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The Humes are a human race available to play in Final Fantasy XI.

Like humans, the Humes fit the role as the versatile, Jack-of-all-Trades. Originating from the Bastok region, the Humes have spread to the farthest reaches of Vana'diel. The race is characterized by its equally balanced abilities, moderate Intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok's growth into a prosperous nation of technology and industry.

Players can choose to play as either a male or female Hume depending on their preference.

Profile[edit | edit source]

Culture[edit | edit source]

Galka and Humes united.

Adaptive and inventive, Humes initially come from an empire from the east, with members of the empire wandering to Vana'diel and forming the Republic of Bastok in alliance with the similarly uprooted Galka race.

Humes are generally diverse in temperance but seem to constantly display traits of self interest and apathy towards others that are different from themselves. This trait is most commonly associated with the Empire of Aht Urhgan, who frequently ignores the plight of Vana'diel and remains a enclosed society.

Hume names come in as wide a variety as the places Humes choose to live and don't seem to follow a set naming law. As some examples male Hume names "Carmelo" and "Arawn" are typical, but so are names like "Naji" and "Piotr". For females, "Hilda", "Rin", "Brigid", and "Tami" are excellent examples.

Physiology[edit | edit source]

The Humes alongside other enlightened races.

Physically, the Humes reflect humans in their ability to adapt. Shorter than the Elvaan and Galka but taller than the Mithra and Tarutaru, Humes act as the baseline upon which the traits of the other species are based.

They are characterized by their equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok's growth into a prosperous nation of technology and industry.

Demeanor[edit | edit source]

Because of their versatility, they can perform well in every role. They may succeed slightly more in well-rounded positions that draw on the majority of stats, such as Red Mages, Blue Mages and Beastmasters.

The one catch is that Humes do not do quite as well as others when a job requires particular stats, such as Dragoons when compared to the Elvaan or as Thieves when compared to the Mithra. However, no Hume should be deterred from any job they wish to try. Indeed, the ability to do well in any job is likely the reason Humes are the most common race in Vana'diel.

Military[edit | edit source]

Though the Humes established in Quon do not seem to be interested in such pursuits, the Hume nation of the Empire of Aht Urhgan seem to be driven by conquest; locked in continued battle in the Aradijah continent. The Empire possesses a sizable professional military for its foreign expeditions and local defense.

The military in the Republic of Bastok are primarily made up of militia forces. The army is formed by citizens and adventurers who join as part of a voluntary conscription system. Even the legions that make up the core of the army are generally not career soldiers.

  • Aht Urhgan Military
  • The Immortals
  • The Serpent Generals
  • The Republican Legions
  • Mythril Musketeers
  • Iron Musketeers
  • Gold Musketeers

Story[edit | edit source]

In the creation myth of Vana'diel the children of the gods, the Ancients, attempted to gain entry to Paradise, however the Gate Keeper of Paradise rejected them and destroyed their entire civilization. The goddess, Altana, having awoken from her slumber, wept over the destruction of the ancient race. Her tears cleaned away the wreckage and five divine tears gave rise to the five enlightened races (Elvaan, Galka, Hume, Mithra, Tarutaru). The God of Twilight, Promathia, however, was disgusted by Altana's weakness and so cursed the five races by bringing out their darkest emotions - the Elvaan's arrogance, the Hume's apathy, the envy of the Mithra, the cowardice of the Tarutaru, and the Galka's rage and curse them to constant internal conflict.

Creation Myth of Vana'diel

Statistics[edit | edit source]

Character models[edit | edit source]

Face types
Female
Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
FHumeFace 1.jpg
Mia
FHumeFace 2.jpg
Morgana
FHumeFace 3.jpg
Elwine
FHumeFace 4.jpg
Kyra
FHumeFace 5.jpg
Adela
FHumeFace 6.jpg
Shenmei
FHumeFace 7.jpg
Epio
FHumeFace 8.jpg
Aulis
Male
Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
MHumeFace 1.jpg
Erhart
MHumeFace 2.jpg
Rafale
MHumeFace 3.jpg
Alerio
MHumeFace 4.jpg
Geraud
MHumeFace 5.jpg
Baird
MHumeFace 6.jpg
Azagba
MHumeFace 7.jpg
Bertram
MHumeFace 8.jpg
Enkei
Hair types
Female
Hair Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
Hair A FHumeHair1a.jpg FHumeHair2a.jpg FHumeHair3a.jpg FHumeHair4a.jpg FHumeHair5a.jpg FHumeHair6a.jpg FHumeHair7a.jpg FHumeHair8a.jpg
Hair B FHumeHair1b.jpg FHumeHair2b.jpg FHumeHair3b.jpg FHumeHair4b.jpg FHumeHair5b.jpg FHumeHair6b.jpg FHumeHair7b.jpg FHumeHair8b.jpg
Male
Hair Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
Hair A MHumeHair1a.jpg MHumeHair2a.jpg MHumeHair3a.jpg MHumeHair4a.jpg MHumeHair5a.jpg MHumeHair6a.jpg MHumeHair7a.jpg MHumeHair8a.jpg
Hair B MHumeHair1b.jpg MHumeHair2b.jpg MHumeHair3b.jpg MHumeHair4b.jpg MHumeHair5b.jpg MHumeHair6b.jpg MHumeHair7b.jpg MHumeHair8b.jpg

Starting stats[edit | edit source]

The following table shows the level 1 statistics for each class a Hume can take:

Job HP MP STR DEX VIT AGI INT MND CHR
Warrior 31 0 8 7 6 7 5 5 6
Monk 33 0 7 7 8 5 5 6 6
White Mage 27 22 6 5 6 6 6 8 7
Black Mage 25 24 5 7 5 7 8 6 6
Red Mage 28 20 6 6 6 6 7 7 6
Thief 28 0 6 8 6 7 7 5 5
Paladin 30 16 7 6 8 5 5 7 7
Dark Knight 30 16 8 7 7 6 7 5 5
Bard 28 0 6 6 6 5 6 6 7
Beastmaster 30 0 6 7 6 5 6 6 8
Ranger 27 0 6 6 6 8 6 6 6
Samurai 31 0 7 7 7 6 6 6 6
Dragoon 30 0 7 6 7 6 5 6 7
Ninja 28 0 7 7 7 7 6 5 5
Summoner 24 26 5 6 5 6 7 7 7
Race Comparison
Stat Comparison
HP Galka > Elvaan > Mithra = Hume > Tarutaru
MP Tarutaru > Hume = Mithra > Elvaan > Galka
STR Elvaan > Galka > Hume > Mithra > Tarutaru
DEX Mithra > Galka = Hume = Tarutaru > Elvaan
VIT Galka > Elvaan > Hume > Mithra = Tarutaru
AGI Mithra > Tarutaru > Hume > Galka > Elvaan
INT Tarutaru > Hume = Mithra > Galka > Elvaan
MND Elvaan > Galka = Hume > Mithra = Tarutaru
CHR Hume = Tarutaru = Elvaan > Galka = Mithra

Jobs[edit | edit source]

Creation and development[edit | edit source]

Early Hume concepts.

The Hume character design was done by Tetsuya Nomura. The initial designs for Hume armor saw male Humes having standard armor that gave them a bulkier look, while female Humes had more form-fitting equipment that matched the curves of their body. In terms of weapons males were also originally intended to receive longer, broader swords, while the swords for the women were thinner, intending to be easier to carry and wield.[1]

Etymology[edit | edit source]

The term "Hume" is a contraction of the word "Human", of which this race is a fictional representation.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Hume players are rewarded with a Bastok Ring if they start in the city of Bastok.
  • Hume male characters begin play with the Hume Tunic Set. Hume female characters begin play with the Hume Vest Set.

References[edit | edit source]

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