and indeed its very blood was deadly. The Hydra was killed as one of Heracles's Twelve Labors.

Related enemies