The Hundred Gunner is a boss in Final Fantasy VII. Barret, Aeris and Red XIII encounter it in the Shinra Bldg. Instead of the boss theme, the regular battle theme plays during the battle.

Stats[edit | edit source]

Formations[edit | edit source]

# Formation
460 Out of reach: Hundred Gunner
462 Out of reach: Hundred Gunner

Locations[edit | edit source]

Shinra Bldg.
Outside Elevator 460 (fixed)

Battle[edit | edit source]

Hundred Gunner is a long range opponent due to being on an opposing elevator pad. Hundred Gunner is weak against Lightning. It resists Gravity.

Aux Artillery.

Hundred Gunner has three forms, and each uses specific attacks. It starts in a form where it uses Aux Artillery and the more powerful Hidden Artillery (his set of gatlings and the energy guns hidden in its arms). After falling below 1066 HP, its guns fold back and it instead uses Main Artillery (the three-barrel turret), which hits the whole party. When its HP is reduced to 533, Hundred Gunner changes into its final form, where it uses its most powerful attack, the Wave Artillery. This attack is used after its Sensor Cannon is fully charged after two turns.

After Hundred Gunner is destroyed, the player moves on directly to the battle with Heli Gunner.

Strategy[edit | edit source]

Barret is the only party member who can reach Hundred Gunner with normal attacks. Aeris and Red XIII must use Limit Breaks or magic. The player should have them cast Bolt as much as possible; equipping Bolt to Aeris deals the best damage.

AI script[edit | edit source]

AI: Setup {

Choose Self
Use <Glass Shatter> on Target
Hundred Gunner's Range = 16

} AI: Main {

If (Hundred Gunner's IdleAnim == 1st Form) Then
Choose Random Opponent
If (TempVar:OpeningAttack == 0) Then
Use Aux Artillery on Target
TempVar:OpeningAttack = 1
} Else {
1/4 Chance: Use Hidden Artillery on Target
3/4 Chance: Use Aux Artillery on Target
} Else If (Hundred Gunner's IdleAnim == 2nd Form) Then {
Choose All Opponents
Use Main Artillery on Target
} Else {
If (TempVar:ChargeCount < 2) Then
Choose Self
Use <Charging> on Target
If (TempVar:ChargeCount = 0) Then
Print Message [Sensor Cannon Charging!]
} Else {
Print Message [Sensor Cannon Charged!]
TempVar:ChargeCount = TempVar:ChargeCount + 1
} Else {
Choose All Opponents
Use Wave Artillery on Target
TempVar:ChargeCount = 0

} AI: Counter - General {

If (Stage == 0) Then
If (Hundred Gunner's HP <= 2/3rds of Hundred Gunner's Max HP) Then
Choose Self
Use <Destroyed> (1st Form Version) on Target
Hundred Gunner's IdleAnim = 2nd Form
Hundred Gunner's HurtAnim = Flinch (2nd Form)
Stage = 1
} Else If (Stage == 1) Then {
If (Hundred Gunner's HP <= 1/3rd of Hundred Gunner's Max HP) Then
Choose Self
Use <Destroyed> (2nd Form Version) on Target
Hundred Gunner's IdleAnim = 3rd Form
Hundred Gunner's HurtAnim = Flinch (3rd Form)
Stage = 2

} AI: Counter - Death {

Remove Self


Other appearances[edit | edit source]

Pictlogica Final Fantasy[edit | edit source]

PFF Hundred Gunner.png
Baknamy FFTA2.pngThis section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[edit | edit source]

FFRK Hundred Gunner FFVII.png

Hundred Gunner appears as an enemy in Final Fantasy Record Keeper.

Mobius Final Fantasy[edit | edit source]

MFF Hundred Gunner FFVII R3.png

Hundred Gunner is featured on a wind-elemental Ranger Ability Card. Its signature attack, Shift Fang: Wind, deals wind-elemental damage with a base potency of 510 and a base Break Power of 340 at the cost of four wind Orbs at Rarity 3 and three Orbs at higher Rarities.

Gallery[edit | edit source]

Related enemies[edit | edit source]

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