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Hydro is a boss in Final Fantasy XII fought at entrance to the Pharos.

Bestiary entry Edit

Page 1: Observations Edit

Being an undead, kept in this world by sheer force of will long after its body has surrendered to corruption.
While the decay of its eyes has left it blind, it senses the energy of the living and strikes with deadly accuracy.
Though it cannot be known when the creature last breathed, from the state of its yellowed bones, one can only imagine that it has walked in unlife for several thousands of years.

StatsEdit

AI scriptEdit

Abilities
TypeNameCondition
BioUse all battle (5%)
CountdownHP >30% (5%)
ImmobilizegaHP >30% on far-away opponent who draws the most enmity (50%)
DarkraUse all battle (5%)
FeargaHP >30% used on opponent who casts magick 25%+ of the time (25%)
CurseHP >30%; use on the opponent who draws the least enmity (5%)
Crushing Fangs60% > HP > 30% (5%)
BileHP >30% (5%)
Sonic FangsHP >30% (5%)
LungeHP >30% (25%)
FireballHP >30% (5%)
Ignore EvadeWhen HP <60%
Normal Damage+When HP <60%
Attack CT0When HP <30%
Magick CT0When HP <30%
Properties
TypeProperty
Targeting
Linking
Attacks
Pursuit

Battle Edit

Hydro will use Fearga, which causes the party to lose massive amounts of MP. Hydro usually picks one character off until they die. It moves slowly. As Hydro is an undead enemy it is weak to healing magick. It uses Darkra, which deal moderate Dark damage.

Strategy Edit

The party should dispel Hydro's Haste and then use Quickenings. It is good to have a supply of Phoenix Downs.

Hydro usually picks one character off until they die and as it moves slowly the player can use this for advantage by equipping a bait with a gun and have him become his target, then run around keeping Hydro distracted.

Another strategy is to cast Reflect on the party, then cast the party's strongest healing spells (Curaja is recommended) and reflect them off the characters to hit Hydro.

The player can equip Black Mask that absorbs Dark damage, which is available at Balfonheim Port.

This battle can be made easier by giving someone the Holy Lance or Excalibur and inflicting Berserk on them. Damage can be boosted further by also equipping the White Robes.

Hydro is susceptible to Slow and Oil. Exploiting the Nihopalaoa+Remedy trick will instantaneously inflict them to it. Firaga will now deal massive damage, but casting it would take time because Hydro is prone to use Fearga, and thus greatly reduce the party's MP. The player can equip Turtleshell Choker that lets the player use gil for casting magick rather than MP. Firaga can be boosted further by casting it with the Flame Staff.

The player can also summon an Esper. They are immune to status ailments and don't need MP to use their abilities.

Other appearances Edit

Pictlogica Final Fantasy Edit

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK Hydro FFXII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Gallery Edit

Etymology Edit

Hydro- comes From Ancient Greek ὑδρο- (hudro-), that derives from ὕδωρ (húdōr) meaning "water".

The Hydra was one of the spawn of Echidna, a many-headed serpentine monstrosity in Ancient Greek mythology. It could breathe poison, and indeed its very blood was deadly. The Hydra was killed as one of Heracles's Twelve Labors.

Related enemies Edit

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