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Hunters are at their finest when fighting monsters and other beasts of the wild.
Description
Hunter is a Job class in Final Fantasy Tactics A2: Grimoire of the Rift available to Humes and Gria which utilizes great bows in combat, similar to the Viera Sniper class, and specializes in fighting monsters.
Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, whose high 32 MP cost means that Hunters will have to wait four turns before using Ultima Shot, so one strategy is to pair them with something that can restore MP, such as the Bangaa Cannoneer and Moogle Flintlock Jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges such as MP Channeling (Units gain 20 MP each turn, double the normal amount) or "MP Efficiency" (MP costs cut in half), each of which will allow the use of Ultima Shot in two turns.
Also, if Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. Oddly enough, the Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.
Hunters have lost their Capture skill — it was rendered useless by the removal of the Morpher Job.
Requirements
- To Use (Hume only): Master 3 Archer A-Abilities
Stats
Weapons | Head | Body | Equip Shields? |
Greatbows, Knives | Hats | Light Armor | No |
Race | Move | Jump | Evasion | Unarmed Attack Raise |
HP | MP | Atk | Def | Mgk | Res | Spd |
Hume | 4 | 2 | 5 | 10 | C | F | D | F | E | D | 65% |
---|---|---|---|---|---|---|---|---|---|---|---|
Gria | 4 | S* | 0 | 18 | C | F | D | F | E | D | 65% |
Ability
Trapping
HUNTERS stalk their foes with these skills learnt on the hunt.
Hunter abilities can be learned by equipping greatbows, purchased from the shop or from completing quests. Almost all of the weapons are obtained through the Bazaar.
Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
Sonic Boom | Cranequin | Ranged area damage. | 4 | 200 | - |
Oust | Windslash Bow | Attempt to remove a random monster from battle. | Weapon range | 150 | - |
Advice | Twin Bow | Increase an ally's Critical Hit rate. | 1 | 100 | - |
Vitals Shot | Elfin Bow | Inflicts random status to one foe. | Weapon range | 300 | - |
Hunting | Hunting Bow | Weakened attack. If target is killed by this attack, you get two pieces of loot. If target is killed, but revived by Reraise, you get one piece of loot. | Weapon range | 250 | - |
Counter Force | Master Bow | Inflicts Addle; works only on monster units. | Weapon range | 200 | - |
Ultima Shot | Seventh Heaven | Magic-based attack that inflicts massive damage. | Weapon range | 990 | 32 |
Sidewinder | Hades Bow | Double damage to monsters; Regular damage to everything else. | Weapon range | 300 | - |
Reaction
Skill | Armor Learned From | Effect | AP To Master |
---|---|---|---|
Regenerate | Gaia Gear | Bestows Regen status when attacked. | 200 |
Support
Skill | Weapon Learned From | Effect | AP To Master |
---|---|---|---|
Attack↑ | Nike Bow | Increases Weapon Attack power. | 150 |
Gallery
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