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| Immune to = [[Instant Death|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Sap (Status)|Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Full-Cure|Renew]], [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Power Break|Wither]], [[Addle]] |
| Immune to = [[Instant Death|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Sap (Status)|Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Full-Cure|Renew]], [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Power Break|Wither]], [[Addle]] |
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| Attack(s) = Attack, Bile, Sonic Fangs, Lunge, Fireball |
| Attack(s) = Attack, Bile, Sonic Fangs, Lunge, Fireball |
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− | | Abilities = [[Bio (Ability)|Bio]], |
+ | | Abilities = [[Bio (Ability)|Bio]], Immobilizega, [[Doom (Ability)|Countdown]], [[Dark (Ability)|Darkra]], Fearga, [[Curse (Ability)|Curse]], Crushing Fangs |
| Innate = Safety, Null Knockback, Null EVA, Attack Plus, Attack CT 0, Magick CT 0 |
| Innate = Safety, Null Knockback, Null EVA, Attack Plus, Attack CT 0, Magick CT 0 |
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| Additional = Has 50% Haste and Shell |
| Additional = Has 50% Haste and Shell |
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}} |
}} |
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− | The '''Hydro''' is a boss in ''[[Final Fantasy XII]]'' fought at entrance to the [[Pharos at Ridorana]]. |
+ | The '''Hydro''' is a boss in ''[[Final Fantasy XII]]'' fought at entrance to the [[Pharos at Ridorana]]. |
==Bestiary Entry== |
==Bestiary Entry== |
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− | '''Genus''': Boss |
+ | :'''Genus''': Boss |
− | '''Classification''': Guardian Beast |
+ | :'''Classification''': Guardian Beast |
===Page 1: Observations=== |
===Page 1: Observations=== |
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− | + | {{Q|Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.<br>While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.<br>Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.}} |
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− | ''While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.'' |
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− | |||
− | ''Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.'' |
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==Battle== |
==Battle== |
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Another strategy is to cast [[Reflect (Ability)|Reflect]] on the party, then cast their strongest healing spells and reflect them off the characters to hit Hydro. |
Another strategy is to cast [[Reflect (Ability)|Reflect]] on the party, then cast their strongest healing spells and reflect them off the characters to hit Hydro. |
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− | This battle can be made easier by giving someone the [[List of Final Fantasy XII Weapons#Holy Lance|Holy Lance]] and inflicting [[Berserk (Status)|Berserk]] on them. |
+ | This battle can be made easier by giving someone the [[List of Final Fantasy XII Weapons#Holy Lance|Holy Lance]] and inflicting [[Berserk (Status)|Berserk]] on them. |
==Gallery== |
==Gallery== |
Revision as of 22:29, 10 August 2013
Template:Sideicon Template:FFXII Enemies The Hydro is a boss in Final Fantasy XII fought at entrance to the Pharos at Ridorana.
Bestiary Entry
- Genus: Boss
- Classification: Guardian Beast
Page 1: Observations
Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.
While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.
Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.
Battle
This can be a difficult battle because Hydro will constantly inflict Fear, which causes the party to lose massive amounts of MP. Hydro usually picks one character off until they die. He moves slowly. As Hydro is an undead enemy it is weak to healing magic.
Strategy
The party should dispel his Haste and then into Quickenings. It is good to have a supply of Phoenix Downs.
Hydro usually picks one character off until they die and as he moves slowly the player can use this for advantage by equipping a bait with a gun and have him become his target, then run around keeping Hydro distracted.
Another strategy is to cast Reflect on the party, then cast their strongest healing spells and reflect them off the characters to hit Hydro.
This battle can be made easier by giving someone the Holy Lance and inflicting Berserk on them.
Gallery
Template:Gallery
Related Enemies
- Gizamaluk
- Twintania
- Emperor Aevis
- Dragon Aevis
- Skulwyrm
- Dragon Lich
- Cataract Aevis
- Archaeoaevis
- Vyraal (Mark)
- Deathgaze (Mark)
- Myath (Rare)
- Skullash (Rare)
- Tyrant (Boss)