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Hunters are at their finest when fighting monsters and other beasts of the wild.


Hunter is a job class in Final Fantasy Tactics A2: Grimoire of the Rift available to humes and gria, which uses greatbows similar to the viera Sniper class, and specializes in fighting monsters.


Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. The Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.

Hunters have lost their Capture skill—it was rendered useless by the removal of the Morpher job. Gria Hunters are better at attacking from range and keeping their distance. Hunter is a base job for gria and makes them evenly matched with both hume Hunters and Rangers. Gria Hunters have easy access to reach high and far places since they ignore terrain altitude and opposing units' block parameter. Though gria are better Hunters, they aren't as defensive as Rangers, and are mostly better at fighting long range.



HUNTERS stalk their foes with these skills learned on the hunt.


Hunter abilities can be learned by equipping greatbows.

Skill Equipment Range AP MP
Sonic Boom Cranequin 4 200
Use the latent power of the user's weapon to send out a shock wave. Damages units in a small area.
Oust Windslash Bow Weapon range 150
Force target monster to flee the battle field.
Advice Twin Bow 1 100
Share the tricks of the hunting trade with the target. Raises chance to score a CRITICAL HIT.
Vitals Shot Elfin Bow Weapon range 300
Inflicts random status to one foe.
Hunting Hunting Bow Weapon range 250
A well-aimed attack meant to fell the hunter's prey. If the attack kills the target, you also obtain loot.
Counter Force Master Bow Weapon range 200
ADDLE target monster.
Ultima Shot Seventh Heaven Weapon range 990 32
Derived from the most powerful of magicks. This is the ultimate hunter ability.
Sidewinder Hades Bow Weapon range 300
A powerful attack that strikes with whip-like speed. Deals additional damage to monsters.


Skill Equipment Effect AP
Regenerate Gaia Gear Gain REGEN after taking damage. 200


Skill Equipment Effect AP
Attack↑ Nike Bow Raises ATTACK. Increases physical damage dealt. 150

Other appearances[]

Final Fantasy Trading Card Game[]

Hunter appears in Final Fantasy Trading Card Game as Wind-elemental Backup cards. It was incorrectly translated as "Ranger", which is a different job from the same game.


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