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Hume Hunter.
Gria Hunter.

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Hunters are at their finest when fighting monsters and other beasts of the wild.

Description

Hunter is a Job class in Final Fantasy Tactics A2: Grimoire of the Rift available to Humes and Gria which utilizes great bows in combat, similar to the Viera Sniper class, and specializes in fighting monsters.

Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, whose high 32 MP cost means that Hunters will have to wait four turns before using Ultima Shot, so one strategy is to pair them with something that can restore MP, such as the Bangaa Cannoneer and Moogle Flintlock Jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges such as MP Channeling (Units gain 20 MP each turn, double the normal amount) or "MP Efficiency" (MP costs cut in half), each of which will allow the use of Ultima Shot in two turns.

Also, if Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. Oddly enough, the Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.

Hunters have lost their Capture skill — it was rendered useless by the removal of the Morpher Job.

Requirements

  • To Use (Hume only): Master 3 Archer A-Abilities

Stats

Weapons Head Body Equip Shields?
Greatbows, Knives Hats Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 4 2 5 10 C F D F E D 65%
Gria 4 S* 0 18 C F D F E D 65%
*The Gria Hunter is a flying unit, so its Jump stat is irrelevant.

Ability

Trapping

HUNTERS stalk their foes with these skills learnt on the hunt.

Hunter abilities can be learned by equipping greatbows, purchased from the shop or from completing quests. Almost all of the weapons are obtained through the Bazaar.

Skill Weapon Learned From Effect Range AP To Master MP Use
Sonic Boom Cranequin Ranged area damage. 4 200 -
Oust Windslash Bow Attempt to remove a random monster from battle. Weapon range 150 -
Advice Twin Bow Increase an ally's Critical Hit rate. 1 100 -
Vitals Shot Elfin Bow Inflicts random status to one foe. Weapon range 300 -
Hunting Hunting Bow Weakened attack. If target is killed by this attack, you get two pieces of loot. If target is killed, but revived by Reraise, you get one piece of loot. Weapon range 250 -
Counter Force Master Bow Inflicts Addle; works only on monster units. Weapon range 200 -
Ultima Shot Seventh Heaven Magic-based attack that inflicts massive damage. Weapon range 990 32
Sidewinder Hades Bow Double damage to monsters; Regular damage to everything else. Weapon range 300 -

Reaction

Skill Armor Learned From Effect AP To Master
Regenerate Gaia Gear Bestows Regen status when attacked. 200

Support

Skill Weapon Learned From Effect AP To Master
Attack↑ Nike Bow Increases Weapon Attack power. 150

Gallery

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