The Hundred Gunner is a boss in Final Fantasy VII. Barret, Aeris, and Red XIII encounter it in the Shinra Bldg. during "The Nightmare Beginning Anew". Instead of the boss theme, the regular battle theme plays during the battle.
Stats[]
Formations[]
# | Formation |
---|---|
460 | Out of reach: Hundred Gunner |
462 | Out of reach: Hundred Gunner |
Locations[]
Shinra Bldg. | |
---|---|
Outside Elevator | 460 (fixed) |
Battle[]
Hundred Gunner is a long range opponent due to being on an opposing elevator pad. Hundred Gunner is weak against Lightning. It resists Gravity.
Hundred Gunner has three forms, and each uses specific attacks. It starts in a form where it uses Aux Artillery and the more powerful Hidden Artillery (its set of gatlings and the energy guns hidden in its arms). After falling below 1066 HP, its guns fold back and it instead uses Main Artillery (the three-barrel turret), which hits the whole party. When its HP is reduced to 533, Hundred Gunner changes into its final form, where it uses its most powerful attack: the Wave Artillery. This attack is used after its Sensor Cannon is fully charged after two turns.
After Hundred Gunner is destroyed, the player moves on directly to the battle with Heli Gunner.
Strategy[]
Barret is the only party member who can reach Hundred Gunner with normal attacks. Aeris and Red XIII must use Limit Breaks or magic. The player should have them cast Bolt as much as possible; equipping the Lightning Materia to Aeris deals the best damage. If the player has multiple Lightning Materia, they should spread them to all three. Barret can equip a Lightning Materia with Elemental in a linked slot in his Assault Gun to deal increased damage, if the player succeeded in Domino's puzzle earlier.
AI script[]
AI: Setup {
- Choose Self
- Use <Glass Shatter> on Target
- Hundred Gunner's Range = 16
} AI: Main {
- If (Hundred Gunner's IdleAnim == 1st Form) Then
- {
- Choose Random Opponent
- If (TempVar:OpeningAttack == 0) Then
- {
- Use Aux Artillery on Target
- TempVar:OpeningAttack = 1
- } Else {
- 1/4 Chance: Use Hidden Artillery on Target
- 3/4 Chance: Use Aux Artillery on Target
- }
- } Else If (Hundred Gunner's IdleAnim == 2nd Form) Then {
- Choose All Opponents
- Use Main Artillery on Target
- } Else {
- If (TempVar:ChargeCount < 2) Then
- {
- Choose Self
- Use <Charging> on Target
- If (TempVar:ChargeCount = 0) Then
- {
- Print Message [Sensor Cannon Charging!]
- } Else {
- Print Message [Sensor Cannon Charged!]
- }
- TempVar:ChargeCount = TempVar:ChargeCount + 1
- } Else {
- Choose All Opponents
- Use Wave Artillery on Target
- TempVar:ChargeCount = 0
- }
- }
} AI: Counter - General {
- If (Stage == 0) Then
- {
- If (Hundred Gunner's HP <= 2/3rds of Hundred Gunner's Max HP) Then
- {
- Choose Self
- Use <Destroyed> (1st Form Version) on Target
- Hundred Gunner's IdleAnim = 2nd Form
- Hundred Gunner's HurtAnim = Flinch (2nd Form)
- Stage = 1
- }
- } Else If (Stage == 1) Then {
- If (Hundred Gunner's HP <= 1/3rd of Hundred Gunner's Max HP) Then
- {
- Choose Self
- Use <Destroyed> (2nd Form Version) on Target
- Hundred Gunner's IdleAnim = 3rd Form
- Hundred Gunner's HurtAnim = Flinch (3rd Form)
- Stage = 2
- }
- }
} AI: Counter - Death {
- Remove Self
}
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Hundred Gunner appears as an enemy in Final Fantasy Record Keeper.
Mobius Final Fantasy[]
Hundred Gunner is featured on a wind-elemental Ranger Ability Card. Its signature attack, Shift Fang: Wind, deals wind-elemental damage with a base potency of 510 and a base Break Power of 340 at the cost of four wind Orbs at Rarity 3 and three Orbs at higher Rarities.